Animal Recognition and Eye Movements

Author(s):  
Toby J. Lloyd-Jones ◽  
Juergen Gehrke ◽  
Jason Lauder

We assessed the importance of outline contour and individual features in mediating the recognition of animals by examining response times and eye movements in an animal-object decision task (i.e., deciding whether or not an object was an animal that may be encountered in real life). There were shorter latencies for animals as compared with nonanimals and performance was similar for shaded line drawings and silhouettes, suggesting that important information for recognition lies in the outline contour. The most salient information in the outline contour was around the head, followed by the lower torso and leg regions. We also observed effects of object orientation and argue that the usefulness of the head and lower torso/leg regions is consistent with a role for the object axis in recognition.

Entropy ◽  
2021 ◽  
Vol 23 (3) ◽  
pp. 304
Author(s):  
Kelsey Cnudde ◽  
Sophia van Hees ◽  
Sage Brown ◽  
Gwen van der Wijk ◽  
Penny M. Pexman ◽  
...  

Visual word recognition is a relatively effortless process, but recent research suggests the system involved is malleable, with evidence of increases in behavioural efficiency after prolonged lexical decision task (LDT) performance. However, the extent of neural changes has yet to be characterized in this context. The neural changes that occur could be related to a shift from initially effortful performance that is supported by control-related processing, to efficient task performance that is supported by domain-specific processing. To investigate this, we replicated the British Lexicon Project, and had participants complete 16 h of LDT over several days. We recorded electroencephalography (EEG) at three intervals to track neural change during LDT performance and assessed event-related potentials and brain signal complexity. We found that response times decreased during LDT performance, and there was evidence of neural change through N170, P200, N400, and late positive component (LPC) amplitudes across the EEG sessions, which suggested a shift from control-related to domain-specific processing. We also found widespread complexity decreases alongside localized increases, suggesting that processing became more efficient with specific increases in processing flexibility. Together, these findings suggest that neural processing becomes more efficient and optimized to support prolonged LDT performance.


Author(s):  
Tobias Rieger ◽  
Lydia Heilmann ◽  
Dietrich Manzey

AbstractVisual inspection of luggage using X-ray technology at airports is a time-sensitive task that is often supported by automated systems to increase performance and reduce workload. The present study evaluated how time pressure and automation support influence visual search behavior and performance in a simulated luggage screening task. Moreover, we also investigated how target expectancy (i.e., targets appearing in a target-often location or not) influenced performance and visual search behavior. We used a paradigm where participants used the mouse to uncover a portion of the screen which allowed us to track how much of the stimulus participants uncovered prior to their decision. Participants were randomly assigned to either a high (5-s time per trial) or a low (10-s time per trial) time-pressure condition. In half of the trials, participants were supported by an automated diagnostic aid (85% reliability) in deciding whether a threat item was present. Moreover, within each half, in target-present trials, targets appeared in a predictable location (i.e., 70% of targets appeared in the same quadrant of the image) to investigate effects of target expectancy. The results revealed better detection performance with low time pressure and faster response times with high time pressure. There was an overall negative effect of automation support because the automation was only moderately reliable. Participants also uncovered a smaller amount of the stimulus under high time pressure in target-absent trials. Target expectancy of target location improved accuracy, speed, and the amount of uncovered space needed for the search.Significance Statement Luggage screening is a safety–critical real-world visual search task which often has to be done under time pressure. The present research found that time pressure compromises performance and increases the risk to miss critical items even with automation support. Moreover, even highly reliable automated support may not improve performance if it does not exceed the manual capabilities of the human screener. Lastly, the present research also showed that heuristic search strategies (e.g., areas where targets appear more often) seem to guide attention also in luggage screening.


2021 ◽  
pp. 136700692110188
Author(s):  
Filiz Mergen ◽  
Gulmira Kuruoglu

Aims and objectives: This study aims to investigate how lexical processing (LP) is organized in early Turkish–English bilinguals and Turkish monolinguals. Methodology: We used a visual hemifield paradigm where bilingual ( n = 48) and monolingual ( n = 53) participants performed a lexical decision task. Bilingual participants performed the task in both their languages. Data and analysis: We recorded response times (RTs) and the accuracy rates (ARs) of the participants. An analysis of variance and t-test were run to analyze the bilingual and monolingual data, respectively. Findings: The results obtained from the analysis of the RTs and ARs for the Turkish and English words showed a balanced hemispheric organization in LP in bilingual speakers. The RTs for Turkish words in the monolingual group provided supportive evidence for the predominant role of the left hemisphere in LP. However, no significant difference was found in the accuracy of their answers, suggesting that the monolingual participants’ performance was not influenced by visual field of presentation of the words. Finally, the comparison of the two groups revealed that bilingual participants’ performance was inferior to monolinguals’ in speed and accuracy of processing of words presented in both visual fields. This result gives further support for the differential representation of LP in monolinguals and bilinguals. Originality: The psycholinguistic literature abounds with studies of LP in bilinguals and monolinguals from a variety of language backgrounds; however, there is much less data regarding the brain correlates of LP in Turkish–English bilinguals and Turkish monolinguals. Implications: Since Turkish–English bilinguals and Turkish monolinguals are underrepresented in the literature as compared to the population who speak other languages with alphabetic writing, this study provides preliminary data for future studies. Limitations: We did not control for gender or lexical factors such as orthographic neighbors when designing the word sets used as stimuli.


2009 ◽  
Vol 33 (1) ◽  
pp. 49-62 ◽  
Author(s):  
Nicolas Gillet ◽  
Robert J. Vallerand ◽  
Elisabeth Rosnet

2021 ◽  
Vol 5 (2) ◽  
pp. 5
Author(s):  
Aatish Neupane ◽  
Derek Hansen ◽  
Jerry Alan Fails ◽  
Anud Sharma

This article reviews 103 gamified fitness tracker apps (Android and iOS) that incorporate step count data into gameplay. Games are labeled with a set of 13 game elements as well as meta-data from the app stores (e.g., avg rating, number of reviews). Network clustering and visualizations are used to identify the relationship between game elements that occur in the same games. A taxonomy of how steps are used as rewards is provided, along with example games. An existing taxonomy of how games use currency is also mapped to step-based games. We show that many games use the triad of Social Influence, Competition, and Challenges, with Social Influence being the most common game element. We also identify holes in the design space, such as games that include a Plot element (e.g., Collaboration and Plot only co-occur in one game). Games that use Real-Life Incentives (e.g., allow you to translate steps into dollars or discounts) were surprisingly common, but relatively simple in their gameplay. We differentiate between task-contingent rewards (including completion-contingent and engagement-contingent) and performance-contingent rewards, illustrating the differences with fitness apps. We also demonstrate the value of treating steps as currency by mapping an existing currency-based taxonomy onto step-based games and providing illustrations of nine different categories.


1982 ◽  
Vol 26 (5) ◽  
pp. 435-435
Author(s):  
Dennis B. Beringer ◽  
Susan R. Maxwell

Interest in optimized human-computer interfaces has resulted in the development of a number of interesting devices that allow the computer and human operator to interact through a common drawing surface. These devices include the lightpen, lightgun (Goodwin, 1975), and a variety of touch-sensitive display overlay devices. Although touch devices were being investigated as early as 1965 (Orr and Hopkin, circa 1966), behavioral and performance data are scarce in relation to other sources of human-machine interface data. Availability of these devices has increased in the last 10 years and it is now possible to retrofit such devices to a wide variety of video display terminals at a reasonable cost. With the possibility of increased use looming on the horizon, it would be quite useful to examine the ergonomics of such devices and the behavioral adaptation or maladaptation that occurs for each user. Performance data available at this point from previous studies suggests that some positive increments in performance can be expected for graphic-based tasks while no serious decrements should be expected for discrete data entry tasks (Beringer, 1980; Stammers and Bird, 1980). The performance gains expected from this format of interaction are not to be won without some sacrifice elsewhere, however. Positioning of the display surface for optimum viewing may cause serious operator fatigue problems after extended use of the device if the device is to be used with relatively high frequency. The relationship of device positioning, device sensing resolution, and task type are being examined as they contribute to the comission of errors and the onset of fatigue. Experimentation was planned to examine how positioning of the device, or what can truly be called a “control/display unit”, affected the performance of visual discrimination tasks and manual designation tasks. Initial investigations used a single task to examine these questions by requiring the operator/subject to visually detect and manually designate the location of a break in one of 54 circles presented on a color c.r.t. display (essentially a Landholt C target). Responses were accepted by an infrared touch panel mounted on the display face. The c.r.t. was placed at four declinations during the blocks of trials; 90, 67, 45, and 35 degrees to the line of sight. Although a very strong learning effect was observed over the first 8 blocks of 25 trials each, performance leveled off, on the average, beginning with the ninth block of trials. No reliable effects of screen declination were found in the examination of response times or number of errors. Responses did tend to be located slightly lower than the target, however, for the greater declinations of the display surface. Subjective reports of physical difficulty of responding and fatigue did vary regularly with declination of the display. The relatively high location of the device resulted in shoulder and arm fatigue when the display was at 90 degrees and wrist fatigue when the display was at 35 degrees. Subsequent phases of the investigation will allow subjects to adjust parameters of height and declination (Brown and Schaum, 1980) and will use hand skin temperature and quantified postural information to assess the degree of fatigue incurred during device operation.


2020 ◽  
Vol 15 ◽  
pp. 185-190
Author(s):  
Filiz Mergen ◽  
Gulmira Kuruoglu

A great bulk of research in the psycholinguistic literature has been dedicated to hemispheric organization of words. An overwhelming evidence suggests that the left hemisphere is primarily responsible for lexical processing. However, non-words, which look similar to real words but lack meaningful associations, is underrepresented in the laterality literature. This study investigated the lateralization of Turkish non-words. Fifty-three Turkish monolinguals performed a lexical decision task in a visual hemifield paradigm. An analysis of their response times revealed left-hemispheric dominance for non-words, adding further support to the literature. The accuracy of their answers, however, were comparable regardless of the field of presentation. The results were discussed in light of the psycholinguistic word processing views.


2019 ◽  
Author(s):  
Mahsa Barzy ◽  
Heather Jane Ferguson ◽  
David Williams

Socio-communication is profoundly impaired among autistic individuals. Difficulties representing others’ mental states have been linked to modulations of gaze and speech, which have also been shown to be impaired in autism. Despite these observed impairments in ‘real-world’ communicative settings, research has mostly focused on lab-based experiments, where the language is highly structured. In a pre-registered experiment, we recorded eye movements and verbal responses while adults (N=50) engaged in a real-life conversation. Conversation topic either related to the self, a familiar other, or an unfamiliar other (e.g. "Tell me who is your/your mother’s/Marina’s favourite celebrity and why?”). Results replicated previous work, showing reduced attention to socially-relevant information among autistic participants (i.e. less time looking at the experimenter’s face, and more time looking around the background), compared to typically-developing controls. Importantly, perspective modulated social attention in both groups; talking about an unfamiliar other reduced attention to potentially distracting or resource demanding social information, and increased looks to non-social background. Social attention did not differ between self and familiar other contexts- reflecting greater shared knowledge for familiar/similar others. Autistic participants spent more time looking at the background when talking about an unfamiliar other vs. themselvesFuture research should investigate the cognitive mechanisms underlying this effect.


Symmetry ◽  
2021 ◽  
Vol 13 (12) ◽  
pp. 2270
Author(s):  
Sina Zangbari Koohi ◽  
Nor Asilah Wati Abdul Hamid ◽  
Mohamed Othman ◽  
Gafurjan Ibragimov

High-performance computing comprises thousands of processing powers in order to deliver higher performance computation than a typical desktop computer or workstation in order to solve large problems in science, engineering, or business. The scheduling of these machines has an important impact on their performance. HPC’s job scheduling is intended to develop an operational strategy which utilises resources efficiently and avoids delays. An optimised schedule results in greater efficiency of the parallel machine. In addition, processes and network heterogeneity is another difficulty for the scheduling algorithm. Another problem for parallel job scheduling is user fairness. One of the issues in this field of study is providing a balanced schedule that enhances efficiency and user fairness. ROA-CONS is a new job scheduling method proposed in this paper. It describes a new scheduling approach, which is a combination of an updated conservative backfilling approach further optimised by the raccoon optimisation algorithm. This algorithm also proposes a technique of selection that combines job waiting and response time optimisation with user fairness. It contributes to the development of a symmetrical schedule that increases user satisfaction and performance. In comparison with other well-known job scheduling algorithms, the simulation assesses the effectiveness of the proposed method. The results demonstrate that the proposed strategy offers improved schedules that reduce the overall system’s job waiting and response times.


2021 ◽  
pp. 127-146
Author(s):  
Gillian Kelly

This chapter explores Power’s work within the Western genre. When Power was cast in the title role of Hollywood’s first ‘A Western’ of the 1930s: Jesse James (Henry King) in 1939 it marked the first major curve in Power’s career trajectory. When it became Twentieth Century-Fox’s biggest hit of the year this proved that audiences were ready to accept Power in more masculine roles at the close of the decade. Released in the period directly preceding America’s entry into World War II, the film was integral in developing a much-needed shift in Power’s screen masculinity, appearance and performance style, reflecting the shifting industrial and social context in which it was made. In advancing his star image away from a womaniser, and instead placing it within an overtly homosocial environment, Power was able to convincingly demonstrate male bonding and leadership through a tougher masculinity which was essential for both the historical timeframe and Power’s own upcoming real-life war service. Despite the film’s huge success, it was another 12 years before Power starred in another Western, and made just four in overall: Jesse James, Rawhide (Henry Hathaway, 1951), Pony Soldier (Joseph M. Newman, 1952) and The Mississippi Gambler (Rudolph Maté, 1953).


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