Research and application of interactive teaching music intelligent system based on artificial intelligence

2021 ◽  
Author(s):  
Xiao Chen
Author(s):  
M. G. Koliada ◽  
T. I. Bugayova

The article discusses the history of the development of the problem of using artificial intelligence systems in education and pedagogic. Two directions of its development are shown: “Computational Pedagogic” and “Educational Data Mining”, in which poorly studied aspects of the internal mechanisms of functioning of artificial intelligence systems in this field of activity are revealed. The main task is a problem of interface of a kernel of the system with blocks of pedagogical and thematic databases, as well as with the blocks of pedagogical diagnostics of a student and a teacher. The role of the pedagogical diagnosis as evident reflection of the complex influence of factors and reasons is shown. It provides the intelligent system with operative and reliable information on how various reasons intertwine in the interaction, which of them are dangerous at present, where recession of characteristics of efficiency is planned. All components of the teaching and educational system are subject to diagnosis; without it, it is impossible to own any pedagogical situation optimum. The means in obtaining information about students, as well as the “mechanisms” of work of intelligent systems based on innovative ideas of advanced pedagogical experience in diagnostics of the professionalism of a teacher, are considered. Ways of realization of skill of the teacher on the basis of the ideas developed by the American scientists are shown. Among them, the approaches of researchers D. Rajonz and U. Bronfenbrenner who put at the forefront the teacher’s attitude towards students, their views, intellectual and emotional characteristics are allocated. An assessment of the teacher’s work according to N. Flanders’s system, in the form of the so-called “The Interaction Analysis”, through the mechanism of fixing such elements as: the verbal behavior of the teacher, events at the lesson and their sequence is also proposed. A system for assessing the professionalism of a teacher according to B. O. Smith and M. O. Meux is examined — through the study of the logic of teaching, using logical operations at the lesson. Samples of forms of external communication of the intellectual system with the learning environment are given. It is indicated that the conclusion of the found productive solutions can have the most acceptable and comfortable form both for students and for the teacher in the form of three approaches. The first shows that artificial intelligence in this area can be represented in the form of robotized being in the shape of a person; the second indicates that it is enough to confine oneself only to specially organized input-output systems for targeted transmission of effective methodological recommendations and instructions to both students and teachers; the third demonstrates that life will force one to come up with completely new hybrid forms of interaction between both sides in the form of interactive educational environments, to some extent resembling the educational spaces of virtual reality.


2013 ◽  
Vol 15 (4) ◽  
pp. 1474-1490 ◽  
Author(s):  
Ata Allah Nadiri ◽  
Elham Fijani ◽  
Frank T.-C. Tsai ◽  
Asghar Asghari Moghaddam

The study introduces a supervised committee machine with artificial intelligence (SCMAI) method to predict fluoride in ground water of Maku, Iran. Ground water is the main source of drinking water for the area. Management of fluoride anomaly needs better prediction of fluoride concentration. However, the complex hydrogeological characteristics cause difficulties to accurately predict fluoride concentration in basaltic formation, non-basaltic formation, and mixing zone. SCMAI predicts fluoride by a nonlinear combination of individual AI models through an artificial intelligent system. Factor analysis is used to identify effective fluoride-correlated hydrochemical parameters as input to AI models. Four AI models, Sugeno fuzzy logic, Mamdani fuzzy logic, artificial neural network (ANN), and neuro-fuzzy are employed to predict fluoride concentration. The results show that all of these models have similar fitting to the fluoride data in the Maku area, and do not predict well for samples in the mixing zone. The SCMAI employs an ANN model to re-predict the fluoride concentration based on the four AI model predictions. The result shows improvement to the CMAI method, a committee machine with the linear combination of AI model predictions. The results also show significant fitting improvement to individual AI models, especially for fluoride prediction in the mixing zone.


2008 ◽  
Vol 144 ◽  
pp. 232-237
Author(s):  
Durmus Karayel ◽  
Sinan Serdar Ozkan ◽  
Fahri Vatansever

In this study, an intelligent system model that can evaluate experimental material properties and safety factors is developed. The model contains Artificial Intelligence Technologies such as Artificial Neural Network (ANN) and Fuzzy Logic. It consists of sub modules into interaction. Also, the model can obtain more precision values than interpolation techniques used to classical design. The study contributes to define safety factors, design criterions and safety stress according to a new approach based on information technologies. So, this study can be seen as one of the sub modules of Intelligence Multi Agent System and it can be integrated with Multi Agent System Model for design. Also, it can be used for classical design studies so that results can be quickly obtained. It is expected that this approach will be widely used by designers.


2021 ◽  
pp. 11-14
Author(s):  

An intelligent system for predicting the fatigue strength of metals in a wide temperature range is developed using a specially trained neural network. The system makes it possible to predict the number of load cycles of a part to failure, as well as the start of formation and growth rate of fatigue cracks for different test conditions, including at low temperatures. Keywords: neural network, prediction of loading cycles, low temperatures, fatigue strength. [email protected]


Author(s):  
Amal Kilani ◽  
Ahmed Ben Hamida ◽  
Habib Hamam

In this chapter, the authors present a profound literature review of artificial intelligence (AI). After defining it, they briefly cover its history and enumerate its principal fields of application. They name, for example, information system, commerce, image processing, human-computer interaction, data compression, robotics, route planning, etc. Moreover, the test that defines an artificially intelligent system, called the Turing test, is also defined and detailed. Afterwards, the authors describe some AI tools such as fuzzy logic, genetic algorithms, and swarm intelligence. Special attention will be given to neural networks and fuzzy logic. The authors also present the future research directions and ethics.


2020 ◽  
pp. 1652-1666
Author(s):  
Paolo Sernani ◽  
Andrea Claudi ◽  
Aldo Franco Dragoni

World population is shifting towards older ages: according to recent estimates there will be 1.5 billion people over 65 years old in 2050. Local governments, international institutions, care organizations and industry are fostering the research community to find solutions to face the unprecedented challenges raised by population ageing. A combination of Artificial Intelligence and NetMedicine could be ideal to face these challenges: they provide the means to develop an intelligent system and simultaneously to distribute it over a network, allowing the communication over the internet, if needed. Hence, the authors present a Multi-Agent Architecture for Ambient Assisted Living (AAL): it is the model for a system to manage a distributed sensor network composed by ambient and biometric sensors. The system should analyse data and pro-actively decide to trigger alarms if anomalies are detected. The authors tested the architecture implementing a prototypical Multi-Agent System (MAS), based on Belief-Desire-Intention (BDI) paradigm: the Virtual Carer.


2020 ◽  
Vol 12 (9) ◽  
pp. 3573 ◽  
Author(s):  
Diego Robles ◽  
Christian G. Quintero M.

Education, videogames, and intelligent systems are all relevant topics for researchers. Determining means of improving academic performance using a range of techniques and tools is an important challenge. However, while there are currently websites and multimedia resources that help students to improve their knowledge on specific topics, these lack in not having intelligent agents that can evaluate students and recommend materials to suit the difficulty that a user is having in a given subject. In this sense, this paper aims at developing an intelligent system that allows interactive teaching in basic education using videogames. In particular, high school students’ skills in basic mathematical operations with fractions were used for testing experimentally the approach. An intelligent system was developed using computational techniques such as fuzzy logic and case-based reasoning to evaluate user performance and recommend additional study material according to the specific challenges from the given educational game. The use of the games was supported by ICT (information and communication technologies) tools on a web platform. Such a developed platform was tested by 206 high school students, who played 5400 games in total. The students showed an improvement of around 14% in the topics covered. The results indicate that the implementation jointly of videogames and intelligent systems allows users to improve their performance in the given topics.


Author(s):  
Paolo Sernani ◽  
Andrea Claudi ◽  
Aldo Franco Dragoni

World population is shifting towards older ages: according to recent estimates there will be 1.5 billion people over 65 years old in 2050. Local governments, international institutions, care organizations and industry are fostering the research community to find solutions to face the unprecedented challenges raised by population ageing. A combination of Artificial Intelligence and NetMedicine could be ideal to face these challenges: they provide the means to develop an intelligent system and simultaneously to distribute it over a network, allowing the communication over the internet, if needed. Hence, the authors present a Multi-Agent Architecture for Ambient Assisted Living (AAL): it is the model for a system to manage a distributed sensor network composed by ambient and biometric sensors. The system should analyse data and pro-actively decide to trigger alarms if anomalies are detected. The authors tested the architecture implementing a prototypical Multi-Agent System (MAS), based on Belief-Desire-Intention (BDI) paradigm: the Virtual Carer.


2010 ◽  
Vol 2010 ◽  
pp. 1-8 ◽  
Author(s):  
Troy D. Kelley ◽  
Lyle N. Long

Generalized intelligence is much more difficult than originally anticipated when Artificial Intelligence (AI) was first introduced in the early 1960s. Deep Blue, the chess playing supercomputer, was developed to defeat the top rated human chess player and successfully did so by defeating Gary Kasporov in 1997. However, Deep Blue only played chess; it did not play checkers, or any other games. Other examples of AI programs which learned and played games were successful at specific tasks, but generalizing the learned behavior to other domains was not attempted. So the question remains: Why is generalized intelligence so difficult? If complex tasks require a significant amount of development, time and task generalization is not easily accomplished, then a significant amount of effort is going to be required to develop an intelligent system. This approach will require a system of systems approach that uses many AI techniques: neural networks, fuzzy logic, and cognitive architectures.


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