Book Reviews Miscellaneous Reviews David Crookall : Parisi, L. (ed.) 1986. Creative Role-Playing Exercises in Science and Technology. Boulder, CO: Social Science Education Consortium (SSEC, 855 Broadway, Boulder, CO 80302, USA

1989 ◽  
Vol 20 (1) ◽  
pp. 103-104
1981 ◽  
Vol 9 (4) ◽  
pp. 313-328 ◽  
Author(s):  
Bruce E. Tipple ◽  
Kenneth A. Switzer

With the support of a grant from the National Science Foundation, the Social Science Education Consortium of Boulder, Colorado, is developing and field testing ten role-play learning activities designed to enhance students' understanding of public policy issues involving science and technology. The activities are designed for use in secondary-level (grades 10–12) natural science and social science courses. This three-year project, entitled Creative Role-Playing Experiences in Science and Technology (CREST), is based on the belief that citizens require both an understanding of issues and decision-making skills in order to reach responsible public policy decisions. This article presents a detailed rationale for the development of the project materials, outlines the phases of project development, and briefly discusses the content of one exemplar activity.


MADRASAH ◽  
2012 ◽  
Vol 2 (1) ◽  
Author(s):  
Indah Aminatuz Zuhriyah

Value is a conviction or believes that become the basic for a person or a group of person to choose their action, or appraise something meaningful or something unmeaning for their live.  This interpretation means that value is a characteristic attributed to something related to subject (human as the provider of value). Social values in social science education in elementary school (SD/MI) can be applied trough role playing. Role playing is learning processes in which the students do something have done by other people. That other people maybe is a president, ministry, prominent figure of society, law official, teachers, the owner of other professions, officials, or even the ordinary people. The important thing from this learning process is that students try to think, feel the emotion, and act not as their own self but as others. By occupy and inspire the role, students are going to understand why such kind of action should be done, what kind of value underlying that consideration, and how the object people face that kind of situation.<br /> Keyword: value education, role playing, social science.<br /><br />


Author(s):  
Elizabeth Mathew

The purpose of this Chapter is to delineate how Outreach of Social Science Education can become meaningful for Institution building as well as for society. The case of how an aided college in India run by private management facing the perils of post liberalization adjustments in governance and funding for higher education is able to create social relevance in its existence. The main factors that make outreach possible is the values of social commitment among the faculty and students. It shows that formative attitudes for such outreach, its implementation and monitoring through specified pedagogical perspectives, play a major role in bringing out effective development in the region causing institution building. The challenges and constraints embedded in its growth were no impediments to the institution being accredited as the best in the category for Arts and Science Colleges in India.


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