Dynamic partner selection in Cloud Federation for ensuring the quality of service for cloud consumers

Author(s):  
Manoj V. Thomas ◽  
K. Chandrasekaran

Cloud Computing has become the popular paradigm for accessing the various scalable and on-demand computing services over the internet. Nowadays, individual Cloud Service Providers (CSPs) offering specialized services to the customers collaborate to form the Cloud Federation, in order to reap the real benefits of Cloud Computing. By collaboration, the member CSPs of the federation achieve better resource utilization and Quality of Service (QoS), thereby increasing their business prospects. When a CSP runs out of resources in the Cloud Federation, in order to offload the customer requests for resources to other CSP(s), identifying a suitable partner is a challenging task due to the lack of global coordination among them. In this paper, we propose the design and implementation of an efficient partner selection mechanism in the Cloud Federation, using the Analytic Hierarchy Process (AHP) and the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) methods, and also considering the trust values of various CSPs in the federation. The AHP method is used to calculate the weights of the QoS parameters used in the TOPSIS method which is used to rank the various CSPs in the Cloud Federation according to the user requirements. Simulation results show the effectiveness of this approach in order to efficiently select the trustworthy partners in large scale federations to ensure the required QoS to the cloud consumers.

T-Comm ◽  
2020 ◽  
Vol 14 (12) ◽  
pp. 72-79
Author(s):  
Aleksandr O. Volkov ◽  

For cloud service providers, one of the most relevant tasks is to maintain the required quality of service (QoS) at an acceptable level for customers. This condition complicates the work of providers, since now they need to not only manage their resources, but also provide the expected level of QoS for customers. All these factors require an accurate and well-adapted mechanism for analyzing the performance of the service provided. For the reasons stated above, the development of a model and algorithms for estimation the required resource is an urgent task that plays a significant role in cloud systems performance evaluation. In cloud systems, there is a serious variance in the requirements for the provided resource, as well as there is a need to quickly process incoming requests and maintain the proper level of quality of service – all of these factors cause difficulties for cloud providers. The proposed analytical model for processing requests for a cloud computing system in the Processor Sharing (PS) service mode allows us to solve emerging problems. In this work, the flow of service requests is described by the Poisson model, which is a special case of the Engset model. The proposed model and the results of its analysis can be used to evaluate the main characteristics of the performance of cloud systems.


Author(s):  
Narander Kumar ◽  
Surendra Kumar

Background: Cloud Computing can utilize processing and efficient resources on a metered premise. This feature is a significant research problem, like giving great Quality-of-Services (QoS) to the cloud clients. Objective: Quality of Services confirmation with minimum utilization of resource and their time/costs, cloud service providers ought to receive self-versatile of the resource provisioning at each level. Currently, various guidelines, as well as model-based methodologies, have been intended to the management of resources aspects in the cloud computing services. Method: In this Research article, manage resource allocations dependent optimization Salp Swarm Algorithm (SSA) areused to merge various numbers of VMs on lessening Data Centers to SLA as well as required Quality-of-Service (QoS) with most extreme data centers use. Result: We compared with the various approaches like the First fit (FF), greedy crow search (GCS), and hybrid crow search with the response time and resource utilization. Conclusion: The proposed mechanism is simulated on Cloudsim Simulator, the simulation results show less migration time that improves the QoS as well minimize the energy consumssion in a cloud computing and IoT environment.


2020 ◽  
Vol 8 (6) ◽  
pp. 1412-1416

One of the advanced rising technology is Cloud computing. The storage of information could be a massive complication for bushed this world. the simplest associated quickest storage and retrieval of information is an economical answer for Cloud computing. The main issue in cloud computing is security. Present study developed model which helps the new user in comparing the different services provided by different Cloud Service Providers. It works on quality of service (QoS), which plays the vital role in the selection of best CSP. Before this study, many tools were developed, but they did not focus on Quality of Service (QoS). This model assists cloud customer in assessing cloud providers trustworthiness based on predefined trust attributes such as business factors, Quality of Services attributes and the 11 security control domains defined by the CSA. In this study, a mechanism is designed through which integrity of Third Party Auditor is checked with the help of access control. Security is the main concern for the development of the proposed system.


Author(s):  
Olexander Melnikov ◽  
◽  
Konstantin Petrov ◽  
Igor Kobzev ◽  
Viktor Kosenko ◽  
...  

The article considers the development and implementation of cloud services in the work of government agencies. The classification of the choice of cloud service providers is offered, which can serve as a basis for decision making. The basics of cloud computing technology are analyzed. The COVID-19 pandemic has identified the benefits of cloud services in remote work Government agencies at all levels need to move to cloud infrastructure. Analyze the prospects of cloud computing in Ukraine as the basis of e-governance in development. This is necessary for the rapid provision of quality services, flexible, large-scale and economical technological base. The transfer of electronic information interaction in the cloud makes it possible to attract a wide range of users with relatively low material costs. Automation of processes and their transfer to the cloud environment make it possible to speed up the process of providing services, as well as provide citizens with minimal time to obtain certain information. The article also lists the risks that exist in the transition to cloud services and the shortcomings that may arise in the process of using them.


2015 ◽  
pp. 749-781
Author(s):  
João Barreto ◽  
Pierangelo Di Sanzo ◽  
Roberto Palmieri ◽  
Paolo Romano

By shifting data and computation away from local servers towards very large scale, world-wide spread data centers, Cloud Computing promises very compelling benefits for both cloud consumers and cloud service providers: freeing corporations from large IT capital investments via usage-based pricing schemes, drastically lowering barriers to entry and capital costs; leveraging the economies of scale for both services providers and users of the cloud; facilitating deployment of services; attaining unprecedented scalability levels. However, the promise of infinite scalability catalyzing much of the recent hype about Cloud Computing is still menaced by one major pitfall: the lack of programming paradigms and abstractions capable of bringing the power of parallel programming into the hands of ordinary programmers. This chapter describes Cloud-TM, a self-optimizing middleware platform aimed at simplifying the development and administration of applications deployed on large scale Cloud Computing infrastructures.


Author(s):  
Jayashree K ◽  
Babu R ◽  
Chithambaramani R

The Internet of Things (IoT) architecture has gained an increased amount of attention from academia as well as the industry sector as a significant methodology for the development of innovative applications and systems. Currently, the merging of this architecture with that of Cloud computing has been largely motivated by the need for various applications and infrastructures in IoT. In addition to this, the Cloud ascends as an eminent solution that would help solve various challenges that are faced by the IoT standard when varied physical devices. There are an excessive number of Cloud service providers the web along with many other services. Thus, it becomes critical to choose the provider who can be efficient, consistent, and suitable, and who can deliver the best Quality of Service (QoS). Thus, this chapter discusses QoS for cloud computing and IoT.


Author(s):  
Osvaldo Adilson De Carvalho Junior ◽  
Sarita Mazzini Bruschi ◽  
Regina Helena Carlucci Santana ◽  
Marcos José Santana

The aim of this paper is to propose and evaluate GreenMACC (Green Metascheduler Architecture to Provide QoS in Cloud Computing), an extension of the MACC architecture (Metascheduler Architecture to provide QoS in Cloud Computing) which uses greenIT techniques to provide Quality of Service. The paper provides an evaluation of the performance of the policies in the four stages of scheduling focused on energy consumption and average response time. The results presented confirm the consistency of the proposal as it controls energy consumption and the quality of services requested by different users of a large-scale private cloud.


Author(s):  
Ebin Deni Raj ◽  
L. D. Dhinesh Babu

Cloud computing is the most utilized and evolving technology in the past few years and has taken computing to a whole new level such that even common man is receiving the benefits. The end user in cloud computing always prefers a cloud service provider which is efficient, reliable and best quality of service at the lowest possible price. A cloud based gaming system relieves the player from the burden of possessing high end processing and graphic units. The storage of games hosted in clouds using the latest technologies in cloud has been discussed in detail. The Quality of service of games hosted in cloud is the main focus of this chapter and we have proposed a mathematical model for the same. The various factors in dealing with the quality of service on cloud based games have been analyzed in detail. The quality of experience of cloud based games and its relation with quality of service has been derived. This chapter focuses on the various storage techniques, quality of experience factors and correlates the same with QoS in cloud based games.


2009 ◽  
Vol 19 (03) ◽  
pp. 435-449 ◽  
Author(s):  
CHRISTINE MORIN ◽  
YVON JÉGOU ◽  
JÉRÔME GALLARD ◽  
PIERRE RITEAU

The emerging cloud computing model has recently gained a lot of interest both from commercial companies and from the research community. XtreemOS is a distributed operating system for large-scale wide-area dynamic infrastructures spanning multiple administrative domains. XtreemOS, which is based on the Linux operating system, has been designed as a Grid operating system providing native support for virtual organizations. In this paper, we discuss the positioning of XtreemOS technologies with regard to cloud computing. More specifically, we investigate a scenario where XtreemOS could help users take full advantage of clouds in a global environment including their own resources and cloud resources. We also discuss how the XtreemOS system could be used by cloud service providers to manage their underlying infrastructure. This study shows that the XtreemOS distributed operating system is a highly relevant technology in the new era of cloud computing where future clouds seamlessly span multiple bare hardware providers and where customers extend their IT infrastructure by provisioning resources from different cloud service providers.


2019 ◽  
Vol 8 (3) ◽  
pp. 1457-1462

Cloud computing technology has gained the attention of researchers in recent years. Almost every application is using cloud computing in one way or another. Virtualization allows running many virtual machines on a single physical computer by sharing its resources. Users can store their data on datacenter and run their applications from anywhere using the internet and pay as per service level agreement documents accordingly. It leads to an increase in demand for cloud services and may decrease the quality of service. This paper presents a priority-based selection of virtual machines by cloud service provider. The virtual machines in the cloud datacenter are configured as Amazon EC2 and algorithm is simulated in cloud-sim simulator. The results justify that proposed priority-based virtual machine algorithm shortens the makespan, by 11.43 % and 5.81 %, average waiting time by 28.80 % and 24.50%, and cost of using the virtual machine by 21.24% and 11.54% as compared to FCFS and ACO respectively, hence improving quality of service.


Sign in / Sign up

Export Citation Format

Share Document