DESIGN OF ASSISTIVE WHEELCHAIR SYSTEM DIRECTLY STEERED BY HUMAN THOUGHTS

2013 ◽  
Vol 23 (03) ◽  
pp. 1350013 ◽  
Author(s):  
JUNHUA LI ◽  
JIANYI LIANG ◽  
QIBIN ZHAO ◽  
JIE LI ◽  
KAN HONG ◽  
...  

Integration of brain–computer interface (BCI) technique and assistive device is one of chief and promising applications of BCI system. With BCI technique, people with disabilities do not have to communicate with external environment through traditional and natural pathways like peripheral nerves and muscles, and could achieve it only by their brain activities. In this paper, we designed an electroencephalogram (EEG)-based wheelchair which can be steered by users' own thoughts without any other involvements. We evaluated the feasibility of BCI-based wheelchair in terms of accuracies and real-world testing. The results demonstrate that our BCI wheelchair is of good performance not only in accuracy, but also in practical running testing in a real environment. This fact implies that people can steer wheelchair only by their thoughts, and may have a potential perspective in daily application for disabled people.

Sensors ◽  
2021 ◽  
Vol 21 (5) ◽  
pp. 1613
Author(s):  
Man Li ◽  
Feng Li ◽  
Jiahui Pan ◽  
Dengyong Zhang ◽  
Suna Zhao ◽  
...  

In addition to helping develop products that aid the disabled, brain–computer interface (BCI) technology can also become a modality of entertainment for all people. However, most BCI games cannot be widely promoted due to the poor control performance or because they easily cause fatigue. In this paper, we propose a P300 brain–computer-interface game (MindGomoku) to explore a feasible and natural way to play games by using electroencephalogram (EEG) signals in a practical environment. The novelty of this research is reflected in integrating the characteristics of game rules and the BCI system when designing BCI games and paradigms. Moreover, a simplified Bayesian convolutional neural network (SBCNN) algorithm is introduced to achieve high accuracy on limited training samples. To prove the reliability of the proposed algorithm and system control, 10 subjects were selected to participate in two online control experiments. The experimental results showed that all subjects successfully completed the game control with an average accuracy of 90.7% and played the MindGomoku an average of more than 11 min. These findings fully demonstrate the stability and effectiveness of the proposed system. This BCI system not only provides a form of entertainment for users, particularly the disabled, but also provides more possibilities for games.


Author(s):  
Wei-Yen Hsu

In this chapter, a practical artifact removal Brain-Computer Interface (BCI) system for single-trial Electroencephalogram (EEG) data is proposed for applications in neuroprosthetics. Independent Component Analysis (ICA) combined with the use of a correlation coefficient is proposed to remove the EOG artifacts automatically, which can further improve classification accuracy. The features are then extracted from wavelet transform data by means of the proposed modified fractal dimension. Finally, Support Vector Machine (SVM) is used for the classification. When compared with the results obtained without using the EOG signal elimination, the proposed BCI system achieves promising results that will be effectively applied in neuroprosthetics.


2021 ◽  
Vol 2078 (1) ◽  
pp. 012044
Author(s):  
Lingzhi Chen ◽  
Wei Deng ◽  
Chunjin Ji

Abstract Pattern Recognition is the most important part of the brain computer interface (BCI) system. More and more profound learning methods were applied in BCI to increase the overall quality of pattern recognition accuracy, especially in the BCI based on Electroencephalogram (EEG) signal. Convolutional Neural Networks (CNN) holds great promises, which has been extensively employed for feature classification in BCI. This paper will review the application of the CNN method in BCI based on various EEG signals.


2018 ◽  
Vol 7 (4) ◽  
pp. 2095 ◽  
Author(s):  
Tarmizi Ahmad Izzuddin ◽  
Norlaili Mat Safri ◽  
Fauzal Naim Zohedi ◽  
Mohamad Afzan Othman ◽  
Muhammad Shaufil Adha Shawkany Hazim

Over the recent years, there has been a huge interest towards Electroencephalogram (EEG) based brain computer interface (BCI) system. BCI system enables the extraction of meaningful information directly from the human brain via suitable signal processing and machine learning method and thus, many researches have applied this technology towards rehabilitation and assistive robotics. Such application is important towards improving the lives of people with motor diseases such as Amytrophic Lateral Scelorosis (ALS) disease or people with quadriplegia/tetraplegia. This paper introduces features extraction method based on the Fast Fourier Transform (FFT) with logarithmic bin-ning for rapid classification using Support Vector Machine (SVM) algorithm, with an application towards a BCI system with a shared con-trol scheme. In general, subjects wearing a single channel EEG electrode located at F8 (10-20 international standards) were required to syn-chronously imagine a star rotating and mind relaxation at specific time and direction. The imagination of a star would trigger a mobile robot suggesting that there exists a target object at certain direction. Based on the proposed algorithm, we showed that our algorithm can distin-guish between mind relaxation and mental star rotation with up to 80% accuracy from the single channel EEG signals.  


2007 ◽  
Vol 2007 ◽  
pp. 1-8 ◽  
Author(s):  
Robert Leeb ◽  
Doron Friedman ◽  
Gernot R. Müller-Putz ◽  
Reinhold Scherer ◽  
Mel Slater ◽  
...  

The aim of the present study was to demonstrate for the first time that brain waves can be used by a tetraplegic to control movements of his wheelchair in virtual reality (VR). In this case study, the spinal cord injured (SCI) subject was able to generate bursts of beta oscillations in the electroencephalogram (EEG) by imagination of movements of his paralyzed feet. These beta oscillations were used for a self-paced (asynchronous) brain-computer interface (BCI) control based on a single bipolar EEG recording. The subject was placed inside a virtual street populated with avatars. The task was to “go” from avatar to avatar towards the end of the street, but to stop at each avatar and talk to them. In average, the participant was able to successfully perform this asynchronous experiment with a performance of 90%, single runs up to 100%.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Mingwei Zhang ◽  
Yao Hou ◽  
Rongnian Tang ◽  
Youjun Li

In motor imagery brain computer interface system, the spatial covariance matrices of EEG signals which carried important discriminative information have been well used to improve the decoding performance of motor imagery. However, the covariance matrices often suffer from the problem of high dimensionality, which leads to a high computational cost and overfitting. These problems directly limit the application ability and work efficiency of the BCI system. To improve these problems and enhance the performance of the BCI system, in this study, we propose a novel semisupervised locality-preserving graph embedding model to learn a low-dimensional embedding. This approach enables a low-dimensional embedding to capture more discriminant information for classification by efficiently incorporating information from testing and training data into a Riemannian graph. Furthermore, we obtain an efficient classification algorithm using an extreme learning machine (ELM) classifier developed on the tangent space of a learned embedding. Experimental results show that our proposed approach achieves higher classification performance than benchmark methods on various datasets, including the BCI Competition IIa dataset and in-house BCI datasets.


Sensors ◽  
2020 ◽  
Vol 20 (4) ◽  
pp. 988
Author(s):  
Ho-Seung Cha ◽  
Chang-Hee Han ◽  
Chang-Hwan Im

With the recent development of low-cost wearable electroencephalogram (EEG) recording systems, passive brain–computer interface (pBCI) applications are being actively studied for a variety of application areas, such as education, entertainment, and healthcare. Various EEG features have been employed for the implementation of pBCI applications; however, it is frequently reported that some individuals have difficulty fully enjoying the pBCI applications because the dynamic ranges of their EEG features (i.e., its amplitude variability over time) were too small to be used in the practical applications. Conducting preliminary experiments to search for the individualized EEG features associated with different mental states can partly circumvent this issue; however, these time-consuming experiments were not necessary for the majority of users whose dynamic ranges of EEG features are large enough to be used for pBCI applications. In this study, we tried to predict an individual user’s dynamic ranges of the EEG features that are most widely employed for pBCI applications from resting-state EEG (RS-EEG), with the ultimate goal of identifying individuals who might need additional calibration to become suitable for the pBCI applications. We employed a machine learning-based regression model to predict the dynamic ranges of three widely used EEG features known to be associated with the brain states of valence, relaxation, and concentration. Our results showed that the dynamic ranges of EEG features could be predicted with normalized root mean squared errors of 0.2323, 0.1820, and 0.1562, respectively, demonstrating the possibility of predicting the dynamic ranges of the EEG features for pBCI applications using short resting EEG data.


Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-11
Author(s):  
Dalin Yang ◽  
Trung-Hau Nguyen ◽  
Wan-Young Chung

Brain-computer interface (BCI) technology represents a fast-growing field of research and applications for disabled and healthy people, which is a direct communication pathway to translate the neural information into an active command. Owing to the complicated headset structure, low accuracies, extended training periods, and nonstationary noises, BCI still has many challenges that should be dealt with for further facilitation of BCI technology use in daily life. In this study, a simplified synchronized hybrid BCI system is proposed for multiple command control by the electroencephalograph (EEG) signals in the motor cortex. This system can detect the single motor imagery (MI) task, single steady-state visually evoked potential (SSVEP) task, and hybrid MI + SSVEP tasks simultaneously (total ten mental tasks) via 2 EEG channels with high accuracy. The fast independent component analysis algorithm is employed to hybrid signals for obtaining clear EEG signals resulting from denoising. Feature extraction is performed by the wavelet transform, which is extracted by the features in the frequency and time domains. Furthermore, a four-layer convolutional neural network (CNN) is used as a classifier to distinguish different mental tasks. Finally, the hybrid MI + SSVEP system with a simple structure achieves a high accuracy of 95.56%. Additionally, the single MI-based and the SSVEP-based BCI system obtain the classification accuracy of 90.16% and 93.21%, respectively. Experimental results indicate that the synchronized hybrid BCI system could achieve multiple command control with a simple structure. In comparison with the single MI-based and the SSVEP-based BCI system, the hybrid MI + SSVEP BCI system shows a stable performance and higher efficiency. The proposed investigation provides a new method for the multiple command control by a hybrid BCI system. Also, the proposed BCI system offers the possibility of friendly utilization for disabled people because of its reliability, ease of use, and simplified headset structure.


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