The color appearance of three-dimensional, curved, transparent objects
AbstractStudies on the perceived color of transparent objects have elucidated potential mechanisms but have mainly focused on flat filters that overlay a flat background. However, studies with flat filters have not captured all aspects of physical transparency, such as caustics, specular reflections/highlights, and shadows. Here, we investigate color matching experiments with three-dimensional transparent objects for different matching stimuli: a uniform patch and a flat filter overlaying a variegated background. Two different instructions were given to observers: change the color of the matching stimulus until it has the same color as the transparent object (for the patch and flat filter) or until it has the same color as the dye that was used to tint the transparent object (for the patch). Regardless of instruction or matching element, observers match the mean chromaticity of the glass object, but the luminance of matches depends on the backgrounds of the test image and the matching element, indicating that a color constancy-esque discounting operation is at work. We applied three models from flat filter studies to see if they generalize to our stimuli: the convergence model and the ratio of either the means (RMC) or standard deviations (RSD) of cone excitations. The convergence model does not generalize to our stimuli, but the RMC generalizes to a wider range of stimuli than the RSD. However, there is an edge case where RMC also breaks down and there may be additional features that trade-off with RMC when observers match the color of thick, curved transparent objects.