E-Health Marketing für Krankenhäuser - zwischen E-Commerce und E-Health

2006 ◽  
Vol 17 (4) ◽  
pp. 173-180
Author(s):  
G. Dammann
Keyword(s):  
2009 ◽  
Author(s):  
Oleksandr Rohozynsky ◽  
Christie Billingsley ◽  
Annette Bongiovanni

2021 ◽  
Author(s):  
Julinawati Suanda ◽  
Mohamad Rezal Hamzah ◽  
Zamzaliza A. Mulud ◽  
Suffian Hadi Ayub ◽  
Husna Afifi Mohd Yusoff

2022 ◽  
Vol 6 (GROUP) ◽  
pp. 1-28
Author(s):  
Abhinav Choudhry ◽  
Jinda Han ◽  
Xiaoyu Xu ◽  
Yun Huang

Virtual Influencers (VIs) are computer-generated characters, many of which are often visually indistinguishable from humans and interact with the world in the first-person perspective as social media influencers. They are gaining popularity by creating content in various areas, including fashion, music, art, sports, games, environmental sustainability, and mental health. Marketing firms and brands increasingly use them to capitalise on their millions of followers. Yet, little is known about what prompts people to engage with these digital beings. In this paper, we present our interview study with online users who followed different VIs on Instagram beyond the fashion application domain. Our findings show that the followers are attracted to VIs due to a unique mixture of visual appeal, sense of mystery, and creative storytelling that sets VI content apart from that of real human influencers. Specifically, VI content enables digital artists and content creators by removing the constraints of bodies and physical features. The followers not only perceived VIs' rising popularity in commercial industries, but also are supportive of VI involvement in non-commercial causes and campaigns. However, followers are reluctant to attribute trustworthiness to VIs in general though they display trust in limited domains, e.g., technology, music, games, and art. This research highlights VI's potential as innovative digital content, carrying influence and employing more varied creators, an appeal that could be harnessed by diverse industries and also by public interest organisations.


2018 ◽  
Vol 77 (OCE4) ◽  
Author(s):  
G. Gardner ◽  
P. Moynihan ◽  
E. Foster ◽  
R. Holmes ◽  
A. Don Bosco ◽  
...  
Keyword(s):  

Author(s):  
Jesse Fox ◽  
Sun Joo Ahn

Avatars are defined as virtual representations that are controlled by a human user. Commonly, we observe avatars in video and online games, social networking sites, and virtual worlds. This chapter explores the use of avatars in the expression, exploration, and evolution of users’ identities, both online and offline. Theoretical explanations for the creation, manipulation, use, and effects of avatars are offered, including identification, transformed social interaction, and the Proteus effect. The adoption of avatars for identity expression, exploration, and change is discussed, including Turkle’s notion of fragmented selves and Nakamura’s concept of identity tourism. Research that has investigated the effects of avatars on self-perceptions and identity in various domains (such as health, marketing, finance, and environmental behaviors) is addressed. Implications and future directions for research in this area are discussed.


2009 ◽  
pp. 70-80
Author(s):  
Muhammad F. Walji ◽  
John A. Valenza ◽  
Jiajie Zhang

In this chapter, we review key concepts, using the marketing mix framework, to identify the needs of healthcare consumers, and the tools and services that can fulfill these needs. Unlike traditional healthcare delivery, patient-centered e-health (PCEH) involves the consumer as a partner and has a number of marketing implications. A more informed understanding of PCEH will help practitioners and researchers to formulate marketing strategies that improve healthcare outcomes and are acceptable to patients.


2020 ◽  
Vol 44 (3) ◽  
pp. 685-704
Author(s):  
Joe Phua ◽  
S. Venus Jin ◽  
Jihoon (Jay) Kim

PurposeThrough two experiments, this study assessed source and message effects of Instagram-based pro-veganism messages.Design/methodology/approachExperiment 1 (N = 294) examined effects of organization (brand vs nonprofit) and message types (egoistic vs altruistic) on consumer responses to Instagram-based pro-veganism content. Experiment 2 (N = 288) examined effects of source type (celebrity vs noncelebrity) and message valence (positive vs negative) on consumer responses to Instagram-based pro-veganism content.FindingsResults demonstrated significant main effects of organization type, with consumers indicating more positive attitudes and higher credibility toward the brand. Significant main effects of message type were also found, with altruistic messages eliciting higher perceived information value than egoistic messages. Subjective norms had moderating effects on attitude toward the organization, while attitude toward veganism had moderating effects on perceived information value. Results also indicated significant main effects of message valence on perceived information value of pro-veganism Instagram posts and significant interaction effects of the two manipulated factors on intention to spread electronic word-of-mouth (eWOM) about pro-veganism.Originality/valueImplications for use of Instagram-based health marketing communication about veganism were discussed. Specifically, organizations looking to use social media to influence attitudes and behavioral intentions toward health issues should seek to reach their target audiences through selecting endorsers and messages that will optimally present the health issue in a relatable and engaging way.


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