scholarly journals Impact of a voluntary industry code for advertising food to children and young people: an analysis of New Zealand television data

2021 ◽  
pp. 1-27
Author(s):  
Stephanie Shen ◽  
Sally Mackay ◽  
Arier Lee ◽  
Cliona Ni Mhurchu ◽  
Ahmed Sherif ◽  
...  

Abstract Objective: To evaluate the impact of the 2017 update to the voluntary Advertising Standards Authority (ASA) Code for Advertising Food on children and young people’s exposure to unhealthy food advertisements on New Zealand television. Design: Audience ratings data were analysed for New Zealand children and young people’s television viewing for eight random days prior to (June to August 2015) and following (October to December 2018) the code update, from 6.00am-midnight (864 hours). Food advertisements were coded using three nutrient profiling models. The number of children and young people watching television each year were compared. Setting: Three free-to-air New Zealand television channels. Participants: New Zealand children aged 5-18 years. Results: Television viewer numbers decreased over the three years (P<0.0001). The mean rate of unhealthy food advertising on weekdays was 10.4 advertisements/hour (2015) and 9.5 advertisements/hour (2018). Corresponding rates for weekend days were 8.1 and 7.3 advertisements/hour, respectively. The percentage of food advertisements which were for unhealthy foods remained high (63.7% on weekdays and 65.9% on weekends) in 2018. The ASA definition of children’s ‘peak viewing time’ (when 25% of the audience are children) did not correspond to any broadcast times across weekdays and weekend days. Conclusions: Between 2015 and 2018, children and young people’s television exposure to unhealthy food advertising decreased. However, almost two-thirds of all food advertisements were still unhealthy, and the updated ASA code excluded the times when the greatest number of children were watching television. Consequently, government regulation and regular monitoring should reflect the evolving food marketing environment.

2007 ◽  
Vol 10 (10) ◽  
pp. 1024-1031 ◽  
Author(s):  
Gill Cowburn ◽  
Anna Boxer

AbstractObjectiveTo examine the nature of the link between food advertising in UK magazines aimed at children and young people and Internet food marketing, to establish whether consideration should be given to tightening existing controls.DesignA review and descriptive analysis of food advertising found in a sample of the top five magazine titles aimed at a range of ages of children and young people between November 2004 and August 2005 and of the Internet food marketing sites to which readers were directed.ResultsFood advertising appeared as ‘cover-mount’ free gifts and as part of the main bound issue. Children aged 6–10 years were the most frequent recipients of food-based free gifts, all of which were confectionery. No food advertising was found in magazines aimed at pre-school children and it formed a small percentage of total advertising in the magazines aimed at children of school age and above. Most food advertisements were for ‘less healthy’ foods, although advertisements for ‘healthier’ food products did appear infrequently. Almost half of food advertisements directed readers towards Internet food marketing sites. We found evidence that these sites are using at least some of the ‘marketing tricks’ which have been identified as a cause for concern.ConclusionsProposed restrictions on broadcast media may lead to more food advertising via other non-broadcast means. We suggest monitoring the effect of such changes in print and online advertising and that consideration be given to restricting marketing techniques used on websites aimed at children and young people.


2017 ◽  
Vol 20 (17) ◽  
pp. 3029-3040 ◽  
Author(s):  
Stefanie Vandevijvere ◽  
Alanna Soupen ◽  
Boyd Swinburn

AbstractObjectiveTo comprehensively assess the extent, nature and impact of unhealthy food advertising targeted to children on New Zealand television.DesignFour weekdays and four weekend days were randomly selected over the period June–August 2015. Programming was recorded from 06.00 to 00.00 hours (midnight), for a total of 432 h. Audience ratings were used to identify children’s peak viewing times.SettingNew Zealand.SubjectsThe three major free-to-air channels.ResultsThe majority of foods advertised (n 1807) were unhealthy; 68·5 % of food advertisements included at least one food not permitted to be marketed to children according to the WHO nutrient profiling model. The mean hourly rate of unhealthy food advertising was 9·1 (sd 5·2). One-third of unhealthy food advertisements included a promotional character and one-third a premium offer. About 88 % of unhealthy food advertisements were shown during children’s peak viewing times. If unhealthy food advertisements were to be restricted during times when at least 25 % of children are watching television, this would reduce the average unhealthy food advertising impact by 24 % during weekdays and 50 % during weekend days, and if the WHO instead of the current nutrient profiling model were used to restrict unhealthy food advertising to children, the average impact would be reduced by 24 % during weekdays and 29 % during weekend days.ConclusionsCurrent self-regulation is ineffective in protecting children from exposure to unhealthy food advertising on television. The WHO nutrient profiling model needs to be used to restrict unhealthy food advertising, especially during children’s peak viewing times.


2019 ◽  
Author(s):  
Elvira Perez Vallejos ◽  
Liz Dowthwaite ◽  
Helen Creswich ◽  
Virginia Portillo ◽  
Ansgar Koene ◽  
...  

BACKGROUND Algorithms rule the online environments and are essential for performing data processing, filtering, personalisation and other tasks. Research has shown that children and young people make up a significant proportion of Internet users, however little attention has been given to their experiences of algorithmically-mediated online platforms, or the impact of them on their mental health and well-being. The algorithms that govern online platforms are often obfuscated by a lack of transparency in their online Terms and Conditions and user agreements. This lack of transparency speaks to the need for protecting the most vulnerable users from potential online harms. OBJECTIVE To capture young people's experiences when being online and perceived impact on their well-being. METHODS In this paper, we draw on qualitative and quantitative data from a total of 260 children and young people who took part in a ‘Youth Jury’ to bring their opinions to the forefront, elicit discussion of their experiences of using online platforms, and perceived psychosocial impact on users. RESULTS The results of the study revealed the young people’s positive as well as negative experiences of using online platforms. Benefits such as being convenient and providing entertainment and personalised search results were identified. However, the data also reveals participants’ concerns for their privacy, safety and trust when online, which can have a significant impact on their well-being. CONCLUSIONS We conclude by making recommendations that online platforms acknowledge and enact on their responsibility to protect the privacy of their young users, recognising the significant developmental milestones that this group experience during these early years, and the impact that technology may have on them. We argue that governments need to incorporate policies that require technologists and others to embed the safeguarding of users’ well-being within the core of the design of Internet products and services to improve the user experiences and psychological well-being of all, but especially those of children and young people. CLINICALTRIAL N/A


2020 ◽  
Author(s):  
Hiran Thabrew ◽  
Karolina Stasiak ◽  
Harshali Kumar ◽  
Tarique Naseem ◽  
Christopher Frampton ◽  
...  

BACKGROUND Approximately 10% to 12% of New Zealand children and young people have long-term physical conditions (also known as chronic illnesses) and are more likely to develop psychological problems, particularly anxiety and depression. Delayed treatment leads to worse physical and mental healthcare, school absence, and poorer long-term outcomes. Recently, electronic health (eHealth) interventions, especially those based on the principles of Cognitive Behavior Therapy (CBT), have been shown to be as good as face-to-face therapy. Biofeedback techniques have also been shown to enhance relaxation during the treatment of anxiety. However, these modalities have rarely been combined. Young people with long-term physical conditions have expressed a preference for well-designed and technologically-based support to deal with psychological issues, especially anxiety. OBJECTIVE This study aimed to co-design and evaluate the (i) acceptability and (ii) usability of a CBT and biofeedback-based, 5-module eHealth game called ‘Starship Rescue’ and (iii) to provide preliminary evidence regarding its effectiveness in addressing anxiety and quality of life in young people with long-term physical conditions. METHODS Starship Rescue was co-designed with children and young people from a tertiary hospital in Auckland, New Zealand. Following this, 24 young people aged 10 to 17 years were enrolled in an open trial, during which they were asked to use the game for an 8-week period. Acceptability of the game to all participants was assessed using a brief, open-ended questionnaire, and more detailed feedback was obtained from a subset of 10 participants via semi-structured interviews. Usability was evaluated via the System Usability Scale (SUS) and device-recorded frequency and duration of access on completion of the game. Anxiety levels were measured prior to commencement, on completion of the game, and 3 months later using the Generalized Anxiety Disorder 7-item scale (GAD-7) and Spence Child Anxiety Scales (SCAS), and at the start of each module and at the end of the game using an embedded Likert/visual analog scale. Quality of life was measured prior to commencement and on completion of the game using the Pediatric Quality of Life Scale (PEDS-QL). RESULTS Users gave Starship Rescue an overall rating of 5.9 out of 10 (range 3-10 and a mean score of 71 out of 100 (SD 11.7; min 47.5; max 90) on the System Usability Scale (SUS). The mean time period for use of the game was just over 11-weeks (78.8 days, 13.5 hours, 40 minutes). Significant reductions in anxiety were noted between the start and end of the game on the GAD-7 (-4.6 (p=0.000)), SCAS (-9.6 (p=0.005)), and the Likert/visual analogue scales (-2.4 (p=0.001)). Quality of life also improved on the PedsQL scale (+4.3 (p=0.042)). All changes were sustained at 3-month follow-up. CONCLUSIONS This study provides preliminary evidence for Starship Rescue being an acceptable, usable and effective eHealth intervention for addressing anxiety in young people with long-term physical conditions. Further evaluation is planned via a more formal randomized controlled trial. CLINICALTRIAL Australian New Zealand Clinical Trials Network Registry (ANZCTR): ACTRN12616001253493p;https://www.anzctr.org.au/Trial/Registration/TrialReview.aspx?id=371443 (Archived by WebCite at http://www.webcitation.org/6sYB716lf)


2021 ◽  
Vol 5 (1) ◽  
pp. e000981
Author(s):  
Tapomay Banerjee ◽  
Amjad Khan ◽  
Piriyanga Kesavan

Special schools play a significant role in the daily lives of children and young people with special educational needs and disabilities. We explored the impact of the COVID-19-related first lockdown and resulting school closure by surveying parents whose children attended three special schools in Bedford, UK. We asked about anxiety and impact on emotional well-being and education. We received 53 responses from parents: 31 felt their child was more anxious during the lockdown period/school closure compared with beforehand and 42 felt their child’s emotional well-being had been affected. Children and young people attending special schools may have struggled both academically and emotionally during the COVID-19 pandemic.


BJPsych Open ◽  
2021 ◽  
Vol 7 (S1) ◽  
pp. S183-S184
Author(s):  
Emma Davies ◽  
Maham Khan ◽  
Claire Jones

AimsTo establish whether physical health monitoring for CYP on ADHD medication is according to NICE guidance (2018).To determine the impact of COVID-19 pandemic restrictions on physical health monitoring for CYP on ADHD medication.Attention deficit hyperactivity disorder (ADHD) is a common neurodevelopmental disorder, characterised by a persistent pattern of inattention and/or hyperactivity-impulsivity, directly impacting on academic, occupational, or social functioning. It affects between 1-5% of children and young people (CYP) most often presenting in early-mid childhood.Pharmacological treatment can be considered in CYP if certain criteria are met, where licensed medications include methylphenidate, dexamfetamine, lisdexamfetamine, atomoxetine and guanfacine. Stimulant and non-stimulant medications require frequent physical health monitoring due to their side effects including an increase in blood pressure and/or heart rate, loss of appetite, growth restriction and tics.MethodStandards and criteria were derived from the NICE guidance (2018), whilst local trust policies were reviewed, demonstrating discrepancies. Standards were expected to be met for 100% of patients.Electronic patient records were reviewed retrospectively from a representative cohort of CYP reviewed by clinicians in a community CAMHS service during March-November 2020. Data were entered manually into a spreadsheet for evaluation.ResultA total of 27 CYP records were reviewed, average age 13yo, on a range of stimulant/non-stimulant preparations.5 (19%) had height checked every 6 months, with 4 delayed to 7-8 months.For those >10yo, only 5 (19%) had weight checked every 6 months.Only 2 (7%) had their height and weight plotted on a growth chart and reviewed by the healthcare professional responsible for treatment.Just 4 (15%) had heart rate and blood pressure recorded before and after each dose change, whilst similarly only 4 (not the same) had these parameters recorded every 6 months.17 patients were reviewed by telephone/video call, where 5 patients provided physical health parameters (measured at home).ConclusionAcross all parameters, standards are not being met for the required physical health monitoring for CYP on ADHD medication.The COVID-19 pandemic has significantly changed the working conditions for community teams, impacting face to face reviews, creating challenges for physical health monitoring.Our ongoing implementations for change include the use of a proforma for physical health measurements, improving psychoeducation for families, exploring potential barriers with senior colleagues and collaborating with pharmacy colleagues to update local guidelines in accordance with the latest NICE recommendations. We aim to re-audit in June 2021.


Comunicar ◽  
2005 ◽  
Vol 13 (25) ◽  
Author(s):  
Maria-Luiza Oswald

This paper intends to show, based on the contributions of Latin American Cultural Studies, that the difficulty children and young people have with the organization of written texts, such as that found in books, is determined by the impact that the technology of images exercises over the ways in which they learn to read the world. An analysis of the first interviews with young people, conducted as part of an institutional project in progress, point to the role played by the language of television cartoons in their development as readers. El presente trabajo trae el análisis de las primeras entrevistas realizadas en el ámbito de una investigación institucional en curso interesada en investigar los sentidos/lecturas que niños y jóvenes realizan acerca de los productos de la cultura pop japonesa –mangás (historias en cuadritos), animes (dibujos animados) e videojuegos– basada en la orientación de los Estudios Culturales latinoamericanos (Jesús Martín-Barbero, Néstor García Canclini, Guillermo Orozco Gomes, entre otros autores). Ellos proponen que la recepción de los productos mediáticos sea analizada a partir de un desplazamiento teórico-metodológico que, reorientando el foco de los medios/mensaje para las mediaciones, permite identificar los receptores no como «dóciles audiencias», sino como productores activos de sentidos. Se pretende, con eso, intentar contribuir para la superación de la tensión entre la escuela y las culturas infantil y juvenil, tensión que tiene como uno de sus pilares el conflicto entre la cultura letrada y la cultura de la imagen. El estudio, que supone la opción por un abordaje cualitativo de carácter etnográfico, viene siendo realizado a través de entrevistas semi-estructuradas individuales con consumidores del trípode de la poderosa industria de entretenimiento nipónica, que se viene constituyendo como fenómeno mundial de comunicación de masa. Los discursos de los primeros entrevistados –cuatro jóvenes fanáticos de animes y mangas, cuya edad oscila entre 17 y 22 años– destacaron la influencia que el lenguaje de la TV ejerce sobre el extrañamiento que mantiene con el texto impreso tal como él se organiza en el libro. No obstante, la presencia en lo cotidiano de esos sujetos de un cúmulo de estímulos sonoros y visuales, no es raro depararnos con la existencia de una crisis de lectura que afecta niños y jóvenes, influenciando su desempeño en la escuela. Delante de los relatos, el grupo de investigación se formula algunas cuestiones: ¿la alusión a la crisis no sería, en el fondo, una incapacidad de las generaciones que fueron educadas y escolarizadas en los moldes de la cultura letrada?; entender que «el pretencioso gesto universal del libro» (W. Benjamin) ya no resuena entre las nuevas generaciones que ya nacieron bajo el impacto que la tecnología del sonido y de la imagen ejercen sobre la escritura? No sería, entonces, posible suponer que, si hay una crisis de la lectura, ¿es por las generaciones pasadas que está sendo vivenciada? Frente a esto, ¿no sería más adecuado, en vez de quedarnos repitiendo que existe una crisis de lectura que afecta la escolarización de niños y jóvenes y de permanecer buscando soluciones milagrosas para ese conflicto, asumir que estamos delante no de una crisis, sino de un contexto histórico del cual precisamos aproximarnos para no perder el tren de la historia? Esas fueron algunas de las preguntas que el examen de las cuatro primeras entrevistas con los jóvenes permitió sacar a luz de los fundamentos de los Estudios Culturales latinoamericanos, y es sobre ellas que ese texto se vuelca, no con la intención de responderlas, sino con el objetivo de constituirlas como un mapa que puede revelarnos caminos «para pasar de las respuestas que fracasaron a las preguntas que renuevan las ciencias sociales y las políticas libertadoras» (Néstor Canclini).


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