scholarly journals Manipulable object and human contact: preferences and modulation of emotional states in weaned piglets

2020 ◽  
Author(s):  
Avelyne S. Villain ◽  
Mathilde Lanthony ◽  
Carole Guérin ◽  
Camille Noûs ◽  
Céline Tallet

1AbstractEnriching the life of farm animals is an obligation in intensive farming conditions. In pigs, manipulable materials are mandatory when no bedding is available. Like manipulable objects, positive human interactions might be considered as enrichment, as they provide the animals occasions to interact, increase their activity and lead to positive emotional states. In this study, we investigated how weaned piglets perceived a manipulable object, and a familiar human. After a similar familiarization to both stimuli, twenty-four weaned piglets were tested for a potential preference for one of the stimuli and submitted to isolation/reunion tests to evaluate the emotional value of the stimuli. We hypothesized that being reunited with a stimulus would attenuate the stress of social isolation and promote positive behaviors, and even more that the stimulus has a positive emotional value for piglets. Although our behavioural data did not allow to show a preference for one of the stimuli, piglets approached more often the human and were observed laying down only near the human. Using behavioural and bioacoustic data, we showed that reunion with the human decreased more the time spent in an attentive state and mobility of piglets than reunion with the object, and isolation. Vocalizations differed between reunions with the object and the human, and were different from vocalizations during isolation. The human presence led to higher frequency range, more noisy and shorter grunts. Finally, both stimuli decreased the isolation stress of piglets, and piglets seemed to be in a more positive emotional state with the human compared to the object. It confirms the potential need for positive human interactions to be used as pseudo-social enrichment in pigs.

2020 ◽  
Vol 7 ◽  
Author(s):  
Avelyne S. Villain ◽  
Mathilde Lanthony ◽  
Carole Guérin ◽  
Céline Tallet

Enriching the life of farm animals is a legal obligation in intensive farming conditions in the European Union, though not worldwide. In pigs, manipulable materials are mandatory when no bedding is available. Like manipulable objects, positive human interactions might also be considered as enrichment, as they provide the animals with opportunities to interact, increase their activity and lead to positive emotional states. In this study, we investigated how weaned pigs perceived an inanimate manipulable object and a familiar human. After a similar (in length, frequency, and procedure) familiarization to both stimuli, 24 weaned pigs were tested for a potential preference for one of the stimuli and submitted to isolation/reunion tests to evaluate the emotional value of the stimuli. We hypothesized that being reunited with a stimulus would attenuate the stress of social isolation and promote a positive state, especially if the stimulus had a positive emotional value for pigs. Although our behavioral data showed no evidence that pigs spent more time close to, or in contact with, one of the stimuli during a choice test, pigs more often approached the human and were observed lying down only near the human. Using behavioral and bioacoustic data from isolation/reunion tests, we showed that a reunion with the human decreased the time spent in an attentive state and mobility of pigs to a greater extent than a reunion with the object, or isolation. Vocalizations differed between reunions with the object and the human, and were different from those during isolation. The human and object presence led to higher frequency range and more noisy grunts, but only the human led to the production of positive shorter grunts, usually associated with positive situations. In conclusion, pigs seemed to be in a more positive emotional state, or be reassured, in the presence of a familiar human compared to the object after a short period of social isolation. This confirms the potential need for positive pseudo-social interactions with a human to enrich the pigs' environment, at least in or after potentially stressful situations.


AI ◽  
2021 ◽  
Vol 2 (3) ◽  
pp. 342-354
Author(s):  
Suresh Neethirajan

Emotions play an indicative and informative role in the investigation of farm animal behaviors. Systems that respond and can measure emotions provide a natural user interface in enabling the digitalization of animal welfare platforms. The faces of farm animals can be one of the richest channels for expressing emotions. WUR Wolf (Wageningen University & Research: Wolf Mascot), a real-time facial recognition platform that can automatically code the emotions of farm animals, is presented in this study. The developed Python-based algorithms detect and track the facial features of cows and pigs, analyze the appearance, ear postures, and eye white regions, and correlate these with the mental/emotional states of the farm animals. The system is trained on a dataset of facial features of images of farm animals collected in over six farms and has been optimized to operate with an average accuracy of 85%. From these, the emotional states of animals in real time are determined. The software detects 13 facial actions and an inferred nine emotional states, including whether the animal is aggressive, calm, or neutral. A real-time emotion recognition system based on YoloV3, a Faster YoloV4-based facial detection platform and an ensemble Convolutional Neural Networks (RCNN) is presented. Detecting facial features of farm animals simultaneously in real time enables many new interfaces for automated decision-making tools for livestock farmers. Emotion sensing offers a vast potential for improving animal welfare and animal–human interactions.


2021 ◽  
Author(s):  
Suresh Neethirajan

Emotions play an indicative and informative role in the investigation of farm animal behaviors. Systems that respond and can measure emotions provide a natural user interface in enabling the digitalization of animal welfare platforms. The faces of farm animals can be one of the richest channels for expressing emotions. We present WUR Wolf (Wageningen University & Research: Wolf Mascot)a real-time facial expression recognition platform that can automatically code the emotions of farm animals. Using Python-based algorithms, we detect and track the facial features of cows and pigs, analyze the appearance, ear postures, and eye white regions, and correlate with the mental/emotional states of the farm animals. The system is trained on dataset of facial features of images of the farm animals collected in over 6 farms and has been optimized to operate with an average accuracy of 85%. From these, we infer the emotional states of animals in real time. The software detects 13 facial actions and 9 emotional states, including whether the animal is ag-gressive, calm, or neutral. A real-time emotion recognition system based on YoloV3, and Faster YoloV4-based facial detection platform and an ensemble Convolutional Neural Networks (RCNN) is presented. Detecting expressions of farm animals simultaneously in real time makes many new interfaces for automated decision-making tools possible for livestock farmers. Emotions sensing offers a vast amount of potential for improving animal welfare and animal-human interactions.


2017 ◽  
Vol 76 (2) ◽  
pp. 71-79 ◽  
Author(s):  
Hélène Maire ◽  
Renaud Brochard ◽  
Jean-Luc Kop ◽  
Vivien Dioux ◽  
Daniel Zagar

Abstract. This study measured the effect of emotional states on lexical decision task performance and investigated which underlying components (physiological, attentional orienting, executive, lexical, and/or strategic) are affected. We did this by assessing participants’ performance on a lexical decision task, which they completed before and after an emotional state induction task. The sequence effect, usually produced when participants repeat a task, was significantly smaller in participants who had received one of the three emotion inductions (happiness, sadness, embarrassment) than in control group participants (neutral induction). Using the diffusion model ( Ratcliff, 1978 ) to resolve the data into meaningful parameters that correspond to specific psychological components, we found that emotion induction only modulated the parameter reflecting the physiological and/or attentional orienting components, whereas the executive, lexical, and strategic components were not altered. These results suggest that emotional states have an impact on the low-level mechanisms underlying mental chronometric tasks.


2021 ◽  
Author(s):  
Natalia Albuquerque ◽  
Daniel S. Mills ◽  
Kun Guo ◽  
Anna Wilkinson ◽  
Briseida Resende

AbstractThe ability to infer emotional states and their wider consequences requires the establishment of relationships between the emotional display and subsequent actions. These abilities, together with the use of emotional information from others in social decision making, are cognitively demanding and require inferential skills that extend beyond the immediate perception of the current behaviour of another individual. They may include predictions of the significance of the emotional states being expressed. These abilities were previously believed to be exclusive to primates. In this study, we presented adult domestic dogs with a social interaction between two unfamiliar people, which could be positive, negative or neutral. After passively witnessing the actors engaging silently with each other and with the environment, dogs were given the opportunity to approach a food resource that varied in accessibility. We found that the available emotional information was more relevant than the motivation of the actors (i.e. giving something or receiving something) in predicting the dogs’ responses. Thus, dogs were able to access implicit information from the actors’ emotional states and appropriately use the affective information to make context-dependent decisions. The findings demonstrate that a non-human animal can actively acquire information from emotional expressions, infer some form of emotional state and use this functionally to make decisions.


Semiotica ◽  
2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Amitash Ojha ◽  
Charles Forceville ◽  
Bipin Indurkhya

Abstract Both mainstream and art comics often use various flourishes surrounding characters’ heads. These so-called “pictorial runes” (also called “emanata”) help convey the emotional states of the characters. In this paper, using (manipulated) panels from Western and Indian comic albums as well as neutral emoticons and basic shapes in different colors, we focus on the following two issues: (a) whether runes increase the awareness in comics readers about the emotional state of the character; and (b) whether a correspondence can be found between the types of runes (twirls, spirals, droplets, and spikes) and specific emotions. Our results show that runes help communicate emotion. Although no one-to-one correspondence was found between the tested runes and specific emotions, it was found that droplets and spikes indicate generic emotions, spirals indicate negative emotions, and twirls indicate confusion and dizziness.


2022 ◽  
pp. 164-167
Author(s):  
N. A. Ofitserova

The article considers the restaurant business from the point of view of not only the entrepreneurial aspect, but also the service aspect, which is fundamental. The reasons why people visit restaurants have been revealed. In addition to physical need, restaurants are an element of cognition and a way of experiencing positive emotions. The importance of the restaurant business in shaping people’s positive emotional state has been formulated. Two forms of emotional labor of an employee and the influence of emotional states on work performance have been highlighted. The role of emotional intelligence and communicative competence in customer satisfaction with a restaurant visit has been determined. The importance of developing emotional intelligence has been concluded. Recommendations for its development has been formulated. 


2021 ◽  
Author(s):  
Talieh Seyed Tabtabae

Automatic Emotion Recognition (AER) is an emerging research area in the Human-Computer Interaction (HCI) field. As Computers are becoming more and more popular every day, the study of interaction between humans (users) and computers is catching more attention. In order to have a more natural and friendly interface between humans and computers, it would be beneficial to give computers the ability to recognize situations the same way a human does. Equipped with an emotion recognition system, computers will be able to recognize their users' emotional state and show the appropriate reaction to that. In today's HCI systems, machines can recognize the speaker and also content of the speech, using speech recognition and speaker identification techniques. If machines are equipped with emotion recognition techniques, they can also know "how it is said" to react more appropriately, and make the interaction more natural. One of the most important human communication channels is the auditory channel which carries speech and vocal intonation. In fact people can perceive each other's emotional state by the way they talk. Therefore in this work the speech signals are analyzed in order to set up an automatic system which recognizes the human emotional state. Six discrete emotional states have been considered and categorized in this research: anger, happiness, fear, surprise, sadness, and disgust. A set of novel spectral features are proposed in this contribution. Two approaches are applied and the results are compared. In the first approach, all the acoustic features are extracted from consequent frames along the speech signals. The statistical values of features are considered to constitute the features vectors. Suport Vector Machine (SVM), which is a relatively new approach in the field of machine learning is used to classify the emotional states. In the second approach, spectral features are extracted from non-overlapping logarithmically-spaced frequency sub-bands. In order to make use of all the extracted information, sequence discriminant SVMs are adopted. The empirical results show that the employed techniques are very promising.


Author(s):  
Penny Baillie ◽  
Mark Toleman ◽  
Dickson Lukose

Interacting with intelligence in an ever-changing environment calls for exceptional performances from artificial beings. One mechanism explored to produce intuitive-like behavior in artificial intelligence applications is emotion. This chapter examines the engineering of a mechanism that synthesizes and processes an artificial agent’s internal emotional states: the Affective Space. Through use of the affective space, an agent can predict the effect certain behaviors will have on its emotional state and, in turn, decide how to behave. Furthermore, an agent can use the emotions produced from its behavior to update its beliefs about particular entities and events. This chapter explores the psychological theory used to structure the affective space, the way in which the strength of emotional states can be diminished over time, how emotions influence an agent’s perception, and the way in which an agent can migrate from one emotional state to another.


2021 ◽  
Vol 9 ◽  
Author(s):  
Noa Raindel ◽  
Yuvalal Liron ◽  
Uri Alon

Comprehending the meaning of body postures is essential for social organisms such as humans. For example, it is important to understand at a glance whether two people seen at a distance are in a friendly or conflictual interaction. However, it is still unclear what fraction of the possible body configurations carry meaning, and what is the best way to characterize such meaning. Here, we address this by using stick figures as a low-dimensional, yet evocative, representation of body postures. We systematically scanned a set of 1,470 upper-body postures of stick figures in a dyad with a second stick figure with a neutral pose. We asked participants to rate the stick figure in terms of 20 emotion adjectives like sad or triumphant and in terms of eight active verbs that connote intent like to threaten and to comfort. The stick figure configuration space was dense with meaning: people strongly agreed on more than half of the configurations. The meaning was generally smooth in the sense that small changes in posture had a small effect on the meaning, but certain small changes had a large effect. Configurations carried meaning in both emotions and intent, but the intent verbs covered more configurations. The effectiveness of the intent verbs in describing body postures aligns with a theory, originating from the theater, called dramatic action theory. This suggests that, in addition to the well-studied role of emotional states in describing body language, much can be gained by using also dramatic action verbs which signal the effort to change the state of others. We provide a dictionary of stick figure configurations and their perceived meaning. This systematic scan of body configurations might be useful to teaching people and machines to decipher body postures in human interactions.


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