scholarly journals Body Orientation Affects the Perceived Size of Objects

Perception ◽  
2021 ◽  
pp. 030100662110656
Author(s):  
John J.-J. Kim ◽  
Meaghan E. McManus ◽  
Laurence R. Harris

Here, we investigate how body orientation relative to gravity affects the perceived size of visual targets. When in virtual reality, participants judged the size of a visual target projected at simulated distances of between 2 and 10 m and compared it to a physical reference length held in their hands while they were standing or lying prone or supine. Participants needed to make the visual size of the target 5.4% larger when supine and 10.1% larger when prone, compared to when they were in an upright position to perceive that it matched the physical reference length. Needing to make the target larger when lying compared to when standing suggests some not mutually exclusive possibilities. It may be that while tilted participants perceived the targets as smaller than when they were upright. It may be that participants perceived the targets as being closer while tilted compared to when upright. It may also be that participants perceived the physical reference length as longer while tilted. Misperceiving objects as larger and/or closer when lying may provide a survival benefit while in such a vulnerable position.

2007 ◽  
Vol 97 (2) ◽  
pp. 1068-1077 ◽  
Author(s):  
Nikolaos Smyrnis ◽  
Asimakis Mantas ◽  
Ioannis Evdokimidis

In previous studies we observed a pattern of systematic directional errors when humans pointed to memorized visual target locations in two-dimensional (2-D) space. This directional error was also observed in the initial direction of slow movements toward visual targets or movements to kinesthetically defined targets in 2-D space. In this study we used a perceptual experiment where subjects decide whether an arrow points in the direction of a visual target in 2-D space and observed a systematic distortion in direction discrimination known as the “oblique effect.” More specifically, direction discrimination was better for cardinal directions than for oblique. We then used an equivalent measure of direction discrimination in a task where subjects pointed to memorized visual target locations and showed the presence of a motor oblique effect. We finally modeled the oblique effect in the perceptual and motor task using a quadratic function. The model successfully predicted the observed direction discrimination differences in both tasks and, furthermore, the parameter of the model that was related to the shape of the function was not different between the motor and the perceptual tasks. We conclude that a similarly distorted representation of target direction is present for memorized pointing movements and perceptual direction discrimination.


Author(s):  
Rolf Ulrich ◽  
Laura Prislan ◽  
Jeff Miller

Abstract The Eriksen flanker task is a traditional conflict paradigm for studying the influence of task-irrelevant information on the processing of task-relevant information. In this task, participants are asked to respond to a visual target item (e.g., a letter) that is flanked by task-irrelevant items (e.g., also letters). Responses are typically faster and more accurate when the task-irrelevant information is response-congruent with the visual target than when it is incongruent. Several researchers have attributed the starting point of this flanker effect to poor selective filtering at a perceptual level (e.g., spotlight models), which subsequently produces response competition at post-perceptual stages. The present study examined whether a flanker-like effect could also be established within a bimodal analog of the flanker task with auditory irrelevant letters and visual target letters, which must be processed along different processing routes. The results of two experiments revealed that a flanker-like effect is also present with bimodal stimuli. In contrast to the unimodal flanker task, however, the effect only emerged when flankers and targets shared the same letter name, but not when they were different letters mapped onto the same response. We conclude that the auditory flankers can influence the time needed to recognize visual targets but do not directly activate their associated responses.


2001 ◽  
Vol 86 (2) ◽  
pp. 676-691 ◽  
Author(s):  
Jay A. Edelman ◽  
Michael E. Goldberg

Neurons in the intermediate layers of the superior colliculus respond to visual targets and/or discharge immediately before and during saccades. These visual and motor responses have generally been considered independent, with the visual response dependent on the nature of the stimulus, and the saccade-related activity related to the attributes of the saccade, but not to how the saccade was elicited. In these experiments we asked whether saccade-related discharge in the superior colliculus depended on whether the saccade was directed to a visual target. We recorded extracellular activity of neurons in the intermediate layers of the superior colliculus of three rhesus monkeys during saccades in tasks in which we varied the presence or absence of a visual target and the temporal delays between the appearance and disappearance of a target and saccade initiation. Across our sample of neurons ( n = 64), discharge was highest when a saccade was made to a still-present visual target, regardless of whether the target had recently appeared or had been present for several hundred milliseconds. Discharge was intermediate when the target had recently disappeared and lowest when the target had never appeared during that trial. These results are consistent with the hypothesis that saccade-related discharge decreases as the time between the target disappearance and saccade initiation increases. Saccade velocity was also higher for saccades to visual targets, and correlated on a trial-by-trial basis with perisaccadic discharge for many neurons. However, discharge of many neurons was dependent on task but independent of saccade velocity, and across our sample of neurons, saccade velocity was higher for saccades made immediately after target appearance than would be predicted by discharge level. A tighter relationship was found between saccade precision and perisaccadic discharge. These findings suggest that just as the purpose of the saccadic system in primates is to drive the fovea to a visual target, presaccadic motor activity in the superior colliculus is most intense when such a target is actually present. This enhanced activity may, itself, contribute to the enhanced performance of the saccade system when the saccade is made to a real visual target.


2009 ◽  
Vol 21 (12) ◽  
pp. 2384-2397 ◽  
Author(s):  
Valerio Santangelo ◽  
Marta Olivetti Belardinelli ◽  
Charles Spence ◽  
Emiliano Macaluso

In everyday life, the allocation of spatial attention typically entails the interplay between voluntary (endogenous) and stimulus-driven (exogenous) attention. Furthermore, stimuli in different sensory modalities can jointly influence the direction of spatial attention, due to the existence of cross-sensory links in attentional control. Using fMRI, we examined the physiological basis of these interactions. We induced exogenous shifts of auditory spatial attention while participants engaged in an endogenous visuospatial cueing task. Participants discriminated visual targets in the left or right hemifield. A central visual cue preceded the visual targets, predicting the target location on 75% of the trials (endogenous visual attention). In the interval between the endogenous cue and the visual target, task-irrelevant nonpredictive auditory stimuli were briefly presented either in the left or right hemifield (exogenous auditory attention). Consistent with previous unisensory visual studies, activation of the ventral fronto-parietal attentional network was observed when the visual targets were presented at the uncued side (endogenous invalid trials, requiring visuospatial reorienting), as compared with validly cued targets. Critically, we found that the side of the task-irrelevant auditory stimulus modulated these activations, reducing spatial reorienting effects when the auditory stimulus was presented on the same side as the upcoming (invalid) visual target. These results demonstrate that multisensory mechanisms of attentional control can integrate endogenous and exogenous spatial information, jointly determining attentional orienting toward the most relevant spatial location.


2016 ◽  
Author(s):  
Timothy K. Leonard ◽  
Kari L. Hoffman

We measured hippocampal sharp-wave ripples during goal-directed visual exploration in macaques. Exploratory sharp-wave ripples were more frequent on familiar trials, in the second half of search, and near the visual target (i.e., the goal location). These spatial and temporal properties may help SWRs coordinate hippocampal and extra-hippocampal firing sequences that guide actions based on past experiences.


2007 ◽  
Vol 98 (1) ◽  
pp. 537-541 ◽  
Author(s):  
Eliana M. Klier ◽  
Dora E. Angelaki ◽  
Bernhard J. M. Hess

As we move our bodies in space, we often undergo head and body rotations about different axes—yaw, pitch, and roll. The order in which we rotate about these axes is an important factor in determining the final position of our bodies in space because rotations, unlike translations, do not commute. Does our brain keep track of the noncommutativity of rotations when computing changes in head and body orientation and then use this information when planning subsequent motor commands? We used a visuospatial updating task to investigate whether saccades to remembered visual targets are accurate after intervening, whole-body rotational sequences. The sequences were reversed, either yaw then roll or roll then yaw, such that the final required eye movements to reach the same space-fixed target were different in each case. While each subject performed consistently irrespective of target location and rotational combination, we found great intersubject variability in their capacity to update. The distance between the noncommutative endpoints was, on average, half of that predicted by perfect noncommutativity. Nevertheless, most subjects did make eye movements to distinct final endpoint locations and not to one unique location in space as predicted by a commutative model. In addition, their noncommutative performance significantly improved when their less than ideal updating performance was taken into account. Thus the brain can produce movements that are consistent with the processing of noncommutative rotations, although it is often poor in using internal estimates of rotation for updating.


2001 ◽  
Vol 21 (6) ◽  
pp. 671-682 ◽  
Author(s):  
Georgia G. Gregoriou ◽  
Helen E. Savaki

The functional activity of the intraparietal cortex was mapped with the [14C]deoxyglucose method in monkeys performing fixation of a central visual target, saccades to visual targets, reaching in the light during fixation of a central visual target, and acoustically triggered reaching in the dark while the eyes maintained a straight ahead direction. Different subregions of the intraparietal cortical area 7 were activated by fixation, saccades to visual targets, and acoustically triggered reaching in the dark. Subregions in the ventral part of the intraparietal cortex (around the fundus of the intraparietal sulcus) were activated only during reaching in the light, in which case visual information was available to guide the moving forelimb. In contrast, subregions in the dorsal part of the intraparietal cortical area 5 were activated during both reaching in the light and the dark, in which cases somatosensory information was the only one available in common. Thus, visual guidance of reaching is associated with the ventral intraparietal cortex, whereas somatosensory guidance, based on proprioceptive information about the current forelimb position, is associated with dorsal intraparietal area 5.


2019 ◽  
Vol 72 (9) ◽  
pp. 2168-2175 ◽  
Author(s):  
Gavin Buckingham

When we experience our environment, we do so by combining sensory inputs with expectations derived from our prior knowledge, which can lead to surprising perceptual effects such as small objects feeling heavier than equally weighted large objects (the size–weight illusion (SWI)). Interestingly, there is evidence that the way in which the volume of an object is experienced can affect the strength of the illusion, with a SWI induced by exclusively haptic volume cues feeling stronger than a SWI induced with only visual volume cues. Furthermore, visual cues appear to add nothing over and above haptic size cues in terms of the strength of the induced weight illusion–findings which are difficult to reconcile with work using cue-conflict paradigms where visual cues usually dominate haptic cues. Here, virtual reality was used to place these senses in conflict with one another. Participants ( N = 22) judged the heaviness of identically weighted cylinders across three conditions: (1) objects appeared different sizes but were physically the same size, (2) objects were physically different sizes but appeared to be the same size, or (3) objects which looked and felt different sizes from one another. Consistent with prior work, haptic size cues induced a larger SWI than that induced by visual size differences. In contrast to prior work, however, congruent vision and haptic size cues yielded a larger still SWI. These findings not only add to our understanding of how different modalities combine to influence our hedonic perception but also showcase how virtual reality can develop novel cue-conflict paradigms.


2019 ◽  
Vol 122 (6) ◽  
pp. 2259-2271
Author(s):  
Guy Avraham ◽  
Erez Sulimani ◽  
Ferdinando A. Mussa-Ivaldi ◽  
Ilana Nisky

The sensory system constantly deals with delayed feedback. Recent studies showed that playing a virtual game of pong with delayed feedback caused hypermetric reaching movements. We investigated whether this effect is associated with a perceptual bias. In addition, we examined the importance of the target in causing hypermetric movements. In a first experiment, participants played a delayed pong game and blindly reached to presented targets. Following each reaching movement, they assessed the position of the invisible cursor. We found that participants performed hypermetric movements but reported that the invisible cursor reached the target, suggesting that they were unaware of the hypermetria and that their perception was biased toward the target rather than toward their hand position. In a second experiment, we removed the visual target, and strikingly, the hypermetria vanished. Moreover, participants reported that the invisible cursor was located with their hand. Taking these results together, we conclude that the adaptation to the visuomotor delay during the pong game selectively affected the execution of goal directed movements, resulting in hypermetria and perceptual bias when movements are directed toward visual targets but not when such targets are absent. NEW & NOTEWORTHY Recent studies showed that adaptation to visuomotor delays causes hypermetric movements in the absence of visual feedback, suggesting that visuomotor delay is represented using current state information. We report that this adaptation also affects perception. Importantly, both the motor and perceptual effects are selective to the representations that are used in the execution of goal-directed movements toward visual targets.


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