scholarly journals A Corpus-Based and Complex Computing Digital Media System for 3D Animation

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Weihua Zhang ◽  
Sang-Bing Tsai

In this paper, we design a corpus-based 3D animation digital media system to improve the accuracy of 3D animation generation and realize crossplatform animation display. The corpus module extracts high-precision data through web crawling, web cleaning, Chinese word separation, and text classification steps; the character animation generation module uses the semantic description method to expand the frame information description of the extracted data, calculates the object spatial 3D coordinates, and uses the built-in animation execution script to generate 3D character animation; the improved digital media player module uses the improved digital media player to realize crossplatform display of 3D character animations using the improved digital media player. By constructing multidimensional character relationships and combining multiple visualization methods, the complex and multifaceted social relationship network is made available to users in an intuitive and more acceptable and understandable mode. Through a large number of user surveys, it is proved that the visual analysis method combining real social and virtual social proposed in this paper provides a more adequate and reliable basis for friend recommendation and social network analysis; the combination of multiple character relationships with geographical information and the use of visualization to describe multidimensional historical character relationships provides a new research perspective for the research and exploration of humanistic neighborhoods. The experimental results prove that the designed system can effectively read known contents and extract keywords and generate 3D animation based on keyword features, with a high accuracy rate, fast response time, small frame loss rate, and crossplatform display animation advantages.

2018 ◽  
Vol 3 (2) ◽  
pp. 215-222
Author(s):  
Mohd Khairulnizam Ramlie ◽  
◽  
Hanafi Mohd Tahir ◽  
Ahmad Sofiyuddin Mohd Shuib ◽  
◽  
...  

3D animation and modelling has been known as one of the main subjects in the field of Arts and Design in Malaysia. This subject is applicable to all fields in the Faculty of Art and Design, including courses offered at the Universiti Teknologi MARA. As we all know, this 3D subject requires students to have great visual skills. In order to produce an attractive design, students need to have good memory, cognitive, and perceptual skills. However, problems arise when final year students of graphic design and digital media departments are found to be incompetent in that aspect. Thus, this study aims to investigate the problems and identify the most suitable time to apply so that the problems can be solved when students are in their final year of study. Keywords: 3D Image, Education, Multimedia, Cognitive skills


2019 ◽  
Vol 2 ◽  
pp. 1-6
Author(s):  
Wenjuan Lu ◽  
Aiguo Liu ◽  
Chengcheng Zhang

<p><strong>Abstract.</strong> With the development of geographic information technology, the way to get geographical information is constantly, and the data of space-time is exploding, and more and more scholars have started to develop a field of data processing and space and time analysis. In this, the traditional data visualization technology is high in popularity and simple and easy to understand, through simple pie chart and histogram, which can reveal and analyze the characteristics of the data itself, but still cannot combine with the map better to display the hidden time and space information to exert its application value. How to fully explore the spatiotemporal information contained in massive data and accurately explore the spatial distribution and variation rules of geographical things and phenomena is a key research problem at present. Based on this, this paper designed and constructed a universal thematic data visual analysis system that supports the full functions of data warehousing, data management, data analysis and data visualization. In this paper, Weifang city is taken as the research area, starting from the aspects of rainfall interpolation analysis and population comprehensive analysis of Weifang, etc., the author realizes the fast and efficient display under the big data set, and fully displays the characteristics of spatial and temporal data through the visualization effect of thematic data. At the same time, Cassandra distributed database is adopted in this research, which can also store, manage and analyze big data. To a certain extent, it reduces the pressure of front-end map drawing, and has good query analysis efficiency and fast processing ability.</p>


Politics ◽  
2021 ◽  
pp. 026339572110414
Author(s):  
Maxim Alyukov

Authoritarian regimes attempt to control the circulation of political information. Scholars have identified many mechanisms through which actors can use broadcast and digital media to challenge or sustain authoritarian rule. However, while contemporary media environments are characterised by the integration of older and newer forms of communication, little is known about how authoritarian regimes use different media simultaneously to shape citizens’ perceptions. In order to address this issue, this study relies on focus groups and investigates Russian TV viewers’ cross-media repertoires and their reception of the Russia-Ukraine conflict. It argues that some citizens evaluate state-aligned television narratives as more credible when they are reinforced by similar narratives in digital media. Citizens’ reactions to this synchronisation are predicated on their type of media use. For not very active news consumers, the reliance on digital media can verify the regime’s narratives in television news. Others can escape the synchronisation effect by actively searching online for additional information or not using digital media for news. These findings show how authoritarian regimes can utilise the advantages of hybrid media systems to shape citizens’ perceptions and specify the conditions under which citizens can escape the effects of the regime’s simultaneous use of different media.


Author(s):  
Olu Jenzen ◽  
Itir Erhart ◽  
Hande Eslen-Ziya ◽  
Umut Korkut ◽  
Aidan McGarry

This article explores how Twitter has emerged as a signifier of contemporary protest. Using the concept of ‘social media imaginaries’, a derivative of the broader field of ‘media imaginaries’, our analysis seeks to offer new insights into activists’ relation to and conceptualisation of social media and how it shapes their digital media practices. Extending the concept of media imaginaries to include analysis of protestors’ use of aesthetics, it aims to unpick how a particular ‘social media imaginary’ is constructed and informs their collective identity. Using the Gezi Park protest of 2013 as a case study, it illustrates how social media became a symbolic part of the protest movement by providing the visualised possibility of imagining the movement. In previous research, the main emphasis has been given to the functionality of social media as a means of information sharing and a tool for protest organisation. This article seeks to redress this by directing our attention to the role of visual communication in online protest expressions and thus also illustrates the role of visual analysis in social movement studies.


Journalism ◽  
2017 ◽  
Vol 21 (11) ◽  
pp. 1630-1654
Author(s):  
Zrinjka Peruško ◽  
Antonija Čuvalo ◽  
Dina Vozab

Journalism is known to be culturally specific in historical terms, while cross-country studies have demonstrated differences in journalistic milieus in different political regimes. This article applies a multilevel, cross-national comparative research design to explore the patterns and sources of influence that act on the professional practices of European journalists as well as the ways they differ across different media systems. The research is more broadly framed within the mediatization approach, and it aims to explore the relationship between increased media logic and journalistic practices within specific digital mediascapes. This study also identifies the ways in which journalistic practices are influenced by both the macro level of the structural framework of the media system and the mezzo level of media organization. The institutional framework defines the digital media system/mediascape in terms of four dimensions: contemporary multimedia markets, globalization processes, cultural industry, and institutional inclusiveness. The data concerning the influences on journalism are drawn from surveys conducted in 28 Western, Central, and Eastern European countries as part of the 2012–2015 Worlds of Journalism Study. A cluster analysis produced four digital media systems. Furthermore, hierarchical multiple regression confirmed the predominant influence of structural levels on the perceptions of the influences on journalism – the mezzo organizational level and macro level of the digital media system additionally explained the variance of the contextual influences on journalistic practices beyond individual differences. Variations in the different influences are shown between media system clusters. Moreover, the study introduces new questions regarding the mediatization of journalism and the mediatized condition.


2018 ◽  
Vol 11 (2) ◽  
pp. 151-165
Author(s):  
Zrinjka Peruško ◽  
Dina Vozab

This article explores patterns of mediatized participation of European citizens and the way they differ across different media systems, in a multilevel, cross-national comparative research design. Mediatized participation is operationalized as audience practices on the Internet. The media system is conceptualized through the theoretical model of digital mediascapes, which applied to 22 European Union countries produced three clusters/media systems. The audience data are from representative online surveys in 8 eastern and western European countries N = 9532 collected by the authors and their research partners. Factor and cluster analyses were performed showing types and patterns of mediatized participation. Hierarchical multiple regression analysis and ANOVA were performed to relate the individual level variables to the macro-level clusters of digital media systems. The article shows audiences in the more mediatized, Western cluster are more engaged in participatory practices in comparison to audiences in the Eastern/Southern cluster of European countries which show more extensive information consumption practices.


2019 ◽  
Vol 5 (2) ◽  
pp. 205630511985670 ◽  
Author(s):  
Ico Maly

Digital media play an important role in the contemporary rise in visibility of New Right and far-right activist groups online, offline, and in the mainstream media. This visibility has boosted their online and offline mobilization power. Through a live digital ethnographic analysis of the rise of Schild & Vrienden, a recent Flemish far-right activist movement, I will argue that we should understand their online and offline activism as part of a “metapolitical battle” exploiting the affordances of digital media in a hybrid media system. Schild & Vrienden, just like most contemporary New Right movements, draws ideological and strategic inspiration from “ La Nouvelle Droite,” the French far-right school of thought. Following their lead, these activists focus first and foremost on the circulation and the normalization of ideas: the discursive or metapolitical battle for hegemony. Digital media like Facebook, Twitter, Instagram, and YouTube prove to be ideal platforms for that metapolitical battle enabling them to gain considerable discursive power in a hybrid media system. This article argues that the distribution of New Right content on these platforms presupposes digital literacy and algorithmic activism. “Algorithmic activists” are defined as activists who use (theoretical or practical) knowledge about the relative weight certain signals have within the proceduralized choices the algorithms of the media platforms make as proxies of human judgment, to reach their (meta)political goals. In this sense, “algorithmic activism” contributes to spreading their message by interacting with the post to trigger the algorithms of the medium, so that they boost the popularity rankings.


2013 ◽  
Vol 4 (2) ◽  
Author(s):  
André Wendler

"Die gegenwärtige digitale visuelle Kultur hat die Filmwissenschaft in den letzten Jahren mit einer Reihe tiefgreifender Fragen konfrontiert. Das sind Fragen nach einer neuen Ontologie bewegter Bilder, dem Zuschnitt des globalen Mediensystems oder der Genealogie digitaler Medien. Der Beitrag schlägt vor, einige der in diesen Debatten aufgeworfenen Fragen mit Hilfe der Akteur-Netzwerk-Theorie (ANT) zu lösen. </br></br>In recent years, digital visual culture has confronted film studies with a series of profound questions. These concern a new ontology of moving images, the design of the global media system or the genealogy of digital media. This paper suggests to solve some of these issues by means of the actor-network theory. "


Author(s):  
Gabriele Schabacher

"Obwohl Medien nur in bzw. als Infrastrukturen greifbar sind, geraten diese erst neuerdings in den Fokus medienwissenschaftlichen Interesses. Dabei bieten die Science and Technology Studies (STS), insbesondere die Akteur-Netzwerk-Theorie (ANT), produktive Ansätze, um die mediale Dimension des Infrastrukturellen zu erschließen. Im Durchgang durch die Infrastruktur-Theoriegeschichte werden drei Hinsichten entfaltet, die für den Zusammenhang von Medien und Infrastruktur aufschlussreich sind: die Frage der In/Visiblität von Infrastrukturen, Probleme von Standardisierung und Metrologie sowie die spezifische Prozessualität von Infrastrukturen. </br></br>In recent years, digital visual culture has confronted film studies with a series of profound questions. These concern a new ontology of moving images, the design of the global media system or the genealogy of digital media. This paper suggests to solve some of these issues by means of the actor-network theory. "


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