User interface designs to support the social transfer of web search expertise

Author(s):  
Neema Moraveji
Author(s):  
Patrick Baudisch ◽  
Desney Tan ◽  
Drew Steedly ◽  
Eric Rudolph ◽  
Matt Uyttendaele ◽  
...  

2011 ◽  
Vol 211 (3-4) ◽  
pp. 415-422 ◽  
Author(s):  
Nadia Milanese ◽  
Cristina Iani ◽  
Natalie Sebanz ◽  
Sandro Rubichi

Social interactions with robots and agents have become increasingly popular as a way for humans to interact. To be able to provide these social interactions, the embodiment in particular social embodiment for the social agents are considered to be an important factor. In this paper, we introduce an experiment to measure the impor- tance of modelling of social embodiment in social agents. For which we decided to use Tamagotchi architecture in two different configurations as a virtual agent (Graphical user interface) and a physical robot (NAO robot). We then surveyed on interactions with these two different embodiment configurations using a questionnaire and a short interview. Which we then discussed in our results section, showing how modelling of social embodiment in social agents plays an important role in social interactions between humans androbots.


2020 ◽  
Vol 4 (3) ◽  
pp. 103
Author(s):  
Siti Vika Ngainul Fitri ◽  
Oktalia Juwita ◽  
Tio Dharmawan

Banyuwangi Regency has a new innovation called " Lahir Procot Pulang Bawa Akta " which in this innovation is realized in the form of an Online Deed Website. Every information technology has an interface that can be a link between the user and the technology itself. Interface formation is influenced by needs, and information technology has different interface designs according to the needs of its users. The User Interface has the aim of making it easier for users to operate information technology that can make users feel comfortable using the application or technology. Heuristic Evaluation is one of the Usability evaluation methods that can be used to determine the extent to which a system is used by users to achieve certain goals with effectiveness, efficiency and satisfaction. This research is a research that is focused on the use of Heuristic Evaluation based on user interface design aspects of application usability through observation, interviews and questionnaires to users.


2009 ◽  
Vol 28 (1) ◽  
pp. 31
Author(s):  
Debra S. Ketchell ◽  
Ryan Max Steinberg ◽  
Charles Yates ◽  
Heidi A. Heilemann

<span>This paper describes one approach to creating a search application that unlocks heterogeneous content stores and incorporates integrative functionality of Web search engines. LaneConnex is a search interface that identifies journals, books, databases, calculators, bioinformatics tools, help information, and search hits from more than three hundred full-text heterogeneous clinical and bioresearch sources. The user interface is a simple query box. Results are ranked by relevance with options for filtering by content type or expanding to the next most likely set. The system is built using component-oriented programming design. The underlying architecture is built on Apache Cocoon, Java Servlets, XML/XSLT, SQL, and JavaScript. The system has proven reliable in production, reduced user time spent finding information on the site, and maximized the institutional investment in licensed resources.</span>


1988 ◽  
Vol 32 (5) ◽  
pp. 362-366 ◽  
Author(s):  
Dwight P. Miller

Rapid interface prototyping (RIP) involves the simulation of potential user-interface designs for demonstrating and evaluating design concepts and iteratively modifying the interface designs without the burden of labor-intensive code generation and modification. In the past few years, many interface designers have had to use expensive equipment to help them perform RIP. Well, thanks to Bill Atkinson and the folks at Apple Computer Inc., you can purchase HyperCard® 1 software for your Macintosh® 2 for $49 and use it right out of the box for many of your RIP projects, without need of additional hardware (just add a cup of creativity). A special feature of HyperCard® allows the designer to create software-controlled buttons which, along with the graphics capabilities and the layering properties, permit the dynamic simulation of virtually any control panel that can be operated by discrete user inputs. Changes to the prototype can be made very rapidly (almost instantly) by an experienced HyperCard® user, making it possible to modify an existing prototype “on-line” in a design meeting. This paper will describe this serendipitous application of HyperCard®, its potential as an equipment-interface design tool, and describe how it was used to simulate the user interface for a weapons field tester, designed at Sandia.


Author(s):  
Hélder Fanha Martins ◽  
Maria João Ferro

This article discusses the question of interaction in corporate e-learning. I will define the three kinds of interaction in Moore’s model, explain the value of interactivity in learning, evaluate the benefits and limitations of using interactions, discuss the differences and similarities among learning through computers, learning from computers and learning with computers. Interaction takes on distinctive meanings in different contexts. Interaction is found in computer games, e-commerce sites, user-interface designs, online media, and education. Users have experienced interactions that set their expectations and definitions. The different experiences create challenges for instructional design experts because they muddy the definition and establish expectations regarding interactions that may not have direct transference to interactive online learning.


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