Adapt retrieval rules and inhibit already-existing world knowledge: adjustment of world knowledge’s activation level in auditory sentence comprehension

2019 ◽  
Vol 11 (4) ◽  
pp. 645-668
Author(s):  
QIANYU LI ◽  
XUQIAN CHEN ◽  
QIAONING SU ◽  
SHUN LIU ◽  
JIAN HUANG

abstractWe tested whether the proportion of typical sentences in a series of auditory sentences would lead people to adjust the strength of activation of world knowledge (i.e., retrieval rules adaptation) during comprehension. This issue is important because it could help clarify how people efficiently integrate different memory information in cognitive processes. In two experiments, all task materials were presented to participants as a whole package, in which proportions of typical sentences, with typical final locations, varied under different conditions. In Experiment 1, the proportion of typical sentences was equal to the atypical ones (i.e., 50% typical vs. 50% atypical), whereas in Experiment 2, the proportion of typical sentences was not equal to the atypical ones (i.e., 75% typical vs. 25% atypical, and 25% typical vs. 75% atypical). Visual fixation on the critical area in a visual display before/while hearing the critical words was compared across conditions, and across-condition differences were used as an index of the adaptation of the retrieval rule in the activation of world knowledge. The findings indicated that the adaptation of retrieval rules occurs throughout the whole test package of sentence comprehension, and the strength of activation of world knowledge in sentence comprehension can be adjusted.

2005 ◽  
Vol 100 (3_suppl) ◽  
pp. 943-954 ◽  
Author(s):  
Kong-King Shieh ◽  
Mei-Hsiang Chen

Reading from a visual display terminal (VDT) has increased enormously with widespread computer use. Whether such reading affects higher cognitive processes requires study so the effect of display medium (LCD screen vs paper) and luminance contrast (1:3, 1:7, 1:11) on concept-formation performance and EEG responses was investigated. 96 men and 24 women participated in two concept-formation tasks (rule learning vs attribute and rule learning). Concept-formation performance and EEG responses were similar for stimuli displayed on paper or LCD screen. The concern that the screen may be detrimental to conception-formation performance was not confirmed; however, luminance contrast significantly affected time to complete a concept-formation task and EEG response. The middle contrast (1:7) had the smallest mean EEG power, so this contrast might be appropriate for cognitive performance. Participants' performance was significantly faster and EEG power lower for the rule-learning task than for an attribute and rule-learning task.


2021 ◽  
Vol 2 ◽  
Author(s):  
Richard Skarbez ◽  
Missie Smith ◽  
Mary C. Whitton

Since its introduction in 1994, Milgram and Kishino's reality-virtuality (RV) continuum has been used to frame virtual and augmented reality research and development. While originally, the RV continuum and the three dimensions of the supporting taxonomy (extent of world knowledge, reproduction fidelity, and extent of presence metaphor) were intended to characterize the capabilities of visual display technology, researchers have embraced the RV continuum while largely ignoring the taxonomy. Considering the leaps in technology made over the last 25 years, revisiting the RV continuum and taxonomy is timely. In reexamining Milgram and Kishino's ideas, we realized, first, that the RV continuum is actually discontinuous; perfect virtual reality cannot be reached. Secondly, mixed reality is broader than previously believed, and, in fact, encompasses conventional virtual reality experiences. Finally, our revised taxonomy adds coherence, accounting for the role of users, which is critical to assessing modern mixed reality experiences. The 3D space created by our taxonomy incorporates familiar constructs such as presence and immersion, and also proposes new constructs that may be important as mixed reality technology matures.


2009 ◽  
Vol 41 (7) ◽  
pp. 565-571 ◽  
Author(s):  
Hua JIN ◽  
Wei-Fang ZHONG ◽  
Gui-Ping XU ◽  
Meng-Xian CAI ◽  
Yu-Fang YANG ◽  
...  

Author(s):  
Sahar Tabatabaee Farani ◽  
◽  
Reza Pishghadam ◽  
Azin Khodaverdi ◽  
◽  
...  

Introduction: Delving into the prominent role of emotions and senses in the realm of language is not something new in the field. Thereupon, the newly developed notion of emotioncy has been introduced to the foreign language education to underscore the role of sense-induced emotions in the process of language learning and teaching. Methods: The present study implemented ERPs to provide evidence to the significance of employing emosensory instructional strategies in teaching vocabulary items. Hence, eighteen female participants were randomly instructed six English nouns toward which they had no prior knowledge and received no instruction for the other three words. Then, while the participants’ EEG was being recorded, they took a sentence comprehension task. Results: Behavioral results demonstrated significant differences among the avolved, the exvolved, and the involved nouns. However, ERP analyses of target words indicated the modulations of N100 and N480 components while no significant effect was observed at P200. Further, the analysis of sensory N100 for the critical words revealed no significant effect. Conclusion: In conclusion, the emotioncy-based language instruction could affect neural correlates of emotional word comprehension from the early stages of EEG recording. The findings of this study can shed light on the importance of including senses and emotions in language teaching, learning, and testing, along with materials development.


2021 ◽  
pp. 014272372110435
Author(s):  
Kirsten Abbot-Smith ◽  
Cornelia Schulze ◽  
Nefeli Anagnostopoulou ◽  
Maria Zajączkowska ◽  
Danielle Matthews

If a child asks a friend to play football and the friend replies, ‘I have a cough’, the requesting child must make a ‘relevance inference’ to determine the communicative intent. Relevance inferencing is a key component of pragmatics, that is, the ability to integrate social context into language interpretation and use. We tested which cognitive skills relate to relevance inferencing. In addition, we asked whether children’s lab-based pragmatic performance relates to children’s parent-assessed pragmatic language skills. We tested 3.5- to 4-year-old speakers of British English (Study 1: N = 40, Study 2: N = 32). Children were presented with video-recorded vignettes ending with an utterance requiring a relevance inference, for which children made a forced choice. Study 1 measured children’s Theory of Mind, their sentence comprehension and their real-world knowledge and found that only real-world knowledge retained significance in a regression analysis with children’s relevance inferencing as the outcome variable. Study 2 then manipulated children’s world-knowledge through priming but found this did not improve children’s performance on the relevance inferencing task. Study 2 did, however, reveal a significant correlation between children’s relevance inferencing and a measure of morpho-syntactic production. In both studies parents rated their children’s pragmatic language usage in daily life, which was found to relate to performance in our lab-based relevance inferencing task. This set of studies is the first to empirically demonstrate that lab-based measures of relevance inferencing are reflective of children’s pragmatic abilities ‘in the wild’. There was no clear association between relevance inferencing and Theory of Mind. There was mixed evidence for the role of formal language, which should be further investigated. Finally, real-world knowledge was indeed associated with relevance inferencing but future experimental work is required to test causal relations.


1980 ◽  
Vol 24 (1) ◽  
pp. 90-92 ◽  
Author(s):  
Richard E. Granda

The impact of visual display terminals on man/machine communications is explored. The necessity of developing behaviorally valid guidelines for effective user performance is discussed, with emphasis on the importance of relating the guidelines to user cognitive processes. Quantitative substantiation of these “principles” through experimentation is underscored. Finally, the extendability of the guideline approach to interactive graphics is broached.


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