Three-Dimensional Modelling for Cultural Heritage

Author(s):  
Luis Marques ◽  
Josep Roca

The creation of 3D models of urban elements is extremely relevant for urbanists constituting digital archives and being especially useful for enriching maps and databases or reconstructing and analyzing objects/areas through time, building/recreating scenarios and implementing intuitive methods of interaction. The widespread data available online offer new opportunities to generate realistic 3D models without the need to go physically to the place. This chapter aims to demonstrate the potential 3D modeling and visualization/interaction of urban elements in the city for multiple purposes, and it is organized in four main topics: The first deals with the theoretical framework regarding the bases of the human perception of the spatial environment and the importance of 3D modelling. The second and third deal with technical procedures on terrestrial/aerial data acquisition and demonstrate alternatively data gathered online to generate 3D models for the visualization of urban elements of the city, and the fourth introduces 3D model visualization within an augmented reality environment.

Author(s):  
Merve Polat ◽  
İsmail Rakıp Karaş ◽  
İdris Kahraman ◽  
Behnam Alizadehashrafi

This research is dealing with 3D modeling of historical and heritage landmarks of Safranbolu that are registered by UNESCO. This is an Augmented Reality (AR) based project in order to trigger virtual three-dimensional (3D) models, cultural music, historical photos, artistic features and animated text information. The aim is to propose a GIS-based approach with these features and add to the system as attribute data in a relational database. The database will be available in an AR-based application to provide information for the tourists.


Author(s):  
Silvia Blanco ◽  
Berta Carrión ◽  
José Luis Lerma

The usage of augmented reality (AR) and virtual reality (VR) technologies began to grow when smartphones appeared. Until then, the number of portable devices capable of incorporating these technologies was reduced. Video games are the main field where these technologies are applied, but in other fields such as in archaeology, these technologies can offer many advantages. Ruins reconstruction, ancient life simulation, highly detailed 3D models visualisation of valuable objects from the past or even user free movement in missing places are just some examples found in literature.This paper reviews the latest visualisation technologies and their applicability to the rock art field. The main purpose is to disseminate rock art paintings through AR and VR applications. After the image-based three-dimensional (3D) modelling is obtained, an interactive visit to a shelter for displaying rock art paintings is presented. This is one of examples developed in this paper that pretends to apply the revised AR and VR techniques. In addition, an example of AR is developed that can be easily adapted to further applications displaying rock art paintings.


2019 ◽  
Vol 8 (3) ◽  
pp. 144 ◽  
Author(s):  
Marek Kulawiak ◽  
Marcin Kulawiak ◽  
Zbigniew Lubniewski

The rapid increase in applications of Light Detection and Ranging (LiDAR) scanners, followed by the development of various methods that are dedicated for survey data processing, visualization, and dissemination constituted the need of new open standards for storage and online distribution of collected three-dimensional data. However, over a decade of research in the area has resulted in a number of incompatible solutions that offer their own ways of disseminating results of LiDAR surveys (be it point clouds or reconstructed three-dimensional (3D) models) over the web. The article presents a unified system for remote processing, storage, visualization, and dissemination of 3D LiDAR survey data, including 3D model reconstruction. It is built with the use of open source technologies and employs open standards, such as 3D Tiles, LASer (LAS), and Object (OBJ) for data distribution. The system has been deployed for automatic organization, processing, and dissemination of LiDAR surveys that were performed in the city of Gdansk. The performance of the system has been measured using a selection of LiDAR datasets of various sizes. The system has shown to considerably simplify the process of data organization and integration, while also delivering tools for easy discovery, inspection, and acquisition of desired datasets.


2004 ◽  
Vol 13 (6) ◽  
pp. 692-707 ◽  
Author(s):  
Sara Keren ◽  
Ilan Shimshoni ◽  
Ayellet Tal

This paper discusses the problem of inserting 3D models into a single image. The main focus of the paper is on the accurate recovery of the camera's parameters, so that 3D models can be inserted in the “correct” position and orientation. The paper addresses two issues. The first is an automatic extraction of the principal vanishing points from an image. The second is a theoretical and an experimental analysis of the errors. To test the concept, a system that “plants” virtual 3D objects in the image was implemented. It was tested on many indoor augmented-reality scenes. Our analysis and experiments have shown that errors in the placement of the objects are unnoticeable.


2017 ◽  
Vol 62 (No. 4) ◽  
pp. 204-210 ◽  
Author(s):  
S. Ozkadif ◽  
E. Eken ◽  
MO Dayan ◽  
K. Besoluk

This study was undertaken to obtain and analyse, on the basis of sex, three-dimensional (3D) reconstructions obtained by a 3D computer program from two-dimensional (2D) vertebral column sections taken by multidetector computed tomography (MDCT) images, in the chinchilla. A total of 16 adult chinchillas (Chinchilla lanigera) of both sexes were used. The MDCT images were taken under general anaesthesia, and were then transferred to a personal computer on which 3D reconstructions were carried out using a 3D modelling program (Mimics 13.1). The volume, surface area and vertebral body length of each vertebra (except caudal region) forming the vertebral column were measured from the 3D models created. The ratios (in percentage) of the measurements of each vertebra (except the sacral ones) forming the vertebral column region (cervical part, thoracic part, lumbar part) were determined for statistical analysis. We detected significant differences (P < 0.05) between sexes in all vertebrae forming the vertebral column of the chinchilla with respect to volume, surface area and vertebral body length, except for C6 and L1. This study is the first to carry out 3D reconstructions of data obtained from CT images in the chinchilla and the obtained results contribute to a more detailed understanding of the anatomy of this species. Our strategy may also be useful for the design of experiments exploring the vertebral column in domestic mammals and humans.


2014 ◽  
Vol 1036 ◽  
pp. 1037-1040
Author(s):  
Radu Emanuil Petruse ◽  
Ioan Bondrea ◽  
Marco Sacco ◽  
Stefano Mottura

The purpose of the article is to introduce possibilities of using Augmented Reality instructions in order to better understand technical drawings. The aim of these instructions based on 3D models is to create AR training applications and analyze their impact on the users. These instructions consist in a 3D model, superimposed over the technical drawing. The AR application also offers step by step instructions for 3D modelling in CAD software, which are very useful in creating the 3D model starting from a technical drawing. The AR application was tested by students from the Faculty of Engineering in Sibiu, obtaining great improvements in their 3D modelling times. The results of a survey that the students completed reveal that the AR modelling instructions also aids their spatial visualization capability.


Author(s):  
I.-C. Lee ◽  
F. Tsai

A series of panoramic images are usually used to generate a 720° panorama image. Although panoramic images are typically used for establishing tour guiding systems, in this research, we demonstrate the potential of using panoramic images acquired from multiple sites to create not only 720° panorama, but also three-dimensional (3D) point clouds and 3D indoor models. Since 3D modeling is one of the goals of this research, the location of the panoramic sites needed to be carefully planned in order to maintain a robust result for close-range photogrammetry. After the images are acquired, panoramic images are processed into 720° panoramas, and these panoramas which can be used directly as panorama guiding systems or other applications. <br><br> In addition to these straightforward applications, interior orientation parameters can also be estimated while generating 720° panorama. These parameters are focal length, principle point, and lens radial distortion. The panoramic images can then be processed with closerange photogrammetry procedures to extract the exterior orientation parameters and generate 3D point clouds. In this research, VisaulSFM, a structure from motion software is used to estimate the exterior orientation, and CMVS toolkit is used to generate 3D point clouds. Next, the 3D point clouds are used as references to create building interior models. In this research, Trimble Sketchup was used to build the model, and the 3D point cloud was added to the determining of locations of building objects using plane finding procedure. In the texturing process, the panorama images are used as the data source for creating model textures. This 3D indoor model was used as an Augmented Reality model replacing a guide map or a floor plan commonly used in an on-line touring guide system. <br><br> The 3D indoor model generating procedure has been utilized in two research projects: a cultural heritage site at Kinmen, and Taipei Main Station pedestrian zone guidance and navigation system. The results presented in this paper demonstrate the potential of using panoramic images to generate 3D point clouds and 3D models. However, it is currently a manual and labor-intensive process. A research is being carried out to Increase the degree of automation of these procedures.


Author(s):  
Geggy Gamal Surya

Abstrak Pendidikan desain industri memerlukan tahapan-tahapan sesuai pada zamannya. Pembelajaran yang dibutuhkan harus sesuai tuntutan zaman yakni kemajuan teknologi yang berfungsi memudahkan dalam aspek penggunaan dan pembuatan dalam bidang desain industri. Desain industri memiliki tahapan dasar, yaitu ide, konsep, gambar sketsa, proyeksi tiga dimensi, pemodelan skala dan mockup atau prototipe. Dalam tiap tahapan tersebut, perkembangan yang mempunyai pengaruh besar adalah tahapan proyeksi tiga dimensi. Proyeksi tiga dimensi tidak hanya sekedar membuat model dan menciptakan hasil render, tapi sudah pada kepada hasil nyatanya yaitu masuk ke ranah 3D mockup/3D prototipe melalui 3D Printer yang disebut sebagai 3D Printing. Pentingnya pendidikan seperti Universitas, Sekolah Tinggi, Akademi maupun tempat-tempat kursus yang memiliki mata pembelajaran ini, wajib menyertakan pendidikan 3D Printing ke dalam mata pembelajaran/mata kuliah 3D Modelling (CAD/CAID). Memasuki era Revolusi Industri Keempat tentu memerlukan beberapa update pada masing-masing mata pembelajaran pada pendidikan desain industri, hal ini karena berkaitan dengan unsur teknologi dalam dunia desain industri yaitu mesin Printer 3D. Saat ini, sangat dibutuhkan lapangan pekerjaan yang membutuhkan operator mesin 3D Printer yang muncul dari lulusan-lulusan desain produk/desain industri. Operator yang dimaksud adalah lulusan yang menguasai software 3D Modelling. Lulusan tersebut harus dibubuhi ilmu dalam pengoperasian mesin 3D Printer yang berkaitan erat dengan CAD/CAID dalam diploma maupun Strata Satu. Sehingga dapat menciptakan lulusan yang berkompeten dan menjadi pekerja yang sangat dibutuhkan di perusahaan yang mengaplikasikan teknologi-teknologi Revolusi Industri Keempat. Kata kunci : 3D Modelling, 3D Printing, Desain Industri, Desain 3D   Abstract Industrial design education requires stages according the timeline of the era. The learning needed must be in accordance with the demands of the era, ie technological advancements that function to facilitate aspects of the use and manufacture in the field of industrial design. Industrial design has basic stages, ie ideas, concepts, sketch drawings, three dimensional projections, scale modeling and mockups or prototypes. In each of these stages, developments that have a large influence are the stages of three dimensional projection. The 3-dimensional projection is not just making a model and creating a rendering result, but it has turned to the real results of entering the 3D mockup / 3D prototype through 3D Printer which is called 3D Printing. The importance of education such as Universities, Colleges, Academies and course places that have this subject of study, must include 3D Printing education into the subject of learning / 3D Modeling (CAD / CAID) courses. Entering the fourth industrial revolution era certainly requires some updates on each subject of learning in industrial design education, this is because it is related to technological elements in the world of industrial design ie 3D Printing machine. At present, jobs are urgently needed that require 3D Printer machine operators to emerge from graduates of product design / industrial design. Approved operators are those who understand 3D Modeling software. These graduates must be knowledgeable in the operation of 3D Printer machines that are closely related to CAD / CAID in diploma or bachelor degree. So that it can create competent graduates who are needed workers in companies that apply fourth industrial revolution technologies. Keywords : 3D Modelling, 3D Printing, Industrial Design, 3D Design Keywords : 3D Modelling, 3D Printing, Industrial Design, 3D Design


2021 ◽  
Vol 7 (1) ◽  
Author(s):  
Nicole Wake ◽  
Andrew B. Rosenkrantz ◽  
William C. Huang ◽  
James S. Wysock ◽  
Samir S. Taneja ◽  
...  

AbstractAugmented reality (AR) and virtual reality (VR) are burgeoning technologies that have the potential to greatly enhance patient care. Visualizing patient-specific three-dimensional (3D) imaging data in these enhanced virtual environments may improve surgeons’ understanding of anatomy and surgical pathology, thereby allowing for improved surgical planning, superior intra-operative guidance, and ultimately improved patient care. It is important that radiologists are familiar with these technologies, especially since the number of institutions utilizing VR and AR is increasing. This article gives an overview of AR and VR and describes the workflow required to create anatomical 3D models for use in AR using the Microsoft HoloLens device. Case examples in urologic oncology (prostate cancer and renal cancer) are provided which depict how AR has been used to guide surgery at our institution.


2018 ◽  
Vol 939 (9) ◽  
pp. 52-63
Author(s):  
M.A. Altyntsev ◽  
A.V. Chernov

The authors present the results of theoretical and experimental studies on the use of laser scanning technology for the 3D-modeling of real estate objects in the cadastre. The result of the theoretical part of the research was a set of parameters for 3D modeling of real estate objects influencing the choice of the scanning method (ground, air or mobile), which showed that when creating separate 3D models of real estate objects (buildings, structures, premises and objects of unfinished construction) the method of ground-based laser scanning should be used. Based on the theoretical part, an experiment on 3D-modeling of a typical real estate object (building) was performed on the basis of data obtained with the method of ground- based laser scanning. The model of the real estate object was built with various degrees of detail to demonstrate its accuracy characteristics, depending on the distance from the scanner stations, the use of photographic materials, etc. The results of the experimental part of the studies show that the model obtained is in full conformity with the current requirements of the legislation in the field of cadastre. The proposed solution can be used as a methodological basis for constructing three-dimensional models in the transition of the Russian Federation to a 3D-cadastre system.


Sign in / Sign up

Export Citation Format

Share Document