scholarly journals Tiny noise, big mistakes: adversarial perturbations induce errors in brain–computer interface spellers

Author(s):  
Xiao Zhang ◽  
Dongrui Wu ◽  
Lieyun Ding ◽  
Hanbin Luo ◽  
Chin-Teng Lin ◽  
...  

Abstract An electroencephalogram (EEG)-based brain–computer interface (BCI) speller allows a user to input text to a computer by thought. It is particularly useful to severely disabled individuals, e.g. amyotrophic lateral sclerosis patients, who have no other effective means of communication with another person or a computer. Most studies so far focused on making EEG-based BCI spellers faster and more reliable; however, few have considered their security. This study, for the first time, shows that P300 and steady-state visual evoked potential BCI spellers are very vulnerable, i.e. they can be severely attacked by adversarial perturbations, which are too tiny to be noticed when added to EEG signals, but can mislead the spellers to spell anything the attacker wants. The consequence could range from merely user frustration to severe misdiagnosis in clinical applications. We hope our research can attract more attention to the security of EEG-based BCI spellers, and more broadly, EEG-based BCIs, which has received little attention before.

2007 ◽  
Vol 2007 ◽  
pp. 1-8 ◽  
Author(s):  
Robert Leeb ◽  
Doron Friedman ◽  
Gernot R. Müller-Putz ◽  
Reinhold Scherer ◽  
Mel Slater ◽  
...  

The aim of the present study was to demonstrate for the first time that brain waves can be used by a tetraplegic to control movements of his wheelchair in virtual reality (VR). In this case study, the spinal cord injured (SCI) subject was able to generate bursts of beta oscillations in the electroencephalogram (EEG) by imagination of movements of his paralyzed feet. These beta oscillations were used for a self-paced (asynchronous) brain-computer interface (BCI) control based on a single bipolar EEG recording. The subject was placed inside a virtual street populated with avatars. The task was to “go” from avatar to avatar towards the end of the street, but to stop at each avatar and talk to them. In average, the participant was able to successfully perform this asynchronous experiment with a performance of 90%, single runs up to 100%.


Author(s):  
Akshay Deshpande ◽  
Ehsan T. Esfahani ◽  
Rahul Rai

Simple line drawings and 2D sketches are commonly used by humans to convey their ideas about a particular shape or shapes in an image. These approximations of shapes are effective means for visual communication and artistic practices. The idea of shape abstraction can be derived from such approximations of shapes, which considers their most important and salient features. The key idea behind shape abstraction is to extract a simplified version of a shape that preserves the salient characteristics of the input shape. In this paper, we introduce and analyze a slightly different and novel facet of abstraction, which we call “partial to full shape recognition” of two dimensional shapes (line drawing and sketches). The key idea is recognizing partial 2D shapes that leads to recognition of full shape utilizing the theory of recognition-by-components (RBC) and geons (human shape perception). We segment the 2D shapes according to the non-accidental relations provided by RBC and analyze the electroencephalogram (EEG) brain activity of subjects using a brain computer interface (BCI) to gain knowledge of human understanding of such relations pertaining to specific partial to full shape correspondence.


2014 ◽  
Vol 490-491 ◽  
pp. 1374-1377 ◽  
Author(s):  
Xiao Yan Qiao ◽  
Jia Hui Peng

It is a significant issue to accurately and quickly extract brain evoked potentials under strong noise in the research of brain-computer interface technology. Considering the non-stationary and nonlinearity of the electroencephalogram (EEG) signal, the method of wavelet transform is adopted to extract P300 feature from visual, auditory and visual-auditory evoked EEG signal. Firstly, the imperative pretreatment to EEG acquisition signals was performed. Secondly, respectivly obtained approximate and detail coefficients of each layer, by decomposing the pretreated signals for five layers using wavelet transform. Finally, the approximate coefficients of the fifth layer were reconstructed to extract P300 feature. The results have shown that the method can effectively extract the P300 feature under the different visual-auditory stimulation modes and lay a foundation for processing visual-auditory evoked EEG signals under the different mental tasks.


2021 ◽  
Vol 2078 (1) ◽  
pp. 012044
Author(s):  
Lingzhi Chen ◽  
Wei Deng ◽  
Chunjin Ji

Abstract Pattern Recognition is the most important part of the brain computer interface (BCI) system. More and more profound learning methods were applied in BCI to increase the overall quality of pattern recognition accuracy, especially in the BCI based on Electroencephalogram (EEG) signal. Convolutional Neural Networks (CNN) holds great promises, which has been extensively employed for feature classification in BCI. This paper will review the application of the CNN method in BCI based on various EEG signals.


2015 ◽  
Vol 75 (4) ◽  
Author(s):  
Faris Amin M. Abuhashish ◽  
Hoshang Kolivand ◽  
Mohd Shahrizal Sunar ◽  
Dzulkifli Mohamad

A Brain-Computer Interface (BCI) is the device that can read and acquire the brain activities. A human body is controlled by Brain-Signals, which considered as a main controller. Furthermore, the human emotions and thoughts will be translated by brain through brain signals and expressed as human mood. This controlling process mainly performed through brain signals, the brain signals is a key component in electroencephalogram (EEG). Based on signal processing the features representing human mood (behavior) could be extracted with emotion as a major feature. This paper proposes a new framework in order to recognize the human inner emotions that have been conducted on the basis of EEG signals using a BCI device controller. This framework go through five steps starting by classifying the brain signal after reading it in order to obtain the emotion, then map the emotion, synchronize the animation of the 3D virtual human, test and evaluate the work. Based on our best knowledge there is no framework for controlling the 3D virtual human. As a result for implementing our framework will enhance the game field of enhancing and controlling the 3D virtual humans’ emotion walking in order to enhance and bring more realistic as well. Commercial games and Augmented Reality systems are possible beneficiaries of this technique.


Author(s):  
Subrota Mazumdar ◽  
Rohit Chaudhary ◽  
Suruchi Suruchi ◽  
Suman Mohanty ◽  
Divya Kumari ◽  
...  

In this chapter, a nearest neighbor (k-NN)-based method for efficient classification of motor imagery using EEG for brain-computer interfacing (BCI) applications has been proposed. Electroencephalogram (EEG) signals are obtained from multiple channels from brain. These EEG signals are taken as input features and given to the k-NN-based classifier to classify motor imagery. More specifically, the chapter gives an outline of the Berlin brain-computer interface that can be operated with minimal subject change. All the design and simulation works are carried out with MATLAB software. k-NN-based classifier is trained with data from continuous signals of EEG channels. After the network is trained, it is tested with various test cases. Performance of the network is checked in terms of percentage accuracy, which is found to be 99.25%. The result suggested that the proposed method is accurate for BCI applications.


Author(s):  
Izabela Rejer

The crucial problem that has to be solved when designing an effective brain–computer interface (BCI) is: how to reduce the huge space of features extracted from raw electroencephalography (EEG) signals. One of the strategies for feature selection that is often applied by BCI researchers is based on genetic algorithms (GAs). The two types of GAs that are most commonly used in BCI research are the classic algorithm and the Culling algorithm. This paper presents both algorithms and their application for selecting features crucial for the correct classification of EEG signals recorded during imagery movements of the left and right hand. The results returned by both algorithms are compared to those returned by an algorithm with aggressive mutation and an algorithm with melting individuals, both of which have been proposed by the author of this paper. While the aggressive mutation algorithm has been published previously, the melting individuals algorithm is presented here for the first time.


2018 ◽  
Vol 8 (4) ◽  
pp. 57 ◽  
Author(s):  
Aya Rezeika ◽  
Mihaly Benda ◽  
Piotr Stawicki ◽  
Felix Gembler ◽  
Abdul Saboor ◽  
...  

A Brain–Computer Interface (BCI) provides a novel non-muscular communication method via brain signals. A BCI-speller can be considered as one of the first published BCI applications and has opened the gate for many advances in the field. Although many BCI-spellers have been developed during the last few decades, to our knowledge, no reviews have described the different spellers proposed and studied in this vital field. The presented speller systems are categorized according to major BCI paradigms: P300, steady-state visual evoked potential (SSVEP), and motor imagery (MI). Different BCI paradigms require specific electroencephalogram (EEG) signal features and lead to the development of appropriate Graphical User Interfaces (GUIs). The purpose of this review is to consolidate the most successful BCI-spellers published since 2010, while mentioning some other older systems which were built explicitly for spelling purposes. We aim to assist researchers and concerned individuals in the field by illustrating the highlights of different spellers and presenting them in one review. It is almost impossible to carry out an objective comparison between different spellers, as each has its variables, parameters, and conditions. However, the gathered information and the provided taxonomy about different BCI-spellers can be helpful, as it could identify suitable systems for first-hand users, as well as opportunities of development and learning from previous studies for BCI researchers.


Fractals ◽  
2021 ◽  
Author(s):  
JANARTHANAN RAMADOSS ◽  
NORAZRYANA MAT DAWI ◽  
KARTHIKEYAN RAJAGOPAL ◽  
HAMIDREZA NAMAZI

In this paper, we analyzed the variations in brain activation between different activities. Since Electroencephalogram (EEG) signals as an indicator of brain activation contain information and have complex structures, we employed complexity and information-based analysis. Specifically, we used fractal theory and Shannon entropy for our analysis. Eight subjects performed three different activities (standing, walking, and walking with a brain–computer interface) while their EEG signals were recorded. Based on the results, the complexity and information content of EEG signals have the greatest and smallest values in walking and standing, respectively. Complexity and information-based analysis can be applied to analyze the activations of other organs in different conditions.


2018 ◽  
Vol 28 (04) ◽  
pp. 1750039 ◽  
Author(s):  
Yong Jiao ◽  
Yu Zhang ◽  
Yu Wang ◽  
Bei Wang ◽  
Jing Jin ◽  
...  

Multiset canonical correlation analysis (MsetCCA) has been successfully applied to optimize the reference signals by extracting common features from multiple sets of electroencephalogram (EEG) for steady-state visual evoked potential (SSVEP) recognition in brain–computer interface application. To avoid extracting the possible noise components as common features, this study proposes a sophisticated extension of MsetCCA, called multilayer correlation maximization (MCM) model for further improving SSVEP recognition accuracy. MCM combines advantages of both CCA and MsetCCA by carrying out three layers of correlation maximization processes. The first layer is to extract the stimulus frequency-related information in using CCA between EEG samples and sine–cosine reference signals. The second layer is to learn reference signals by extracting the common features with MsetCCA. The third layer is to re-optimize the reference signals set in using CCA with sine–cosine reference signals again. Experimental study is implemented to validate effectiveness of the proposed MCM model in comparison with the standard CCA and MsetCCA algorithms. Superior performance of MCM demonstrates its promising potential for the development of an improved SSVEP-based brain–computer interface.


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