Exploring creativity and innovation in broadcasting

2019 ◽  
pp. 001872671988800 ◽  
Author(s):  
Stewart R Clegg ◽  
Stephen Burdon

We consider the emergence of design innovations in process, emerging around the form of polyarchy. This is done by using a case study of innovation conducted by a production organization’s project that was embedded in and hosted by a bureaucratic public institution, the Australian Broadcasting Corporation (ABC). The research reported here was part of a larger project comparing the BBC and ABC’s use of different modes of organization. It focused mainly on the organization designed to deliver a six-part television series, The Code. The innovative process of Scribe, the organization in question, in producing the story is a good example of idea work being instituted in a polyarchic design process. Scribe represents a new organizational design characterized by a polyarchic structure, which is soft and decentralized, with strict and relatively insuperable social and symbolic boundaries. This results in a project-based organization to coordinate collective innovation that is curated by making the writer also the creative director or showrunner. The research contributes further to exploring organizational idea work, through prioritizing creativity and innovation by an explicit positioning of a product and collaborative generative idea work.

Imaji ◽  
2018 ◽  
Vol 15 (2) ◽  
Author(s):  
Mega Lestari Silalahi

Penelitian ini merupakan formula alternatif baru pengembangan kreativitas dalam penciptaan karya tari yang menjadi penopang bagi pengayaan ilmu dan pengalaman pada proses mencipta karya tari. Metode yang digunakan adalah pendekatan kualitatif, penelitian tindakan (Action Research) melalui metode Laboratorium Tari, dalam mengembangkan dan menghasilkan produk karya tari berdasarkan proses kreatifitas. Laboratorium Tari adalah program dan proses pencarian dan penemuan hasil kebaruan tari, berupa bentuk pelatihan dengan pengembangan skill, proses kreatif dan inovatif, serta eksekusi temuan dengan hasil pementasan karya dalam bentuk karya tari baru maupun pembaharuan dari karya sebelumnya yang telah dirancang oleh peneliti dengan model eksperimen yang dilakukan atau diciptakan oleh koreografer dan penari Duta Santarina.Kata kunci: laboratorium tari, kreatifitas dan inovasi DEVELOPMENT OF CREATIVITY AND INOVATION TO CREATE DANCE WITH DANCE LABORATORY METHOD(CASE STUDY: YAYASAN SENI DUTA SANTARINA BATAM)AbstractThis research is a new alternative formulation to develop creativity in dance creation which plays as the foundation of the process. The method is qualitative approach, Action Research through Dance Laboratory method, in developing and producing the dance work based on creativity process. Dance Laboratory is a program and process of finding novelty of the dancing, in the form of training with skill development, creative and innovative process, and execution as a result of staging works in the form of new dance works and renewal of previous works which have been designed by researchers with experimental model performed or created by choreographer and dancer Duta Santarina.Keywords: dance laboratory, creativity and innovation


Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2013 ◽  
Vol 1 (1) ◽  
pp. 158-178
Author(s):  
Urcun John Tanik

Cyberphysical system design automation utilizing knowledge based engineering techniques with globally networked knowledge bases can tremendously improve the design process for emerging systems. Our goal is to develop a comprehensive architectural framework to improve the design process for cyberphysical systems (CPS) and implement a case study with Axiomatic Design Solutions Inc. to develop next generation toolsets utilizing knowledge-based engineering (KBE) systems adapted to multiple domains in the field of CPS design automation. The Cyberphysical System Design Automation Framework (CPSDAF) will be based on advances in CPS design theory based on current research and knowledge collected from global sources automatically via Semantic Web Services. A case study utilizing STEM students is discussed.


Author(s):  
Konstantin Aal ◽  
Anne Weibert ◽  
Kai Schubert ◽  
Mary-Ann Sprenger ◽  
Thomas Von Rekowski

The case study presented in this chapter discusses the design and implementation of an online platform, “come_NET,” in the context of intercultural computer clubs in Germany. This tool was built in close cooperation with the children and adult computer club participants. It was designed to foster the sharing of ideas and experiences across distances, support collaboration, and make skills and expertise accessible to others in the local neighborhood contexts. In particular, the participatory-design process involving the children in the computer clubs fostered a profound understanding of the platform structure and functionalities. The study results show how younger children in particular were able to benefit, as the closed nature of the platform enabled them to gather experience as users of social media, but in a safe and controlled environment.


2014 ◽  
Vol 33 (3) ◽  
pp. 45 ◽  
Author(s):  
David Ward ◽  
James Hahn ◽  
Lori Mestre

<p>This article presents a case study exploring the use of a student Coding Camp as a bottom-up mobile design process to generate library mobile apps. A code camp sources student programmer talent and ideas for designing software services and features.  This case study reviews process, outcomes, and next steps in mobile web app coding camps. It concludes by offering implications for services design beyond the local camp presented in this study. By understanding how patrons expect to integrate library services and resources into their use of mobile devices, librarians can better design the user experience for this environment.</p>


Energies ◽  
2021 ◽  
Vol 14 (14) ◽  
pp. 4082
Author(s):  
Luis Arribas ◽  
Natalia Bitenc ◽  
Andreo Benech

During the last decades, there has been great interest in the research community with respect to PV-Wind systems but figures show that, in practice, only PV-Diesel Power Systems (PVDPS) are being implemented. There are some barriers for the inclusion of wind generation in hybrid microgrids and some of them are economic barriers while others are technical barriers. This paper is focused on some of the identified technical barriers and presents a methodology to facilitate the inclusion of wind generation system in the design process in an affordable manner. An example of the application of this methodology and its results is shown through a case study. The case study is an existing PVDPS where there is an interest to incorporate wind generation in order to cope with a foreseen increase in the demand.


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