Reimag(in)ing the Past

2017 ◽  
Vol 5 (1) ◽  
pp. 44-53 ◽  
Author(s):  
Joshua Emmitt ◽  
Briar Sefton ◽  
Rebecca Phillipps ◽  
Willeke Wendrich ◽  
Simon Holdaway

ABSTRACTThe excavation of the site of Kom W in the Fayum region of Egypt during the 1920s by Caton-Thompson and Gardner resulted in the loss of the original surface topography. Detailed section drawings recorded the surface and bottom of excavation, but it was previously difficult to interpret the published images. This article reports on the use of these images to create a three-dimensional representation of the site as it was before and after excavation in the 1920s. This visualization aids the interpretation of the formation processes that shaped Kom W in ways that were previously unachievable due to limitations in the original data. Archaeological sites are under increasing threat of destruction, especially in the Near East. This method could be applied to legacy data in order to reconstruct a site with the data available.

2007 ◽  
Vol 10 (3) ◽  
pp. 55-61 ◽  
Author(s):  
Jeffrey Jacobson ◽  
Lynn Holden ◽  

Virtual Heritage (VH) is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past (Moltenbrey, 2001; Roehl, 1997). By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms. (Roehl, 1997; Mitchell and Economou, 2000; Addison, 2000; Stone and Ojika, 2002; Champion, 2004b; Champion and Sekiguichi, 2004; Levy, 2004). Most VH applications are intended forsome kind of educational use. While the main activity of virtual heritage is to create ancient artifacts, the real goal is to understand ancient cultures.Most VH applications are architectural reconstructions, centered on a reconstructed building or monument. However, in the same way that archaeologists and historians study the artifacts because they are the primary cultural evidence we have, VH uses architecture as a frame for recreating ancient cultures. The larger goal of VH is to recreate ancient cultures, not as dead simulations, but as living museums where students/users can enter and understand a culture that is different from their own. The closest analog is the real-world living museums, where actors in period dress occupy a life-size historical setting and interact with the visitors. Ultimately, we would like to see the users themselves creating activities in the virtual space as a way of exploring different cultural viewpoints. For example, students who know about the Virtual Egyptian Temple (Jacobson and Holden, 2005) and the supporting material may attempt to recreate activities there. In doing so, they would learn about what is and is not possible in the architectural and cultural space.In this paper we will begin by reviewing the issues and tradeoffs around building the architectural models for VH applications. These models are crucial in themselves and many of the issues involved in designing and creating them also apply to the dynamic and interactive aspects of VR. Then, we will touch on issues of how to bring culture to life in VR, the strengths and limitations for VR technology for VH applications. Finally, we will present the Virtual Egyptian Temple, our current project, as a working example.


Author(s):  
Sterling P. Newberry

The beautiful three dimensional representation of small object surfaces by the SEM leads one to search for ways to open up the sample and look inside. Could this be the answer to a better microscopy for gross biological 3-D structure? We know from X-Ray microscope images that Freeze Drying and Critical Point Drying give promise of adequately preserving gross structure. Can we slice such preparations open for SEM inspection? In general these preparations crush more readily than they slice. Russell and Dagihlian got around the problem by “deembedding” a section before imaging. This some what defeats the advantages of direct dry preparation, thus we are reluctant to accept it as the final solution to our problem. Alternatively, consider fig 1 wherein a freeze dried onion root has a window cut in its surface by a micromanipulator during observation in the SEM.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


Antiquity ◽  
2006 ◽  
Vol 80 (309) ◽  
pp. 658-670 ◽  
Author(s):  
Keith Wilkinson ◽  
Andrew Tyler ◽  
Donald Davidson ◽  
Ian Grieve

Ploughing is probably the greatest agent of attrition to archaeological sites world-wide. In every country, every year, a bit more is shaved off buried strata and a bit more of the past becomes unreadable. On the other hand, people must eat and crops must be planted. How can the fields be best managed to get the best of both worlds? Perhaps the most pressing need for resource managers is to know how quickly a particular field is eroding: negotiation and protection is then possible. Up to now that has been difficult to measure.The new procedure presented here, which draws on the unexpected benefits of nuclear weapons testing, shows how variation in the concentration of the radioisotope 137Cs can be used to monitor soil movements over the last 40 years. The measurements allow a site's ‘life expectancy’ to be calculated, and there are some promising dividends for tracking site formation processes.


2000 ◽  
Author(s):  
Joseph M. Bauer ◽  
David J. Beebe

Abstract A technique for determining the three dimensional motions of hydrogel structures in microchannels is introduced. In developing this technique, we have adapted microscopic particle image velocimetry (μPIV), a method for measuring velocity fields in microfluidic devices. The motions of 1 μm fluorescent seed particles that are incorporated into a hydrogel microstructure (200 μm tall × 400 μm diameter) are tracked over several expansion cycles using microscopy. Combining measurements taken in different planes produces a three-dimensional representation of the motions present during volume changes can be reconstructed. By providing cross sections of the local deformation rates in hydrogel microstructures, this technique allows for the optimization of device designs as well as providing a better understanding of the processes by which hydrogels change volume under mechanical constraints.


Author(s):  
Alain Desrochers

Abstract This paper presents the adaptation of tolerance transfer techniques to a model called TTRS for Technologically and Topologically Related Surfaces. According to this model, any three-dimensional part can be represented as a succession of surface associations forming a tree. Additional tolerancing information can be associated to each TTRS represented as a node on the tree. This information includes dimensional tolerances as well as tolerance chart values. Rules are then established to simulate tolerance chains or stack up along with tolerance charts directly from the graph. This way it becomes possible to combine traditional one dimensional tolerance transfer techniques with a powerful three-dimensional representation model providing high technological contents.


2013 ◽  
Vol 36 (5) ◽  
pp. 557-557 ◽  
Author(s):  
Cynthia F. Moss

AbstractI propose that it is premature to assert that a fully three-dimensional map has never evolved in any species, as data are lacking to show that space coding in all animals is the same. Instead, I hypothesize that three-dimensional representation is tied to an animal's mode of locomotion through space. Testing this hypothesis requires a large body of comparative data.


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