Social Cohesion: Mitigating Societal Risk in Case Studies of Digital Media in Hurricanes Harvey, Irma, and Maria

Risk Analysis ◽  
2021 ◽  
Author(s):  
Gabriela Gongora‐Svartzman ◽  
Jose E. Ramirez‐Marquez
Author(s):  
Simon Keegan-Phipps ◽  
Lucy Wright

This chapter considers the role of social media (broadly conceived) in the learning experiences of folk musicians in the Anglophone West. The chapter draws on the findings of the Digital Folk project, funded by the Arts and Humanities Research Council (UK), and begins by summarizing and problematizing the nature of learning as a concept in the folk music context. It briefly explicates the instructive, appropriative, and locative impacts of digital media for folk music learning before exploring in detail two case studies of folk-oriented social media: (1) the phenomenon of abc notation as a transmissive media and (2) the Mudcat Café website as an example of the folk-oriented discussion forum. These case studies are shown to exemplify and illuminate the constructs of traditional transmission and vernacularism as significant influences on the social shaping and deployment of folk-related media technologies. The chapter concludes by reflecting on the need to understand the musical learning process as a culturally performative act and to recognize online learning mechanisms as sites for the (re)negotiation of musical, cultural, local, and personal identities.


Author(s):  
Aditya Budi ◽  
Mi Wang ◽  
Tianyuan Wang

In today’s increasingly competitive market, marketing a product or a service is getting tougher than before, especially in the industry domain of interaction digital media (IDM), which produces completely different types of digital goods. Knowing the key differences between them is vital, as it will allow IDM companies to position resources more effectively. Moreover, it will help get more profits from investments. Unfortunately, research done on this topic is still rare and inadequate. This chapter aims to give a comparative analysis between the digital products and services study from the perspective of marketing, in a bid to better understand their differences and similarities. The comparative analysis is divided into different stages according to the new digital goods development process. We use two case studies to support the points of view: WSJ.com and PayPal. Directions for future research are discussed at the end of this chapter.


Scholars and policymakers, struggling to make sense of the ongoing chaos in the Middle East, have focused on the possible causes of the escalation in both inter-state and intra-state conflict. But the Arab Spring has shown the urgent need for new ways to frame difference, both practically and theoretically. For some, a fundamental incompatibility between different ethno-linguistic and religious communities lies at the root of these conflicts; these divisions are thought to impede any form of political resolution or social cohesion. But little work has been done to explore how these tensions manifest themselves in the communities of the Middle East. Sites of Pluralism fills this significant gap, going beyond a narrow focus on 'minorities' to examine the larger canvas of community politics in the Middle East. Through eight case studies from esteemed experts in law, education, history, architecture, anthropology and political science, this multi-disciplinary volume offers a critical view of the Middle East's diverse, pluralistic fabric: how it has evolved throughout history; how it influences current political, economic and social dynamics; and what possibilities it offers for the future.


2020 ◽  
Vol 18 (3) ◽  
pp. 405-413
Author(s):  
Ruth Tsuria

Purpose This paper aims to argue for the importance of considering religious and cultural background as informing participant's access and attitudes towards digital media. Design/methodology/approach The paper takes a socio-cultural theoretical approach. In terms of methodology, it refers to case studies based on discourse analysis of online content. Findings The paper argues that the online discourse in the case studies presented discourages women from using digital media for their own empowerment. Research limitations/implications Some limitation include that this research focuses only on a case study from Judaism. Future research should examine how other religious traditions impact internet access and uses. Originality/value The paper's contribution is in its novel inclusion of religion as an element of the digital divide.


This collection of essays is driven by the proposition that environmental and cultural sustainability are inextricably linked. The authors are unified by the influence of the pioneering work of Jeff Todd Titon in developing broadly ecological approaches to folklore, ethnomusicology, and sustainability. These approaches lead to advocacy and activism. Building on and responding to Titon's work, the authors call for profoundly integrated efforts to better understand sustainability as a challenge that encompasses all living beings and ecological systems, including human cultural systems. While many of the chapters address musicking and ecomusicology, others focus on filmmaking, folklore, digital media, philosophy, and photography. Organized into five parts, Part 1 establishes a theoretical foundation and suggests methods for approaching the daunting issues of sustainability, resilience, and adaptive management. Part 2 offers five case studies interpreting widely divergent ways that humans are grappling with ecological and environmental challenges by engaging in expressive culture. Part 3 illustrates the role of media in sustainable cultural practices. Part 4 asks how human vocal expression may be central to human self-realization and cultural survival with case studies ranging from the digital transmission of Torah chanting traditions to Russian laments. Part 5 embraces Titon's highly influential work establishing and promoting applied ethnomusicology, and speaks directly to the themes of advocacy and activism.


2020 ◽  
Vol 10 (1) ◽  
pp. 88-107
Author(s):  
Ivan Valchanov

The consumption of media content via mobile devices is growing fast and surpasses the typical until recently access to digital media via computer. This makes mobile devices the main technology used by the audience for receiving media content. The following text examines the tendencies and new practices for media narrative creation, meant to be used entirely via mobile devices. The research was conducted in two phases – analysis of the current situation regarding the use of mobile devices for accessing news content in Bulgarian and around the world; and case studies, describing new types of narrative that emerged because of the audience needs and the specifics of using smart devices for news.


CLARA ◽  
2021 ◽  
Vol 8 ◽  
Author(s):  
Hallie Meredith ◽  
Sarah Barnett

Conceptual readymades – a contemporary artist’s use of a classical work selected as a key point of reference taken out of time – have developed in recent years as part of contemporary art’s appropriation of Greco-Roman statuary. This investigation argues that a contemporary artist’s use of the classical does not represent ‘copies’ but cultural readymades. Contemporary digital and sculptural work foregrounding the classical sheds light on the parallel phenomenon whereby Roman re-interpretations of Greek sculpture may have been equivalent to contemporary classicism. Contemporary case studies featuring digital media, generative art, and sculpture are approached both from the perspective of what they can reveal about contemporary art’s use of the classical and what contemporary art’s use of classical sculpture can suggest about Roman reinterpretations as cultural readymades. Remade as part of contemporary art, classical sculpture is uniquely positioned as an accessible point of reference with which to comment on our own time by concurrently reframing the past.


Author(s):  
Katie MacEntee ◽  
Casey Burkholder ◽  
Joshua Schwab-Cartas

Digital media offer new platforms for engagement and dissemination for public scholarship. Cellphilm method (cellphone + film production) is a participatory visual methodology that builds on the increasing ubiquity of cellphones and other mobile technology across the globe, and the uptake of cellphone video-making as a form of socially engaged visual practice. In this chapter the authors trace the development of cellphilm method in research. They present case studies of cellphilm research in Hong Kong, Mexico, and South Africa in order to provide concrete examples of cellphilm research in practice and nuance the methodological implications of integrating cellphones and visual media production into public scholarship. The chapter concludes by offering directions for future research on cellphilms as a public scholarship method and providing a critical perspective on the integration of cellphones in research for public scholarship.


Author(s):  
Maureen Thomas ◽  
Marianne Selsjord ◽  
Robert Zimmer

Web 2.0 offers exciting possibilities and challenges for extending the museum visit, engaging new visitors and attracting distant audiences. However, the digital media technologies that enable distributed, shared and user/novice-generated audiovisual content can be deployed by experts in other fruitful ways to augment and rejuvenate actual visits to interpretation centres. Going beyond the e-guide, integrated audiovisual media can offer original new visions of ancient cultures, bring intangible as well as physical heritage to the museum, and make exploring it a lively and vivid contemporary experience. Developing and exhibiting original digital art to make the museum visit more dynamic requires new ways of researching, funding, supporting and curating exhibitions. This chapter contextualizes and reviews two recent European case-studies which aim to enhance the museum visit, noting how they were funded and developed, commenting on these approaches and reviewing how improved infrastructures might support attractive, revitalising, dynamic vision in the future


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