scholarly journals A Model of the Deviation between the Intended and the Actual Experiences with Interactive Installations

Author(s):  
Dingyi Wei ◽  
Ava Fatah gen. Schieck ◽  
Nicolai Marquardt
i-com ◽  
2019 ◽  
Vol 18 (1) ◽  
pp. 41-53
Author(s):  
Moritz Skowronski ◽  
Daniel Klinkhammer ◽  
Harald Reiterer

Abstract Contemporary exhibitions are increasingly staged using extensive and often interactive media. To create such exhibitions, exhibition design companies employ professionals from a wide range of different disciplines. The support of interdisciplinary exhibition designers in the design process is one goal of research in Human-Computer Interaction. This includes the deployment of Do-It-Yourself (DIY) Tools that enable professionals from all disciplines involved to design and create interactive media themselves. In this paper, we will present Argus Vision, a DIY Tool, which allows exhibition designers the use of camera-tracking to rapidly prototype and develop immersive exhibitions and interactive installations. We successfully used Argus Vision in two real-world case studies both in the prototyping and in the deployment of two installations in exhibitions. Additionally, we conducted expert interviews with exhibition designers, investigating the tool’s usefulness for them.


Leonardo ◽  
2012 ◽  
Vol 45 (4) ◽  
pp. 358-365 ◽  
Author(s):  
Anthony Rowe

This paper documents explorations into an alternative platform for immersive and affective expression within spatial mixed reality installation experiences. It discusses and analyzes experiments that use an advanced LED cube to create immersive, interactive installations and environments where visitors and visuals share a common physical space. As a visual medium, the LED cube has very specific properties and affordances, and optimizing the potential for such systems to create meaningful experiences presents many interlinked challenges. Two artworks exploring these possibilities are discussed. Both have been exhibited internationally in a variety of settings. Together with this paper, the works shed some light on the design considerations and experiential possibilities afforded by LED cubes and arrays. They also suggest that LED grids have potential as an emerging medium for immersive volumetric visualizations that occupy physical space.


Leonardo ◽  
1999 ◽  
Vol 32 (3) ◽  
pp. 165-173 ◽  
Author(s):  
Christa Sommerer ◽  
Laurent Mignonneau

The authors design computer installations that integrate artificial life and real life by means of human-computer interaction. While exploring real-time interaction and evolutionary image processes, visitors to their interactive installations become essential parts of the systems by transferring the individual behaviors, emotions and personalities to the works' image processing. Images in these installations are not static, pre-fixed or predictable, but “living systems” themselves, representing minute changes in the viewers' interactions with the installations' evolutionary image processes.


Leonardo ◽  
2010 ◽  
Vol 43 (5) ◽  
pp. 480-481
Author(s):  
Dimitris Charitos ◽  
Veroniki Korakidou ◽  
Michael Meimaris

e-MobiLArt was a project tailored around the process of collaboratively creating interactive installations. This paper presents an introductory overview of the most important activities of the e-MobiLArt project from the perspective of its organizers and briefly discusses the collaborative process that took place among participants, curatorial advisors and organizers.


Author(s):  
Emily Hornum

This paper investigates through a series of immersive and interactive installations how traditional notions of family archives have altered due to new media.  Notions regarding the affect this might have on the performance of memory are central to this investigation. My creative praxis is situated within a practice-led research methodological paradigm. As this paper will discuss, practice-led research centralises interdisciplinary practices, fosters a holistic and experimental art-making process and is informed by theoretical frameworks and subjectivity. Photographs, videos and personal belongings are sourced from own family’s archives. Consequently, my research approach positions me as artist, subject and researcher working within a framework that encourages subjectivity and reflexivity. This paper will explore the importance for transitional dialogues in practice-led research between theory and artistic practices, processes and products.


2021 ◽  
Vol 7 (1) ◽  
Author(s):  
Heidi Tikka

New media artists working on interactive installations often rely on different monitoring techniques, such as variable sensors in the design and the production of responsive environments and objects. In this short commentary, I will inquire into my installation Mother, Child (2011/2000) to address a new media art practice as productive alignment of agencies at the interface. The term body-sensor co-performance is used to foreground both the performative nature and the fundamental integrity of the technology and the body in interactive art. I will suggest that the setting of threshold values for different measuring operations can be understood as the boundary-making process, through which the installation feeds off the embodied liveliness of its audiences for its responsive actions. Drawing on Karen Barad’s work, these thresholds can be thematized as agential cuts. A number of specific examples in using sensors for interactivity are then addressed in order to inquire into the ways in which the questions of ethics and aesthetics entangle in creative and collaborative labors for Mother, Child.


Leonardo ◽  
2021 ◽  
Vol 54 (1) ◽  
pp. 53-62
Author(s):  
Alexandra Dementieva ◽  
Zandrine Chiri

This article presents artistic research based on existing knowledge about interspecific communication and hypothesis about the spread of interplanetary civilizations. It is expressed as an imagined communication flow between a human earthling scientist and a Kquaanian–human hybrid who is an artist by earthly occupation. While these two species’ sensoria are too different to allow discussion, this consideration supports the poetic approach to interspecies understanding, through immersive interactive installations and a willingness to share thoughts and feelings, in answering questions about the world and our place in it. The organs, molecules and protein expression of tardigrades provide a point of departure.


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