scholarly journals What Is The Role Of Design And Architecture In Slip, Trip, And Fall Accidents?

Author(s):  
Randy Atlas

The paper and presentation addresses how much comparative negligence is contributed by bad architectural choices and environmental design, as compared to humans not being aware or “unconscious” of their surrounding environment. What is the role of the environment versus behavior? The architectural design process has critical steps in developing design criteria, but human factors and ergonomics are not typically given priority over aesthetics. Egress paths of travel are addressed typically in terms of accessibility and fire resistance, but not in terms of walk-ability, safety, including slip and trip resistance. Various national and state codes, as well as standards of care define what safe paths of travel should be, yet in 2007, more than 21,700 Americans died as a result of falls and more than 7.9 million were injured. Falls are the leading cause of injury related deaths among adults 73 year and older, and 2nd leading cause of death of persons 60-72. Over 275,000 occupational injuries were caused by slips, trips and falls in 2008 (Scott, National Safety Council, 2009). The consequences of a person suffering injures from a fall accident are ten times more likely than being a victim from a fire (National Safety Council 2017). Recommendations are made for improved architectural awareness and understanding of the human factors and ergonomics in the prevention of slip, trip, and fall accidents.

Author(s):  
Paul Green

The Human Factors and Ergonomics Society (HFES) has created a Task Force to help implement Goal D of the HFES Strategic plan ( https://www.hfes.org/about-hfes/strategic-plan ), to “translate the science of HF/E into practice.” One way for that to occur is for HFES publications to cite standards. This symposium will raise awareness of this idea and provide additional supporting materials. The focus is on 4 example applications - automotive (in particular, SAE standards for motor vehicles), healthcare (with a focus on AAMI), nuclear (from both the IEEE and NRC perspectives), and oil and gas. Papers in this symposium will (1) describe organizations and the groups within them that develop human factors standards for each of the 4 applications, (2) describe how to find human factors standards relevant to these applications, (3) summarize some of those standards, and (4) identify where human factors input is needed to improve the standards of each organization.


Author(s):  
Kenneth Nemire

Every aspect of human factors consulting in litigation presents opportunities and challenges for acting in an ethical manner. This article discusses three types of misrepresentation that pose ethical problems: (1) disregarding information, (2) misrepresenting existing research, and (3) misrepresenting facts in a case. These examples are demonstrated in the context of three different lawsuits involving forensic human factors experts. The article concludes with a discussion of the role of the forensic expert to help reveal the truth, and a suggestion to revise the Human Factors and Ergonomics Society Code of Ethics.


Author(s):  
Tal Oron-Gilad ◽  
P.A. Hancock

Hedonomics has been defined as “ the branch of science which facilitates the pleasant or enjoyable aspects of human-technology interaction.” Hedonomics in general is a fairly new area in research and it is evidently new in ergonomics, human factors, usability and human-computer interaction (HCI). During the last ten years there has been a rapid growth in research about affect and pleasure. Considering the lack of interest from the psychological community during much of the 1900's this comes as a surprise. Affective evaluations provide a new and different perspective in Human Factors Engineering. It is not how to evaluate users — it is how the user evaluates. The research on hedonic values and seductive interfaces is in fact a welcome contrast to issues of safety and productivity, which have dominated human factors and ergonomics (HF/E). In order for industry to adopt these user-evaluating principles (as opposed to user-evaluation principles) it has to be convinced of their practical effectiveness in the workplace. This panel will focus on this issue and the role of Hedonomics in future work environments and products.


Author(s):  
Eduardo Ferro dos Santos ◽  
Karine Borges de Oliveira ◽  
Gustavo Aristides Santana Martinez ◽  
Messias Borges Silva

Author(s):  
Tonya Smith-Jackson ◽  
Richard Pak ◽  
Kayenda Johnson ◽  
Anne McLaughlin ◽  
Ericka Rovira

Did you know the Human Factors and Ergonomics Society has a Diversity Task Force (DTF)? Did you ever wonder what the Task Force is doing or what it is supposed to be doing? The HFES DTF has been active for many years in various roles in our professional Society. This panel is designed to help the membership understand the role of the DTF in advancing the strategic initiatives of the Society by providing examples of current work and demonstrating objectives of the DTF. Some areas to be discussed include education, outreach, military, and research. The Q&A will be an interactive session to generate new ideas and interests about the future of the DTF. Attendees will be asked to share inputs to address the evolving needs of diversity and inclusion in HFES.


2017 ◽  
Vol 42 (1) ◽  
pp. 29-34 ◽  
Author(s):  
Wael A. Abdelhameed

Creativity is viewed as vital for all design actions; however, creativity in general with its related cognition processes has no general theory. Creativity used in architectural design is different than creativity in other domains. This research proposes certain activities of the initial phases of architectural design, in which the role of creativity is distinguished. The research proceeds to present a case study of two architectural design studios in which a VR environment is employed in order to in-vestigate the effect of VR use on the creativity in those design phases. A methodol-ogy of qualitative and quantitative analysis has applied. Various architectural design factors are neutralized to overcome the influence generated from human factors variation and design thinking prejudice in architectural design and the associated ac-tivities.


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