scholarly journals The Life Mission Theory III. Theory of Talent

2003 ◽  
Vol 3 ◽  
pp. 1286-1293 ◽  
Author(s):  
Soren Ventegodt ◽  
Niels Jorgen Andersen ◽  
Joav Merrick

When we acknowledge our purpose as the essence of our self, when we take all our power into use in an effortless way, and when we fully accept our own nature — including sex and sexuality, our purpose of life takes the form of a unique talent. Using this talent gives the experience of happiness. A person in his natural state of being uses his core talent in a conscious, joyful, and effortless way, contributing to the world the best he or she has to offer. Full expression of self happens when a person, in full acceptance of body and life, with whole-hearted intension, uses all his personal powers to realize his core talent and all associated talents, to contribute to his beloved and to the world. Thus, self-actualisation is a result of a person fully expressing and realizing his core talent.The theory of talent states that a core talent can be expressed optimally when a human being takes possession of a three-dimensional space with the axis of purpose, power and gender, as we have a threefold need: 1-Acknowledging our core talent (our purpose of life) and intending it 2-Understanding our potential powers and manifesting them 3-Accepting our human form including our sex and expressing itThe first dimension is spiritual, the next dimension is mental, emotional and physical, and the third dimension is bodily and sexual. We manifest our talents in a giving movement from the bottom of our soul trough our biological nature onto the subject and object of the outer world. These three dimensions can be drawn as three axes, one saggital axis called purpose or love or me-you, one vertical axis called power or consciousness (light) or heaven-earth, and one horizontal axis called gender or joy or male-female. The three core dimensions of human existence are considered of equal importance for expression of our life purpose, life mission, or core talent. Each of the dimensions is connected to special needs. When these needs are not fulfilled, we suffer and if this suffering becomes unbearable we deny the dimension or a part of is. This is why the dimensions of purpose, power and gender become suppressed from our consciousness.

2002 ◽  
Vol 17 (2-3) ◽  
pp. 129-133
Author(s):  
Bill Addis

Both architects and engineers are unconsciously drawn towards the two dimensional world – the ubiquity of the plan and elevation, and the ease of analysing 2-D structures. Yet the best architecture always exploits the three dimensional world, and the majority of structural problems and collapses occur when engineers have failed to think in the third dimension. Space structures offer an ideal learning environment for students of both architecture and engineering. They stimulate and challenge both the imagination and the intellect by forcing students out of the cosy, and often dull familiarity of two dimensions. They encourage students to conceive structures in three dimensions and drop down to two when necessary or convenient, rather than the other way round. In a world where form and forces so strongly interact, space structures force architects to step into the world of statics, and engineers into the world of geometry. An important result is a better understanding, for both architects and engineers, of the role engineers can play in helping create imaginative and practical structures.


1997 ◽  
Vol 84 (1) ◽  
pp. 176-178
Author(s):  
Frank O'Brien

The author's population density index ( PDI) model is extended to three-dimensional distributions. A derived formula is presented that allows for the calculation of the lower and upper bounds of density in three-dimensional space for any finite lattice.


2013 ◽  
Vol 36 (5) ◽  
pp. 546-547 ◽  
Author(s):  
Theresa Burt de Perera ◽  
Robert Holbrook ◽  
Victoria Davis ◽  
Alex Kacelnik ◽  
Tim Guilford

AbstractAnimals navigate through three-dimensional environments, but we argue that the way they encode three-dimensional spatial information is shaped by how they use the vertical component of space. We agree with Jeffery et al. that the representation of three-dimensional space in vertebrates is probably bicoded (with separation of the plane of locomotion and its orthogonal axis), but we believe that their suggestion that the vertical axis is stored “contextually” (that is, not containing distance or direction metrics usable for novel computations) is unlikely, and as yet unsupported. We describe potential experimental protocols that could clarify these differences in opinion empirically.


2008 ◽  
Vol 99 (5) ◽  
pp. 2602-2616 ◽  
Author(s):  
Marion R. Van Horn ◽  
Pierre A. Sylvestre ◽  
Kathleen E. Cullen

When we look between objects located at different depths the horizontal movement of each eye is different from that of the other, yet temporally synchronized. Traditionally, a vergence-specific neuronal subsystem, independent from other oculomotor subsystems, has been thought to generate all eye movements in depth. However, recent studies have challenged this view by unmasking interactions between vergence and saccadic eye movements during disconjugate saccades. Here, we combined experimental and modeling approaches to address whether the premotor command to generate disconjugate saccades originates exclusively in “vergence centers.” We found that the brain stem burst generator, which is commonly assumed to drive only the conjugate component of eye movements, carries substantial vergence-related information during disconjugate saccades. Notably, facilitated vergence velocities during disconjugate saccades were synchronized with the burst onset of excitatory and inhibitory brain stem saccadic burst neurons (SBNs). Furthermore, the time-varying discharge properties of the majority of SBNs (>70%) preferentially encoded the dynamics of an individual eye during disconjugate saccades. When these experimental results were implemented into a computer-based simulation, to further evaluate the contribution of the saccadic burst generator in generating disconjugate saccades, we found that it carries all the vergence drive that is necessary to shape the activity of the abducens motoneurons to which it projects. Taken together, our results provide evidence that the premotor commands from the brain stem saccadic circuitry, to the target motoneurons, are sufficient to ensure the accurate control shifts of gaze in three dimensions.


2021 ◽  
Author(s):  
Keiko Yamazaki ◽  
Fujiko Abe ◽  
Ichiro Hagiwara

Abstract The Japanese traditional fan, which is a form of origami originating in Japan with a folding culture, has a variety of three-dimensional expression that differs from two-dimensional expression. The image painted on the fan deforms when the fan is folded. In this study, we create a digital fan model for clarifying the deformation on the fan face according to parameters such as length of the bamboo bones. We then validate the digital model with an actual fan. Furthermore, we obtain the original plan view from images of the folded fan as a reverse problem. Because folding fans are made of paper and bamboo and held in the hand, old traditional folding fans are more or less damaged; for example, many culturally valuable folding fans have lost their bones and have damaged edges, have been stretched flat, and have been framed like paintings. Reproducing the original fan without information of the original form is difficult. In the present study, we provide a digital fan model for examining the original fan shape. Old valuable folding fans are treasured by museums and collectors around the world. In future research, we would like to capture such precious folding fans in three-dimensional space applying our digital fan model and to exhibit these fans in a digital museum, providing opportunities not only to enjoy the value of the fans but also to encourage the research of Japanese traditional culture.


2020 ◽  
Vol 9 (4) ◽  
pp. 233 ◽  
Author(s):  
Benjamin Ulmer ◽  
John Hall ◽  
Faramarz Samavati

Geospatial sensors are generating increasing amounts of three-dimensional (3D) data. While Discrete Global Grid Systems (DGGS) are a useful tool for integrating geospatial data, they provide no native support for 3D data. Several different 3D global grids have been proposed; however, these approaches are not consistent with state-of-the-art DGGSs. In this paper, we propose a general method that can extend any DGGS to the third dimension to operate as a 3D DGGS. This extension is done carefully to ensure any valid DGGS can be supported, including all refinement factors and non-congruent refinement. We define encoding, decoding, and indexing operations in a way that splits responsibility between the surface DGGS and the 3D component, which allows for easy transference of data between the 2D and 3D versions of a DGGS. As a part of this, we use radial mapping functions that serve a similar purpose as polyhedral projection in a conventional DGGS. We validate our method by creating three different 3D DGGSs tailored for three specific use cases. These use cases demonstrate our ability to quickly generate 3D global grids while achieving desired properties such as support for large ranges of altitudes, volume preservation between cells, and custom cell aspect ratio.


1993 ◽  
Vol 2 (1) ◽  
pp. 44-53 ◽  
Author(s):  
Kristinn R. Thorisson

The most common visual feedback technique in teleoperation is in the form of monoscopic video displays. As robotic autonomy increases and the human operator takes on the role of a supervisor, three-dimensional information is effectively presented by multiple, televised, two-dimensional (2-D) projections showing the same scene from different angles. To analyze how people go about using such segmented information for estimations about three-dimensional (3-D) space, 18 subjects were asked to determine the position of a stationary pointer in space; eye movements and reaction times (RTs) were recorded during a period when either two or three 2-D views were presented simultaneously, each showing the same scene from a different angle. The results revealed that subjects estimated 3-D space by using a simple algorithm of feature search. Eye movement analysis supported the conclusion that people can efficiently use multiple 2-D projections to make estimations about 3-D space without reconstructing the scene mentally in three dimensions. The major limiting factor on RT in such situations is the subjects' visual search performance, giving in this experiment a mean of 2270 msec (SD = 468; N = 18). This conclusion was supported by predictions of the Model Human Processor (Card, Moran, & Newell, 1983), which predicted a mean RT of 1820 msec given the general eye movement patterns observed. Single-subject analysis of the experimental data suggested further that in some cases people may base their judgments on a more elaborate 3-D mental model reconstructed from the available 2-D views. In such situations, RTs and visual search patterns closely resemble those found in the mental rotation paradigm (Just & Carpenter, 1976), giving RTs in the range of 5-10 sec.


There exists in space of four dimensions an interesting figure of 15 lines and 15 points, first considered by Stéphanos (‘Compt. Rendus,’ vol. 93, 1881), though suggested very clearly by Cremona’s discussion of cubic surfaces in three-dimensional space. In connection with the figure of 15 lines there arises a quartic surface, the intersection of two quadrics, which is of importance as giving rise by projection to the Cyclides, as Segre has shown in detail (‘Math. Ann.,’ vol. 24, 1884). The symmetry of the figure suggests, howrever, the consideration of 15 such quartic surfaces; and it is natural to inquire as to the mutual relations of these surfaces, in particular as to their intersections. In general, two surfaces in space of four dimensions meet in a finite number of points. It appears that in this case any two of these 15 surfaces have a curve in common; it is the purpose of the present note to determine the complete intersection of any two of these 15 surfaces. Similar results may be obtained for a system of cubic surfaces in three dimensions, corresponding to those here given for this system of quartic surfaces in four dimensions, since the surfaces have one point in common, which may be taken as the centre of a projection.


2016 ◽  
Vol 72 (3) ◽  
pp. 312-323 ◽  
Author(s):  
A. Janner

The positions of phosphorus in B-DNA have the remarkable property of occurring (in axial projection) at well defined points in the three-dimensional space of a projected five-dimensional decagonal lattice, subdividing according to the golden mean ratio τ:1:τ [with τ = (1+\sqrt {5})/2] the edges of an enclosing decagon. The corresponding planar integral indicesn1,n2,n3,n4(which are lattice point coordinates) are extended to include the axial indexn5as well, defined for each P position of the double helix with respect to the single decagonal lattice ΛP(aP,cP) withaP= 2.222 Å andcP= 0.676 Å. A finer decagonal lattice Λ(a,c), witha=aP/6 andc=cP, together with a selection of lattice points for each nucleotide with a given indexed P position (so as to define a discrete set in three dimensions) permits the indexing of the atomic positions of the B-DNA d(AGTCAGTCAG) derived by M. J. P. van Dongen. This is done for both DNA strands and the single lattice Λ. Considered first is the sugar–phosphate subsystem, and then each nucleobase guanine, adenine, cytosine and thymine. One gets in this way a digital modeling of d(AGTCAGTCAG) in a one-to-one correspondence between atomic and indexed positions and a maximal deviation of about 0.6 Å (for the value of the lattice parameters given above). It is shown how to get a digital modeling of the B-DNA double helix for any given code. Finally, a short discussion indicates how this procedure can be extended to derive coarse-grained B-DNA models. An example is given with a reduction factor of about 2 in the number of atomic positions. A few remarks about the wider interest of this investigation and possible future developments conclude the paper.


Philosophy ◽  
1982 ◽  
Vol 57 (221) ◽  
pp. 339-355 ◽  
Author(s):  
Roderick Millar

It is commonly believed that there are, in the world, large numbers of objects which occupy three-dimensional space. It is also commonly believed that at least a large part of people's experience is of the surfaces of these material objects. Nevertheless, arguments have been adduced in favour of the view that we are never aware of such surfaces but only of distinct items called ‘sense-data’. It has also been suggested that if we couple the view that experience is limited to sense-data with an empiricist thesis to the effect that knowledge is limited by experience then we are forced to the conclusion that we cannot have any knowledge of material objects. There have been many attempts to reconcile the sense-data thesis with common beliefs about material objects. Among them have been representative realism and phenomenalism. However, a view which may have found favour recently is the Quinean one that ‘the myth of physical objects is epistemologically superior to most in that it has proved more efficacious than other myths as a device for working a manageable structure into the flux of experience’.1


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