Predicting Game Outcome in Multiplayer Online Battle Arena Games

Author(s):  
Sang-Kwang Lee ◽  
Seung-Jin Hong ◽  
Seong-Il Yang
Keyword(s):  
2021 ◽  
Vol 38 (5) ◽  
pp. 896-907
Author(s):  
Christoph Breuer ◽  
Christopher Rumpf ◽  
Felix Boronczyk

2005 ◽  
Vol 6 (2) ◽  
pp. 251-263 ◽  
Author(s):  
John H. Kerr ◽  
George V. Wilson ◽  
Alison Bowling ◽  
John P. Sheahan
Keyword(s):  

2009 ◽  
Vol 4 (3) ◽  
pp. 394-401 ◽  
Author(s):  
W. Christopher Winter ◽  
William R. Hammond ◽  
Noah H. Green ◽  
Zhiyong Zhang ◽  
Donald L. Bliwise

Purpose:The effect of travel on athletic performance has been investigated in previous studies. The purpose of this study was to investigate this effect on game outcome over 10 Major League Baseball (MLB) seasons.Methods:Using the convention that for every time zone crossed, synchronization requires 1 d, teams were assigned a daily number indicating the number of days away from circadian resynchronization. With these values, wins and losses for all games could be analyzed based on circadian values.Results:19,079 of the 24,121 games (79.1%) were played between teams at an equal circadian time. The remaining 5,042 games consisted of teams playing at different circadian times. The team with the circadian advantage won 2,620 games (52.0%, P = .005), a winning percentage that exceeded chance but was a smaller effect than home field advantage (53.7%, P < .0001). When teams held a 1-h circadian advantage, winning percentage was 51.7% (1,903–1,781). Winning percentage with a 2-h advantage was 51.8% (620–578) but increased to 60.6% (97–63) with a 3-h advantage (3-h advantage > 2-hadvantage = 1-h advantage, P = .036). Direction of advantage showed teams traveling from Western time zones to Eastern time zones were more likely to win (winning percentage = .530) than teams traveling from Eastern time zones to Western time zones (winning percentage = .509) with a winning odds 1.14 (P = .027).Conclusion:These results suggest that in the same way home field advantage influences likelihood of success, so too does the magnitude and direction of circadian advantage. Teams with greater circadian advantage were more likely to win.


Author(s):  
Zongpeng Zhai ◽  
Yongbo Guo ◽  
Yuanchang Li ◽  
Shaoliang Zhang ◽  
Hongyou Liu

The aim of this study was to identify regional differences based on playing position in terms of the technical performances among FIBA Female Continental Basketball Championships by controlling the influence of situational variables including the game outcome, game type, teams and opponent quality. The samples comprised of 9208 performance records from 471 games in the America, Africa, Asia and Europe Championships during 2013–2017 and were collected and analyzed by generalized mixed linear modeling. Our study highlighted that, although positional differences were clear among different continental championships, it is worth noting that African guards, forwards, and centers made more turnovers (TOV) compared with the corresponding positional players from other continental championships. In addition, European guards presented the lowest number of steals (STL) compared with African (ES = 0.28), Asian (ES = 0.21), and American guards (ES = 0.24). The results provide coaches to have a better understanding of game-play styles among FIBA Female Continental Basketball Competitions, which could optimize the development of female basketball and the selection and recruitment of female players at the international level.


2017 ◽  
Vol 31 (4) ◽  
pp. 360-373 ◽  
Author(s):  
Jun Woo Kim ◽  
Marshall Magnusen ◽  
Hyun-Woo Lee

Investigating the existence of mixed emotions within a sport consumer behavior context is the purpose of this study. Two experimental studies with a 4 (game outcome) × 2 (response format) mixed model analysis of covariance were implemented. The authors tested concurrence of two opposite emotions in Study 1 by asking subjects to complete an online continuous measure of happiness/sadness. Subjects reported more mixed emotions while watching a conflicting game outcome, such as a disappointing win and relieving loss, than during a straight game outcome. In Study 2, real-time-based measures of sport consumer emotions appear to have greater validity than recall-based measures of sport consumer emotions. Subjects with real-time-based measures were less likely to report a straight loss as positive and a straight win as negative than those with the retrospective measure. This study provides evidence of mixed emotions; specifically, happiness and sadness can co-occur during sports consumption.


2018 ◽  
Vol 19 (2) ◽  
pp. 140-161 ◽  
Author(s):  
◽  
Benno Torgler ◽  
Sascha L. Schmidt

Abstract Despite its prominence in the economic literature, our knowledge regarding the role of game outcome uncertainty (GOU) in spectator decision-making is fairly limited. Even worse, studies testing the uncertainty of outcome hypothesis (UOH) by exploring TV demand for European football have further intensified the original ambiguity. In this paper, we revisit the role of GOU in spectator decision-making by testing the UOH with regard to two different sporting products: (1) domestic league and (2) knockout tournament games. Analyzing TV demand for almost 1,500 German football games, we find support for the UOH in league, though not in knockout tournament games.


2013 ◽  
Vol 9 (1) ◽  
pp. 25-36 ◽  
Author(s):  
Xinrong Lei ◽  
Brad R. Humphreys

AbstractSports teams have incentives to put more effort into games with an immediate effect on standings compared to games that do not, possibly affecting outcome uncertainty. We develop a measure of game outcome uncertainty, game importance (GI), that captures how each game affects a team’s standing and can be calculated for individual games. Results show that observed variation in GI explains observed variation in attendance, game outcomes, and margin of victory at MLB games over the 1994 through 2010 seasons, suggesting that GI is an influential indicator in fans’ attendance decisions, consistent with the uncertainty of outcome hypothesis.


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