scholarly journals Contributions regarding 3D modelling of biomechanics of the foot

2021 ◽  
Vol 343 ◽  
pp. 04009
Author(s):  
Nicolae Florin Cofaru ◽  
Andrei Horia Brănescu ◽  
Vesna Marjanovic ◽  
Mirko Blagojevic ◽  
Vlăduţ Mihuţ

Within this paper, a detailed study is elaborated regarding the human foot during both orthostatic and gait, the main goal being to develop 3D models which are very useful in the foot motion and loading state research. In order to elaborate the accurate 3D modelling of the human foot assembly, a thorough biomechanical study is done. Such a study was required due to the fact of the high anatomical complexity of the motions within the foot, taking into consideration the 26 bones and 33 joints consisting it. The research aims the CAD modelling of the biomechanics of the healthy subjects alongside with predisposed pathological conditions. The resulting models will have important utility in both educational field and for further CAE approaches and studies.

2021 ◽  
Vol 343 ◽  
pp. 04010
Author(s):  
Andrei Horia Brănescu ◽  
Ioana-Codruţa Lebădă ◽  
Vlăduţ Mihuţ ◽  
Nenad Marjanovic ◽  
Milan Rackov

The use of 3D models of the human bone system has great utility in the biomechanical study, due to the fact that these structures cannot be analyzed or tested in vivo. Within this paper, taking into consideration its real bone structure, the human femur CAD modelling is established. Firstly, a preliminary anatomical study is done, in order to highlight the fact that the thigh bone is a heterogeneous structure, consisting of several entities with different mechanical characteristics. The modelling starts from a homogenous 3D model of the femur, from which, every single separate entity is designed and finally they are assembled within a single product assembly. Therefore, the final result ensures a complex CAD structure, able to get assigned different material properties, specific for each entity this modelling furtherly allows the characteristic pathological structures studies of the referred entity or to simulate specific surgical interventions.


Sensor Review ◽  
2015 ◽  
Vol 35 (4) ◽  
pp. 389-400 ◽  
Author(s):  
Hongyu Zhao ◽  
Zhelong Wang ◽  
Qin Gao ◽  
Mohammad Mehedi Hassan ◽  
Abdulhameed Alelaiwi

Purpose – The purpose of this paper is to develop an online smoothing zero-velocity-update (ZUPT) method that helps achieve smooth estimation of human foot motion for the ZUPT-aided inertial pedestrian navigation system. Design/methodology/approach – The smoothing ZUPT is based on a Rauch–Tung–Striebel (RTS) smoother, using a six-state Kalman filter (KF) as the forward filter. The KF acts as an indirect filter, which allows the sensor measurement error and position error to be excluded from the error state vector, so as to reduce the modeling error and computational cost. A threshold-based strategy is exploited to verify the detected ZUPT periods, with the threshold parameter determined by a clustering algorithm. A quantitative index is proposed to give a smoothness estimate of the position data. Findings – Experimental results show that the proposed method can improve the smoothness, robustness, efficiency and accuracy of pedestrian navigation. Research limitations/implications – Because of the chosen smoothing algorithm, a delay no longer than one gait cycle is introduced. Therefore, the proposed method is suitable for applications with soft real-time constraints. Practical implications – The paper includes implications for the smooth estimation of most types of pedal locomotion that are achieved by legged motion, by using a sole foot-mounted commercial-grade inertial sensor. Originality/value – This paper helps realize smooth transitions between swing and stance phases, helps enable continuous correction of navigation errors during the whole gait cycle, helps achieve robust detection of gait phases and, more importantly, requires lower computational cost.


2020 ◽  
Vol 6 (1) ◽  
pp. 4-13
Author(s):  
S. V. Leonov ◽  
Yu. P. Shakiryanova ◽  
P. V. Pinchuk

The present article provides an overview of the main methods of three-dimensional modelling currently used in various fields of science and practice, including forensic medicine. The possibilities of used methods are described.The authors introduce the concept of BIM-technology, which allows various methods working in 3D to be applied comprehensively: from photogrammetry and computed tomography to line-of-sight and CAD modelling. The article presents a case involving practical application of BIM-technology within the practical work of a forensic expert. The possibilities of supplementing and expanding the model over time within a single information field (4D modelling) are shown.Using the example of a specific examination, it is shown for which studies the created BIM-model can be employed, as well as what issues can be solved with its help. To that end, CT data was studied with the subsequent reconstruction of the 3D model of the damaged skull; blood traces were analysed with the subsequent 3D modelling of circumstances at the scene. The following methods were used for the reconstruction: photogrammetry, the finite element method and line-of-sight modelling of gunshot trajectories.Applied within a situational forensic medical examination, BIM-technologies successfully provided answers to the investigator’s questions: mechanism underlying the formation of blood traces; location of the bleeding source; trajectories of projectiles and their elements; circumstances of the occurrence; position of the shooter; prediction of glass breakage caused by a bullet.Conclusion. New computer technologies (BIM-technology and 4D modelling) constitute the next step in the development of three-dimensional modelling. Their introduction into the practice of experts will help create a single information field for all objects under study, as well as consider all possible investigative leads as objectively as possible


Author(s):  
Agnieszka Chmurzynska ◽  
Karolina Hejbudzka ◽  
Andrzej Dumalski

During the last years the softwares and applications that can produce 3D models using low-cost methods have become very popular. What is more, they can be successfully competitive with the classical methods. The most wellknown and applied technology used to create 3D models has been laser scanning so far. However it is still expensive because of the price of the device and software. That is why the universality and accessibility of this method is very limited. Hence, the new low cost methods of obtaining the data needed to generate 3D models appeare on the market and creating 3D models have become much easier and accessible to a wider group of people. Because of their advantages they can be competitive with the laser scanning. One of the methods uses digital photos to create 3D models. Available software allows us to create a model and object geometry. Also very popular in the gaming environment device – Kinect Sensor can be successfully used as a different method to create 3D models. This article presents basic issues of 3D modelling and application of various devices, which are commonly used in our life and they can be used to generate a 3D model as well. Their results are compared with the model derived from the laser scanning. The acquired results with graphic presentations and possible ways of applications are also presented in this paper.


Author(s):  
Luis Marques ◽  
Josep Roca

The creation of 3D models of urban elements is extremely relevant for urbanists constituting digital archives and being especially useful for enriching maps and databases or reconstructing and analyzing objects/areas through time, building/recreating scenarios and implementing intuitive methods of interaction. The widespread data available online offer new opportunities to generate realistic 3D models without the need to go physically to the place. This chapter aims to demonstrate the potential 3D modeling and visualization/interaction of urban elements in the city for multiple purposes, and it is organized in four main topics: The first deals with the theoretical framework regarding the bases of the human perception of the spatial environment and the importance of 3D modelling. The second and third deal with technical procedures on terrestrial/aerial data acquisition and demonstrate alternatively data gathered online to generate 3D models for the visualization of urban elements of the city, and the fourth introduces 3D model visualization within an augmented reality environment.


Author(s):  
Yoshihiro Kubota ◽  
Hiroshi Higuchi

Human foot motions such as walking and foot tapping detach the particulate matter on the floor and redistribute it, increasing the particle concentration in air. The objective of this paper is to experimentally investigate the mechanism of particle resuspension and redistribution due to human foot motion. In particular, generation and deformation of vortex produced by the foot motion and how they are affected by the shape of sole have been examined. The experiments were carried out by particle flow visualization and the Particle Image Velocimetry (PIV) measurements in air, and dye flow visualization in water. The flow visualizations with human foot tapping and stomping were also carried out in order to elucidate the particle resuspension in real situations. In a laboratory experiment, the foot was modeled either as an elongated plate or a foot wearing a slipper, moving normal to the ground downward or upward. To focus on the aerodynamic effect, the model foot was stopped immediately above the floor before contacting the floor. The results indicated that the particles were resuspended both in downward motion and in upward motion of the foot. The particle resuspension and redistribution were associated with the wall jet between the foot and floor and the vortex dynamics. With an elongated plate, three-dimensional vortex structure strongly affected the particle redistribution.


2017 ◽  
Vol 62 (No. 4) ◽  
pp. 204-210 ◽  
Author(s):  
S. Ozkadif ◽  
E. Eken ◽  
MO Dayan ◽  
K. Besoluk

This study was undertaken to obtain and analyse, on the basis of sex, three-dimensional (3D) reconstructions obtained by a 3D computer program from two-dimensional (2D) vertebral column sections taken by multidetector computed tomography (MDCT) images, in the chinchilla. A total of 16 adult chinchillas (Chinchilla lanigera) of both sexes were used. The MDCT images were taken under general anaesthesia, and were then transferred to a personal computer on which 3D reconstructions were carried out using a 3D modelling program (Mimics 13.1). The volume, surface area and vertebral body length of each vertebra (except caudal region) forming the vertebral column were measured from the 3D models created. The ratios (in percentage) of the measurements of each vertebra (except the sacral ones) forming the vertebral column region (cervical part, thoracic part, lumbar part) were determined for statistical analysis. We detected significant differences (P < 0.05) between sexes in all vertebrae forming the vertebral column of the chinchilla with respect to volume, surface area and vertebral body length, except for C6 and L1. This study is the first to carry out 3D reconstructions of data obtained from CT images in the chinchilla and the obtained results contribute to a more detailed understanding of the anatomy of this species. Our strategy may also be useful for the design of experiments exploring the vertebral column in domestic mammals and humans.


2014 ◽  
Vol 1036 ◽  
pp. 1037-1040
Author(s):  
Radu Emanuil Petruse ◽  
Ioan Bondrea ◽  
Marco Sacco ◽  
Stefano Mottura

The purpose of the article is to introduce possibilities of using Augmented Reality instructions in order to better understand technical drawings. The aim of these instructions based on 3D models is to create AR training applications and analyze their impact on the users. These instructions consist in a 3D model, superimposed over the technical drawing. The AR application also offers step by step instructions for 3D modelling in CAD software, which are very useful in creating the 3D model starting from a technical drawing. The AR application was tested by students from the Faculty of Engineering in Sibiu, obtaining great improvements in their 3D modelling times. The results of a survey that the students completed reveal that the AR modelling instructions also aids their spatial visualization capability.


2012 ◽  
Vol 61 (7) ◽  
pp. 2059-2072 ◽  
Author(s):  
Xiaoping Yun ◽  
James Calusdian ◽  
Eric R. Bachmann ◽  
Robert B. McGhee

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