scholarly journals A Novel Ship-Ship Distance Model in Restricted Channel via Gaussian-TRR Identification

2021 ◽  
Vol 2021 ◽  
pp. 1-19
Author(s):  
Jie Zhang ◽  
Yingjun Zhang

Very large ships are crucial cargo ships that are relatively difficult to manoeuvre, and ship-ship distance is a vital manoeuvring parameter in restricted channel. To ensure ship safety and improve scheduling efficiency, this study established a ship-ship distance model in restricted channel by ship manoeuvring motion simulation, collision detection, and identification modelling. Firstly, the ship manoeuvring model calculated the forces and moments of ship-ship interaction and ship-bank interaction. Then, the collision detection was applied to calculate the intersection area of ship collision. Secondly, the discrete numerical simulation approach was employed with varying speed and distance, and the intersection area was counted. Finally, the 3D Gaussian models of encountering and overtaking were identified by the trust-region-reflective (TRR) algorithm, and ship-ship distance and prohibited zone were proposed. The results show that the minimum ship-ship distance for encountering and overtaking is 1.50 and 2.4 ship beam, respectively, which is consistent with Japan’s standard. The numerical results revealed that the prohibited zone is an elliptical shape. The ship-ship distance and prohibited zone serve as ship safety domain for collision avoidance during harbor approaching.

2010 ◽  
Vol 44-47 ◽  
pp. 1229-1233
Author(s):  
Qing Hua Cao

with computer graphics technology continually improved, visual simulation system development of sports simulators has become the hotspot. The structure and work principle of 6-DOF tank virtual driving simulator are presented, motion simulation of driven equipment are done by developed based on advanced simulation software(MultiGen Creator and OpenGVS SDK), which is combined with the Object-Oriented method. Dynamics model of simulate system is established , object model is disposed and collision detection is briefly analyzed. The immersion of this visual simulation has been confirmed experimentally.


2009 ◽  
Vol 57 (8) ◽  
pp. 786-795 ◽  
Author(s):  
Martin Friedmann ◽  
Karen Petersen ◽  
Oskar von Stryk

Author(s):  
Woojin Park ◽  
Don B. Chaffin ◽  
Bernard J. Martin

Simulating human motions in the virtual CAD world is important in the computerized ergonomic design of products and workplaces. The present study introduces a novel, memory-based approach for simulating realistic human motions and presents a motion modification algorithm. in this novel approach, realistic human motions are simulated by modifying existing motion samples stored in a motion database. The proposed motion modification algorithm was found to be able to simulate human motions accurately. The memory-based motion simulation approach has advantages over existing simulation models as it can simulate qualitatively different types of motions on a single platform, predict motions of different styles, and continually learn new motions.


2006 ◽  
Author(s):  
Gilles Monnier ◽  
Frédéric Renard ◽  
Adrien Chameroy ◽  
Xuguang Wang ◽  
Jules Trasbot

2021 ◽  
Author(s):  
xin shi ◽  
Li Tian

Abstract Exact location calculation between each part of a parallel groove clamp when connecting a power line with a jumper is addressed in this paper. The relative location between a concave clamp and convex power line cannot be measured directly in live-line manipulation. We propose a concave arc surface collision detection method embedded in motion simulation. The relative location between irregular concave parts in the manipulation process can be obtained. The method is found to be computationally less expensive than convex partitioning collision detection techniques. This research provides a foundation for further study on robot hand manipulation with irregular assembly.


Author(s):  
Nikolay Bratovanov

The paper is dedicated to the implementation of a tool for motion simulation, layout analysis, and collision detection of substrate handling robots in the form of an add-in for SolidWorks. The main goal is developing a system that allows the direct usage of standard SolidWorks robot 3D models for simulation, offline programming, analysis, and optimization of automated cells, applicable in the field of semiconductor device manufacturing. The resultant system allows the simultaneous execution of de-sign, simulation, and evaluation activities, based on a single software platform, thus increasing productivity, saving time, and reducing costs. The proposed add-in concept contributes to achieving a much more integrated appearance and behavior of the tool, enhancing its functionality, and eliminating issues associated with reliability and security.


1983 ◽  
Vol 7 (3-4) ◽  
pp. 285-293 ◽  
Author(s):  
Tetsuya Uchiki ◽  
Toshiaki Ohashi ◽  
Mario Tokoro

Robotica ◽  
2014 ◽  
Vol 33 (9) ◽  
pp. 1886-1898 ◽  
Author(s):  
Fotios Dimeas ◽  
L. D. Avendaño-Valencia ◽  
Nikos Aspragathos

SUMMARYIn this paper, two methods are proposed and implemented for collision detection between the robot and a human based on fuzzy identification and time series modelling. Both methods include a collision detection system for each joint of the robot that is trained to approximate the external torque. In addition, the proposed methods are able to detect the occurrence of a collision, the link that collided and to some extent the magnitude of the collision without using the explicit model of the robot. Since the speed of the detection is of critical importance for mitigating the danger, attention is paid to recognise a collision as soon as possible. Experimental results conducted with a KUKALWR manipulator using two joints in planar motion, verify the validity on both methods.


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