scholarly journals Anticipating Human Intention for Full-Body Motion Prediction in Object Grasping and Placing Tasks

Author(s):  
Philipp Kratzer ◽  
Niteesh Balachandra Midlagajni ◽  
Marc Toussaint ◽  
Jim Mainprice
2019 ◽  
Vol 24 (1) ◽  
pp. 56-66 ◽  
Author(s):  
Dooyoung Kim ◽  
Junghan Kwon ◽  
Seunghyun Han ◽  
Yong-Lae Park ◽  
Sungho Jo
Keyword(s):  

Author(s):  
Simon Biggs

This paper discusses the immersive full body motion tracking installation Dark Matter, developed by the author and completed in early 2016. The paper outlines the conceptual focus of the project, including the use of the metaphor of dark matter to explore questions around interactive systems and assemblage. The primary technical considerations involved in the project are also outlined. ‘Co-reading' is proposed as a framework for a generative ontology, within the context of assemblage theory, deployed within a multimodal multi-agent interactive system.


2019 ◽  
Vol 2019 ◽  
pp. 1-7
Author(s):  
Xiang Liu ◽  
Pei Ru Zhu ◽  
Ye Liu ◽  
Jing Wen Zhao

Capturing the body motion of fish has been gaining considerable attention from scientists of various fields. In this paper, we propose a method which is able to track the full-body motion of multiple fish with frequent interactions. We firstly propose to model the midline subspace of a fish body which gives a compact low-dimensional representation of the complex shape and motion. Then we propose a particle swarm-based optimization framework whose objective function takes into account multiple sources of information. The proposed multicue objective function is able to describe the details of fish appearance and is also effective through mutual occlusions. Excessive experimental results have demonstrated the effectiveness and robustness of the proposed method.


Robotics ◽  
2020 ◽  
Vol 9 (2) ◽  
pp. 33
Author(s):  
Elisa Digo ◽  
Mattia Antonelli ◽  
Valerio Cornagliotto ◽  
Stefano Pastorelli ◽  
Laura Gastaldi

(1) Background: The technologies of Industry 4.0 are increasingly promoting an operation of human motion prediction for improvement of the collaboration between workers and robots. The purposes of this study were to fuse the spatial and inertial data of human upper limbs for typical industrial pick and place movements and to analyze the collected features from the future perspective of collaborative robotic applications and human motion prediction algorithms. (2) Methods: Inertial Measurement Units and a stereophotogrammetric system were adopted to track the upper body motion of 10 healthy young subjects performing pick and place operations at three different heights. From the obtained database, 10 features were selected and used to distinguish among pick and place gestures at different heights. Classification performances were evaluated by estimating confusion matrices and F1-scores. (3) Results: Values on matrices diagonals were definitely greater than those in other positions. Furthermore, F1-scores were very high in most cases. (4) Conclusions: Upper arm longitudinal acceleration and markers coordinates of wrists and elbows could be considered representative features of pick and place gestures at different heights, and they are consequently suitable for the definition of a human motion prediction algorithm to be adopted in effective collaborative robotics industrial applications.


Author(s):  
Ka Keung Lee ◽  
◽  
Yangsheng Xu

In this research, computational intelligence techniques are applied towards the modeling of human sensations in virtual environments. We specifically focus on the following important questions: (1) how to efficiently model the relationship between human sensations and the physical stimuli presented to humans, (2) how to validate the human sensation models, and (3) how to reduce the size of the input data when it gets large and how to select the information which is most important to human sensation modeling. In order to provide an experimental testbed for the implementation of the proposed learning and analysis techniques, a full-body motion virtual reality interface capable of recording human sensations is developed. We propose using cascade neural networks with node-decoupled extended Kalman filter training for modeling human sensation in virtual environments. For the purpose of sensation model validation, we propose using a stochastic similarity measure based on hidden Markov models to calculate the relative similarity between model-generated sensation and actual human sensation. Next, we investigate a number of feature extraction and input selection techniques for reducing the input data size in human sensation modeling. We propose and develop a new input selection method based on independent component analysis, which is capable of reducing the data size and selecting the stimuli information that is most important to the human sensation.


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