Does higher education equip graduate students with the employability skills employers require? The perceptions of employers in Ghana

Author(s):  
Obi Berko Obeng Damoah ◽  
Augustine Awuah Peprah ◽  
Kwabena Osei Brefo
Author(s):  
Lourdes Guàrdia ◽  
Marcelo Fabián Maina ◽  
Federica Mancini

This chapter highlights the contributions of the EPICA project in reducing the skills gap of graduate students in sub-Saharan Africa. It presents the solution designed and implemented to improve the quality of employability skills development and visibility to prospective employers. The first part of this chapter provides an overview of the skills gap between higher education institutions and the workplace in sub-Saharan Africa. It includes the description of the specific eAssessment pedagogical framework and methodology supported by the EPICA ePortfolio as a transition tool designed to address this gap. The second part of the chapter outlines the challenges that could hinder the solution's implementation and the full exploitation of its benefits. Solutions and recommendations are also discussed with the aim to increase the impact in the EPICA stakeholder community and encourage the implementation of the proposed solution in other universities, especially those adopting blended and online learning models.


2018 ◽  
Vol 7 (2.29) ◽  
pp. 961 ◽  
Author(s):  
Asma Ibrahim Gamer Eldeen ◽  
Rabab Ali Abumalloh ◽  
Remya P George ◽  
Danah A Aldossary

Graduate employability is a critical issue in Higher Education. Employers are expecting not only the subject knowledge from the students to compete with the current industry demands, but also additional skills to face corporate battles and challenges. The aim of this research is to identify the skills demanded by the employers and to incorporate them in the learning outcomes of higher education. This research aims to review and analyses all the papers published from 2010 until now regarding the evaluation of graduate students from employers’ perspectives. This subject has been rarely touched in literature and needs more focus regarding to its importance for both education institutions and employers. Papers were collected from different databases and carefully analyzed by the authors. Different classification methods were done. The results were analyzed. The results indicate that there is a gap between the learning outcome and the employability skills.  


Author(s):  
Rajashree K. Gethe ◽  
◽  
Mahesh S. Hulage ◽  

Every Graduate Student dreams for a job with good salary once he receives Engineering and/or Management degree. But many of the graduates are not able to get an employment and those students who are getting the jobs they are being paid with less salary even after investing a lakh of money on their higher education. The general reason found behind this situation is a gap between what skills the industry/employers are expecting and what the skills graduate students are having with them. Today’s Employers are looking for those candidates who are possessing wide range of Knowledge and Skills apart of conventional Degree. The present research paper discusses about the issues, concerns related to the Employability of Engineering and Management graduates. Paper also suggests some remedial actions to resolve the employment problems of the same students and promote the concept of Entrepreneurship where students will become ‘Job giver’ than ‘Job seeker’. Keywords: Employability skills, Engineering and MBA Graduates, Job market, Professional World.


2009 ◽  
Vol 2 (2) ◽  
pp. 209-228 ◽  
Author(s):  
Leslie Rebecca Bloom ◽  
Amanda Reynolds ◽  
Rosemary Amore ◽  
Angela Beaman ◽  
Gatenipa Kate Chantem ◽  
...  

Readers theater productions are meaningful expressions of creative pedagogy in higher education. This article presents the script of a readers theater called Identify This… A Readers Theater of Women's Voices, which was researched, written, and produced by undergraduate and graduate students in a women's studies class called Intersections of Race, Class, and Gender. Section one of the article reproduces the script of Identify This that was based on life history interviews with a diverse selection of women to illustrate intersectional identities. Section two briefly describes the essential elements of the process we used to create and perform Identify This.


Author(s):  
А.Н. Лебедев ◽  
О.А. Бурукина

авторы рассматривают консерватизм вузовских образовательных программ в качестве одного из препятствий в подготовке потенциальных преподавателей университетов. Рассмотрены особенности подготовки педагогов высшей школы по направлениям социально-гуманитарного образования. Авторы презентуют результаты анкетирования магистрантов и аспирантов, свидетельствующие о дефиците прикладных знаний респондентов в области современных технологий, таких как Agile. Обоснованы предложения по интенсификации программ повышения квалификации преподавателей, насыщению образовательных программ вопросами применения современных технологий менеджмента. the authors consider the conservatism of university educational programs as one of the obstacles in the preparation of potential university teachers. The article discusses the features of training higher education teachers in the areas of social and humanitarian education. The authors present the results of a survey of undergraduates and graduate students, indicating a lack of applied knowledge of postgraduate and graduate students in the field of modern technologies such as Agile. The article substantiates the proposals on the intensification of teacher development programs, the saturation of educational programs with the application of modern management technologies.


2021 ◽  
Vol 11 (2) ◽  
pp. 51
Author(s):  
Fátima Suleman ◽  
Pedro Videira ◽  
Emília Araújo

This research examines the barriers and facilitators to employers’ engagement with higher education institutions. The data were collected through interviews with a set of employers (n = 19) in the Northern region of Portugal, V.N.de Famalicão, in 2019. We begin by exploring employers’ engagement activities as a potential solution to address local-level skill problems. Empirical evidence suggests that the engagement activities are mostly passive as firms use higher education largely as a recruitment channel. The differences in organizational goals and culture are the most cited barriers to the lack of more active engagement. Some efforts have recently been made to strengthen the ties between higher education and employers, notably through a local multi-stakeholder partnership as a potential broker. However, it will take time for this to bear fruit and contribute to reducing skill gaps and shortages. The data show that despite employers’ apparent willingness, more effort must be made to encourage active engagement.


2013 ◽  
Vol 3 (1) ◽  
pp. 18-33 ◽  
Author(s):  
John A. Denholm ◽  
Aristidis Protopsaltis ◽  
Sara de Freitas

This paper reports on a conducted study, measuring the perceptions of post-graduate students on the effectiveness of serious games in the classroom. Four games were used (Project Management Exercise, “Winning Margin” Business Simulation, Management of Change and Management of Product Design and Development) with scenarios ranging from product design to project management. The games might be classified as Team-Based Mixed-Reality (TBMR) games. The games were conducted over the period October 2010 to May 2011and the questionnaires conducted during June 2011. The results, from a sample size of 80 of largely international students, indicated a clear ranking of emotions experienced when participating in the games with “Exciting” outweighing “Apprehensive”, “Bored” and Indifferent”. The majority of students indicated that both “their team winning” and “showing their personal competence” were important to them. However 70% said that working in teams was valuable in itself implying that team-working was a strong element in the conclusion that the games were of value. For all four games, over 60% said that conflict was valuable and over 75% said participating improved their “working in teams” skills. The value of feedback was rated highly, as was improved motivation. Over 60% said that the participation in the games was more useful than lectures on the same topic.


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