scholarly journals MODELLING PROPORTIONS AND SEQUENCES OF OPERATIONS IN TEAM DESIGN ACTIVITIES

2021 ◽  
Vol 1 ◽  
pp. 2187-2196
Author(s):  
Tomislav Martinec ◽  
Stanko Škec ◽  
Fanika Lukačević ◽  
Mario Štorga

AbstractThe presented research aims at modelling and formalising the process of team design activity as an interplay between the evolution of design problems and solutions. The motivation founds primarily on a presumption that there exist regularities in designing which can be captured and formalised using the appropriate models. The study thus investigates whether the identified design operation proportions and sequence probabilities are consistent throughout the different parts of team conceptual design activities. It does so by exploring the utility of mathematical models built based on the correlations and statistically significant sequences underlying the previously identified designing patterns. The developed mathematical model was tested by replicating moving-average analyses of design operation proportions and sequences, which were originally observed in the protocol analysis study. A close fit was found between the simulated and the observed data, particularly in providing insights regarding operation patterns and proportion trends. The presented models and modelling methodology are potentially an appropriate means for the next steps in describing, and consequently predicting and supporting team design activity dynamics.

Author(s):  
D. S. Petkau ◽  
D. D. Mann

Student design projects in engineering courses are usually short term conceptual design problems. Upon completion of the projects it is difficult to assess which design activities had the greatest contribution to the success of the design. In the fall of 2006, students in 2nd, 3rd, and 4th year Design Trilogy courses at the University of Manitoba were asked to keep extensive design journals. Design teams consisted of multiyear students completing various industry projects. Student design activities recorded in the journals were coded. Data were compared between design teams and between students in the different years of study. This paper describes the evaluation process and reports on the preliminary findings.


Author(s):  
Olesia Makoviichuk ◽  
Alona Shulha

The article analyzes the theoretical aspects of art and design activities, considers the features of the integrative organization of art and design activities of students in the lessons of fine arts and technology in primary school. Artistic and project activities of junior schoolchildren are realized through the disciplines of fine arts and labor education (technology) in primary school. The concept of "artistic and design activity" is analyzed through the prism of the concepts of "activity", "artistic activity". The following are considered: interconnected structural components of artistic design, types of activity and types of tasks aimed at the implementation of artistic design activities of junior schoolchildren. The article emphasized the potential of an integrated combination in primary school of fine arts and labor training (technology) for art and design activities of junior high school students.


2021 ◽  
Vol 1 ◽  
pp. 3229-3238
Author(s):  
Torben Beernaert ◽  
Pascal Etman ◽  
Maarten De Bock ◽  
Ivo Classen ◽  
Marco De Baar

AbstractThe design of ITER, a large-scale nuclear fusion reactor, is intertwined with profound research and development efforts. Tough problems call for novel solutions, but the low maturity of those solutions can lead to unexpected problems. If designers keep solving such emergent problems in iterative design cycles, the complexity of the resulting design is bound to increase. Instead, we want to show designers the sources of emergent design problems, so they may be dealt with more effectively. We propose to model the interplay between multiple problems and solutions in a problem network. Each problem and solution is then connected to a dynamically changing engineering model, a graph of physical components. By analysing the problem network and the engineering model, we can (1) derive which problem has emerged from which solution and (2) compute the contribution of each design effort to the complexity of the evolving engineering model. The method is demonstrated for a sequence of problems and solutions that characterized the early design stage of an optical subsystem of ITER.


2011 ◽  
Vol 10 (01) ◽  
pp. 69-76 ◽  
Author(s):  
XUDONG DAI ◽  
XUEFEN MA ◽  
YOUBAI XIE

For the definition of knowledge flow, knowledge-flow control and knowledge-acquisition in integrated product design within distributed knowledge resources environment, this paper studies the structural modeling of design activity for integrated product design. The common features of integrated design in distributed resources environment are summarized as follows: centering on specific design requirements, organizing related design resources to perform design activities, outputting design results, carrying on value analysis of design results, and then making design decisions on the basis of value analysis. Based on the common features, a structural model of integrated design activities in distributed resources environment is built, which presents the structural expression of knowledge flow by defining the design requirements, the design resource input, the result output, the design activities, the relationship between the design activities, and the values of the design activities. Design activities at different levels are defined according to the design process models at different levels. A design activity that has been defined can be packaged into design components. The essence of integrated design lies in knowledge integration, which is to be realized by defining the input and output relationship between the design components and the knowledge components.


Author(s):  
Vincent Chanron ◽  
Kemper Lewis ◽  
Yayoi Murase ◽  
Kazuhiro Izui ◽  
Shinji Nishiwaki ◽  
...  

Most complex systems, including engineering systems such as cars, airplanes, and satellites, are the results of the interactions of many distinct entities working on different parts of the design. Decentralized systems constitute a special class of design under distributed environments. They are characterized as large and complex systems divided into several smaller entities that have autonomy in local optimization and decision-making. A primary issue in decentralized design processes is to ensure that the designers that are involved in the process converge to a single design solution that is optimal and meets the design requirements, while being acceptable to all the participants. This is made difficult by the strong interdependencies between the designers, which are usually characteristic of such systems. This paper proposes a critical review of standard techniques to modeling and solving decentralized design problems, and shows mathematically the challenges created by having multiobjective subsystems. A method based on set-based design is then proposed to alleviate some of these challenging issues. An illustration of its applicability is given in the form of the design of a space satellite.


2019 ◽  
pp. 125-135
Author(s):  
Т. В. Ніколаєва ◽  
І. В. Давиденко ◽  
А. І Баранова ◽  
Т. Ф. Кротова

Determination of the components of practical aspect of the development of design education in order to form the professional competences in the learning process, which will contribute to the development of the creative direction in the solution of design problems, and due to an innovative approach, focused on practical skills development as one of strategic directions of development and modernization of professional creative education in the basis of historical and cultural heritage. Methodology. The literary, analytical, historiographic, analytical-associative, problem-design and system-structural analysis of the formation of the tasks of practical training for clothing designers based on the study of the shaping of historical costume of the XX century has been used; system analysis and classification of original means of constructing a form of clothing designed by famous couturiers of the 20th century; structuring of optimal design tools for the forms of a modern suit, with a view to using it in practical training of specialists. Results. The introduction of innovative means of formation of the modern costume in the practical training of clothing designers, based on the study of the principles of shaping of the historical clothing by famous couturiers of the XX century and implementation of original artistic and structural tools in the reconstruction and design of promising collections of costume, will contribute to the development of creative abilities of future specialists and a significant increase in the level of professional and creative education. Scientific novelty. The analysis of the innovative means of costume shaping based on the study of the artistic and compositional features of the design activity well-known fashion designers of the twentieth century, in order to include the tasks of reconstruction of costume forms in a program of practical training for future clothing designers. Practical significance. The results of the research are used in the development of programs for practical training of future specialists in the field of clothing design, organization and structuring of the practices task and the creation of promising collections for presentation at international and national competitions for young stylist designers. 


1996 ◽  
Vol 118 (4) ◽  
pp. 454-460 ◽  
Author(s):  
U. Belhe ◽  
A. Kusiak

In this paper, a graph theoretic approach for transformation and analysis of a network of design activities with different types of logical relationships is presented. In addition to the AND type relationship, OR and EXCLUSIVE OR relationships may exist between design activities. This relationship is captured using the IDEF3 notation. The algorithm generates various alternative precedence networks and clusters of design activities in each of these precedence networks. These alternative transformations are further used to analyze the risk of violating the due date of the design activity network. The concepts introduced in this paper are illustrated with an example.


2018 ◽  
Vol 30 (1) ◽  
pp. 63-80 ◽  
Author(s):  
Paraskevas Panagiotidis ◽  
Andrew Effraimis ◽  
George A Xydis

The main aim of this work is to reduce electricity consumption for consumers with an emphasis on the residential sector in periods of increased demand. Efforts are focused on creating a methodology in order to statistically analyse energy demand data and come up with forecasting methodology/pattern that will allow end-users to organize their consumption. This research presents an evaluation of potential Demand Response programmes in Greek households, in a real-time pricing market model through the use of a forecasting methodology. Long-term Demand Side Management programs or Demand Response strategies allow end-users to control their consumption based on the bidirectional communication with the system operator, improving not only the efficiency of the system but more importantly, the residential sector-associated costs from the end-users’ side. The demand load data were analysed and categorised in order to form profiles and better understand the consumption patterns. Different methods were tested in order to come up with the optimal result. The Auto Regressive Integrated Moving Average modelling methodology was selected in order to ensure forecasts production on load demand with the maximum accuracy.


Author(s):  
Lorenzo Giunta ◽  
Fatma Ben Guefrache ◽  
Elies Dekoninck ◽  
James Gopsill ◽  
Jamie O'Hare ◽  
...  

AbstractSAR provides an unobtrusive implementation of AR and enables multiple stakeholders to observe and interact with an augmented physical model. This is synonymous with co-design activities and hence, there is a potential for SAR to have a significant impact in the way design teams may set-up and run their co-design activities in the future. Whilst there are a growing number of studies which apply SAR to design activities, few studies exist that examine a particular element of a design activity in a controlled manner. This paper will begin to fill this gap through the controlled study of SAR and its effects on the communication between participants of a co-design activity. To do so the paper compares a controlled design session, using more traditional methods of design representations (3D models on a screen), to sessions run using SAR. The sessions are then analysed to gather information on the gestures used by the participants as well as the overall efficiency of the participants at completing the set design task. The paper concludes that the data gathered tentatively supports a link between the use of SAR and improved communication between design session participants.


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