Computer Digital Art Design Based on 3D Animation Special Effects

Author(s):  
Lu Yi
1998 ◽  
Vol 4 (S2) ◽  
pp. 16-17
Author(s):  
David Scharf ◽  
Jacob Wilbrink ◽  
John A. Hunt

A stop-frame animation system has been developed for producing high-resolution, color and stereo motion picture animation sequences. The first of these sequences can be seen in the recently released IMAX 3D movies, “Four Million House Guests” a.k.a. “The Hidden Dimension”. IMAX movies have long been known for their breathtaking special effects that seem incredibly realistic because of the large projection screen (about 7 stories high) which is close to the entire audience, high resolution, and powerful audio effects. IMAX 3D is an extention to the traditional format that allows the audience to see three dimensional special effects with the aid of electronically shuttered viewing glasses. IMAX movies are an ideal medium to demonstrate the high resolution digital images that are possible with the SEM.The goal of the SEM movie project was to produce movie sequences where viewers feels like they are flying smoothly through micro-space past microscopic creatures and objects in three dimensions and in color.


Author(s):  
Qiong Wang

A multimedia teaching device based on synchronous text teaching content display was designed by utilizing multimedia and animation technology. The device can make relevant text appear synchronously while the teaching video is played. It can achieve perfect combination of video and text, reduce learning load and improve learning efficiency. To estimate this new teaching device, we chose the students as the objects of study before and after using the device, and combined QFD theory for quantitative evaluation. Finally, such conclusion was drawn that this teaching device indeed has an ideal teaching effect.


Author(s):  
You-tian Ye

Aiming at design a digital art teaching system and improve its performance, the interactive virtual technology is proposed. The art design major education innovation must abide by the open character and build scientists’ teaching and curricula system and quality judgment criteria and mechanisms. We can exploit digital art major education with creativity, so invigorated digital art design stimulates education develops soundly, orderly and creatively. The system was implemented in 9 levels of the 206 universities. The results indicate that the system will help the combination of science and art, highlight distinctive university management with scientific teaching system and transform students 9 intelligence cultivation into wisdom and creation.


2011 ◽  
Vol 211-212 ◽  
pp. 1172-1175 ◽  
Author(s):  
Jie Fang

Three-dimensional animation is one of the greatest contributions made by computer sciences to the animation industry. The 3D animation has been widely used in movie special effects, commercials, computer games and computer-based education (CBE), and has become a well-known form of art in the world's pop culture. The rapid development of 3D animation also brings about fundamental changes in the materials used in animation production. This paper gives an introduction of the virtual materials in 3D animation, as well as the tools needed and methods of making the materials using 3D animation design software, especially Maya.


2011 ◽  
Vol 94-96 ◽  
pp. 2015-2018
Author(s):  
Zhen Xu ◽  
Xin Zheng Lu ◽  
Ai Zhu Ren ◽  
Xiao Lu

To replicate the scene of bridge collapse realistically, accurately and completely, this paper proposes a scene simulation method of bridge collapse based Finite Element (FE) analysis. On the basis of suitable scene model of bridge, 3D animation of bridge collapse is implemented by the callback of graphics engine Open Scene Graph (OSG) and special effects of bridge collapse are also created by physics engine physX. In addition, terrain and surroundings are added into the scene simulation. The collapse animation proves to be consistent with FE simulation by comparison and the scene simulation is more realistic and complete due to the special effects and the rich scene. This study provides an important reference for analysis of collapse accidents of bridges.


2021 ◽  
Vol 7 (5) ◽  
pp. 4485-4492
Author(s):  
Xin Zhao

Objectives: Multimedia art design has entered into our life and spread rapidly, and even almost all visual related areas have traces of digital art design. Methods: This paper takes multimedia design as the theme, the research of the multimedia art design environment, discusses the general elements of visual design, the original multimedia art design, as well as the factors of multimedia pattern design is the key problem; Results: At the same time the application of category of multimedia design are studied deeply; Conclusion: Finally pointed out facing multimedia pattern design challenges and need to address the issue, to explore the future of multimedia design.


2017 ◽  
Vol 26 (2-3) ◽  
pp. 173-197
Author(s):  
Lynn Spigel

This essay explores the television productions of Ernie Kovacs and Charles and Ray Eames, analyzing their pioneering audio-visual experiments in the American network broadcast system of the mid-century period. It examines how their work with TV graphics, montage, collage, sound, video tricks and special effects relates to Jean Christophe Averty’s work in French TV in the same period. It explores the “experimental spirit” across the Atlantic before the rise of video art per se, demonstrating how all of these early TV artists challenged dominant conceptions of what TV should be in their respective national and industrial contexts. Finally, it calls for more historical research on and theoretical inquiry into the complex relationships between art, design and commercial TV at mid-century.


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