scholarly journals AI-Empowered VNF Migration as a Cost-Loss-Effective Solution for Network Resilience

Author(s):  
Amina Lejla Ibrahimpasic ◽  
Bin Han ◽  
Hans D. Schotten
2016 ◽  
Vol 7 (2) ◽  
pp. 131-138
Author(s):  
Ivransa Zuhdi Pane

Data post-processing plays important roles in a wind tunnel test, especially in supporting the validation of the test results and further data analysis related to the design activities of the test objects. One effective solution to carry out the data post-processing in an automated productive manner, and thus eliminate the cumbersome conventional manual way, is building a software which is able to execute calculations and have abilities in presenting and analyzing the data in accordance with the post-processing requirement. Through several prototype development cycles, this work attempts to engineer and realize such software to enhance the overall wind tunnel test activities. Index Terms—software engineering, wind tunnel test, data post-processing, prototype, pseudocode


2010 ◽  
Vol 30 (11) ◽  
pp. 2965-2966 ◽  
Author(s):  
Zhao-xia ZHANG ◽  
Yao-jun LIU
Keyword(s):  

2018 ◽  
Vol 69 (9) ◽  
pp. 2416-2419
Author(s):  
Mihai Branzei ◽  
Mihai Ovidiu Cojocaru ◽  
Leontin Nicolae Druga ◽  
Florica Tudose ◽  
Roxana Trusca

Experimental research aimed to find a solution for replacing components with high toxicity (or generating such components as a result of reactions occurring in the environment at processing temperatures) from the environments used for ferritic nitrocarburising process (FNCP) with non-hazardous components, but extremely active during the process. In the temperature range in which this type of processing is applied (lower than the eutectoid transformation temperature in the Fe-N phase diagram), the most commonly used media are liquid or gaseous; liquid ones contain toxic components (sodium or potassium cyanates/cyanides), and gaseous ones require complex equipments. Packing is extremely rarely used, but in this case pack-mix contain toxic components (15 � 20 wt.% sodium or potassium ferrocyanide). Urea also called carbamide (CO (NH2)2) is the active component in the pack-mixing proposed to be used for FNCP. Carbamide is used in low temperature cyanidation thermochemical heat treatment (liquid FNC), together with sodium or potassium carbonates, resulting in very toxic reaction products (sodium or potassium cyanates). Compared to cyanidation, in the version proposed in the paper, the carbamide does not react with carbonates because they are not found in the composition of the environment but decomposes in the presence or absence of oxygen (by a disproportionation reaction) with the formation of some gas molecules interesting for the process. It has been concluded that the use of carbamide together with two other components, activated charcoal (having a triple role - dispersing, storage, surface saturation) and respectively ammonium chloride as surface reaction activator, is an effective solution for achieving the desired goals by applying this type of thermochemical processing to a wide range of products made of quality steels up to alloy miscellaneous steels.


2008 ◽  
Vol 42 (12) ◽  
pp. 4261-4267 ◽  
Author(s):  
Mark D. Sobsey ◽  
Christine E. Stauber ◽  
Lisa M. Casanova ◽  
Joseph M. Brown ◽  
Mark A. Elliott

2019 ◽  
Vol 11 (7) ◽  
pp. 2103 ◽  
Author(s):  
Ilie Tăucean ◽  
Matei Tămășilă ◽  
Larisa Ivascu ◽  
Șerban Miclea ◽  
Mircea Negruț

Sustainability and leanness are organizational approach concepts for more efficient activities and increased competitiveness. This paper presents a study and an application of the concepts of sustainability and lean, with the purpose to capitalize on the benefits of the two concepts’ tools when used together in an industry and education activity. A literature review was carried out to evaluate qualitatively and empirically the concepts of sustainability, lean, and enterprise games, and the possibility to integrate the first two concepts into a new tool applied into an enterprise game. An online survey was done to identify which tools are used within companies in the region, how and what training methods they used, and what the reported benefits are. The survey results were used to design a new tool integrated in a new enterprise game (SLIM) developed by the authors. The game was tested and validated in educational laboratory with students and actual employees from companies. The game follows the frame of an enterprise game, considering the simulation of enterprise classical functions. The game’s purpose is to improve the activity in successive rounds. A scorecard is used to fill in and compute the key performance indicators (KPIs), and a new indicator is proposed (SLIMx). Applications of the instrument/game include: students’ training in an educational laboratory; lifelong learning; professional training in companies; and professional perfection/reconversion of potential employees and the unemployed. The SLIM game was simulated in a team of 15 players over three rounds, with teachers playing the role of the supervisor. A number of possible improvements have been identified. The next step is testing it in enterprises with various fields of activity. SLIM has proven to be an effective solution to improve organizational efficiency and motivate players to gain new knowledge.


Author(s):  
Jiayuan Dong ◽  
Emily Lawson ◽  
Jack Olsen ◽  
Myounghoon Jeon

Driving agents can provide an effective solution to improve drivers’ trust in and to manage interactions with autonomous vehicles. Research has focused on voice-agents, while few have explored robot-agents or the comparison between the two. The present study tested two variables - voice gender and agent embodiment, using conversational scripts. Twenty participants experienced autonomous driving using the simulator for four agent conditions and filled out subjective questionnaires for their perception of each agent. Results showed that the participants perceived the voice only female agent as more likeable, more comfortable, and more competent than other conditions. Their final preference ranking also favored this agent over the others. Interestingly, eye-tracking data showed that embodied agents did not add more visual distractions than the voice only agents. The results are discussed with the traditional gender stereotype, uncanny valley, and participants’ gender. This study can contribute to the design of in-vehicle agents in the autonomous vehicles and future studies are planned to further identify the underlying mechanisms of user perception on different agents.


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