Virtual Reality based Mobile Robot Navigation in Greenhouse Environment

2017 ◽  
Vol 8 (2) ◽  
pp. 854-859
Author(s):  
M. Saiful Azimi ◽  
Z. A. Shukri ◽  
M. Zaharuddin

The difficulties of transporting heavy mobile robots limit robotic experiments in agriculture. Virtual reality however, offers an alternative to conduct experiments in agriculture. This paper presents an application of virtual reality in a robot navigational experiment using SolidWorks and simulated into MATLAB. Trajectories were initiated using Probabilistic Roadmap and compared based on travel time, distance and tracking error, and the efficiency was calculated. The simulation results showed that the proposed method was able to conduct the navigational experiment inside the virtual environment. U-turn trajectory was chosen as the best trajectory for crop inspection with 82.7% efficiency.

Author(s):  
Lee Gim Hee ◽  
Marcelo H. Ang Jr.

The development of autonomous mobile robots is continuously gaining importance particularly in the military for surveillance as well as in industry for inspection and material handling tasks. Another emerging market with enormous potential is mobile robots for entertainment. A fundamental requirement for autonomous mobile robots in most of its applications is the ability to navigate from a point of origin to a given goal. The mobile robot must be able to generate a collision-free path that connects the point of origin and the given goal. Some of the key algorithms for mobile robot navigation will be discussed in this article.


2021 ◽  
Vol 13 (21) ◽  
pp. 4216
Author(s):  
Piotr Duszak ◽  
Barbara Siemiątkowska ◽  
Rafał Więckowski

The paper addresses the problem of mobile robots’ navigation using a hexagonal lattice. We carried out experiments in which we used a vehicle equipped with a set of sensors. Based on the data, a traversable map was created. The experimental results proved that hexagonal maps of an environment can be easily built based on sensor readings. The path planning method has many advantages: the situation in which obstacles surround the position of the robot or the target is easily detected, and we can influence the properties of the path, e.g., the distance from obstacles or the type of surface can be taken into account. A path can be smoothed more easily than with a rectangular grid.


Author(s):  
Long Thanh Ngo ◽  
◽  
Long The Pham ◽  
Phuong Hoang Nguyen ◽  
Kaoru Hirota ◽  
...  

We propose an approach to the design hierarchical behaviors for mobile robot navigation in which robot perceives information about the environment from sensor then computes fuzzy output for individual behavior. Each behavior involves a fuzzy controller with the same output. The behavior hierarchy combines commands from fuzzy behavior output and defuzzifies it to archive crisp values for controlling the direction in which robot moves. Simulation results and statistics demonstrate the feasibility of our proposal.


2013 ◽  
Vol 572 ◽  
pp. 644-647
Author(s):  
Gökhan Aslan ◽  
Erhan Ilhan Konukseven ◽  
Buğra Koku

In an efficient autonomous navigation and exploration, the robots should sense the environment as exactly as possible in real-time and act correctly on the basis of the acquired 3D data. Laser scanners have been used for the last 30 years for mobile robot navigation. However, they often did not enough speed, accuracy and field of view. In this paper we present the design and implementation of a scanning platform, which can be used for both outdoor and indoor mobile robot navigation and mapping. A 3D scanning platform based on a 2D laser rangefinder was designed in compact way for fast and accurate mapping with maximum field of view. The range finder is rotated around the vertical axis to extract the 3D indoor information. However, the scanner is designed to be placed in any direction on a mobile robot. The designed mechanism provides 360º degree horizontal by 240º degree vertical field of view. The maximum resolution is 0.36º degrees in elevation and variable in azimuth (0.1 degrees if scanning platform is set to complete a 360º degree rotation in 3.6 seconds). The proposed low cost compact design is tested by scanning a physical environment with known dimensions to show that it can be used as a precise and reliable high quality 3D sensor for autonomous mobile robots.


2001 ◽  
Vol 11 (03) ◽  
pp. 211-218 ◽  
Author(s):  
Celso de Sousa ◽  
Elder Moreira Hermerly

A Neural Network - based control approach for mobile robot is proposed. The weight adaptation is made on-line, without previous learning. Several possible situations in robot navigation are considered, including uncertainties in the model and presence of disturbance. Weight adaptation laws are presented as well as simulation results.


Author(s):  
Fatemeh Heidari ◽  
Reza Fotouhi

A new method for real-time navigation of mobile robots in complex and mostly unstructured environment is presented. This novel human-inspired method (HIM) uses distance-based sensory data from a laser range finder for real-time navigation of a wheeled mobile robot in unknown and cluttered settings. The approach requires no prior knowledge from the environment and is easy to be implemented for real-time navigation of mobile robots. HIM endows the robot a human-like ability for reasoning about the situations to reach a predefined goal point while avoiding static and moving or unforeseen obstacles; this makes the proposed strategy efficient and effective. Results indicate that HIM is capable of creating smooth (no oscillations) paths for safely navigating the mobile robot, and coping with fluctuating and imprecise sensory data from uncertain environment. HIM specifies the best path ahead, according to the situation of encountered obstacles, preventing the robot to get trapped in deadlock and impassable conditions. This deadlock detection and avoidance is a significant ability of HIM. Also, this algorithm is designed to analyze the environment for detecting both negative and positive obstacles in off-road terrain. The simulation and experimental results of HIM is compared with a fuzzy logic based (FLB) approach.


Author(s):  
Diego Gabriel Gomes Rosa ◽  
Carlos Luiz Machado de souza junior ◽  
Marco Antonio Meggiolaro ◽  
Luiz Fernando Martha

1990 ◽  
Vol 2 (1) ◽  
pp. 35 ◽  
Author(s):  
R.A. Lotufo ◽  
A.D. Morgan ◽  
E.L. Dagless ◽  
D.J. Milford ◽  
J.F. Morrissey ◽  
...  

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