Social Psychophysiology of Teamwork during Continuous Tracking

2000 ◽  
Vol 44 (12) ◽  
pp. 2-739-2-742
Author(s):  
Robert A. Henning ◽  
Wolfram Boucsein ◽  
Monica Gil

Team proficiency may depend on the extent of social-physiological compliance among participants. This laboratory study tested if compliance in electrodermal activity, heart rate or breathing in two-person teams (N=16) was predictive of team performance or coordination in a continuous tracking task that simulated teleoperation. Social-physiological compliance for each physiological measure was scored separately using weighted coherence and cross correlation of the physiological changes occurring in both participants (e.g., the cross correlation of the breathing pattern of the first team member with the breathing pattern of the second team member). Direct visual feedback between participants was systematically manipulated. Multiple regression analyses revealed that many coherence measures and one correlation measure were predictive of team performance. While social-visual contact had no impact, physiological compliance was predictive of improved performance, with coherence robust over all three physiological measures. These results provide correlational evidence that social-physiological compliance among team members may benefit team performance. Possible macroergonomic applications are discussed including assessment of team situation awareness, adaptive automation based on team biocybernetics, and objective evaluation of interface designs for computer-supported cooperative work.

Author(s):  
Sarah Berger ◽  
Robert Henning

Communication System Cues (CSCs) were used to provide information to distributed action teams regarding the integrity of the communication system they relied upon for task work. The impact of CSCs on team performance and stress was evaluated both qualitatively and quantitatively. Fifty-nine dyadic teams of undergraduates performed three 10-min trials of a simulated firefighting task. Team members in separate sound-isolated rooms depended on microphones and headphones for all communications, and experienced 0, 2, and 4 s audio delays randomly within each trial. Qualitative findings indicated that some teams receiving CSCs took steps to mitigate the detrimental effects of delays, but quantitative analyses revealed this did not translate to improved performance or reduced stress. These results suggest that CSCs are something that distributed action teams are able to use, but further research is needed to determine how CSCs can be used more effectively and if their use benefits team situation awareness.


Author(s):  
Bethany K. Bracken ◽  
Noa Palmon ◽  
David Koelle ◽  
Mike Farry

For teams to perform effectively, individuals must focus on their own tasks, while simultaneously maintaining awareness of other team members. Researchers studying and attempting to optimize performance of teams as well as individual team members use assessments of behavioral, neurophysiological, and physiological signals that correlate with individual and team performance. However, synchronizing data from multiple sensor devices can be difficult, and building and using models to assess human states of interest can be time-consuming and non-intuitive. To assist researchers, we built an Adaptable Toolkit for the Assessment and Augmentation of Performance by Teams in Real Time (ADAPTER), which provides a framework that flexibly integrates sensors and fuses sensor data to assess performance. ADAPTER flexibly integrates current and emerging sensors; assists researchers in creating and implementing models that support research on performance and the development of augmentation strategies; and enables comprehensive and holistic characterization of team member performance during real-time experimental protocols.


Author(s):  
Ethan Brownell ◽  
Jonathan Cagan ◽  
Kenneth Kotovsky

Abstract Prior research has demonstrated how the average characteristics of a team impact team performance. Individual characteristics of team members and individual team member behavior have been largely ignored, especially in the context of engineering design. In this work, a behavioral study was conducted to uncover whether the most or least proficient member of a configuration design team had a larger impact on overall performance. It was found that a configuration design team is most dependent on the proficiency of its most proficient member and results suggest that replacing the most proficient member with an even more proficient member can be expected to have a more positive impact than replacing any other member with a higher proficiency member of the same change in proficiency. The most proficient member had a significant positive effect on how quickly the team reached performance thresholds and that the other members of the team were not found to have the same positive impact throughout the design study. Behavioral heuristics were found using hidden Markov modeling to capture the differences in behavior and design strategy between different proficiency members. Results show that high proficiency and low proficiency team members exhibit different behavior, with the most proficient member’s behavior leading to topologically simpler designs and other members adopting their designs, leading to the most proficient member driving the team design and team performance.


Author(s):  
David A. Grimm ◽  
Mustafa Demir ◽  
Jamie C. Gorman ◽  
Nancy J. Cooke

Project overview. The current study focuses on analyzing team flexibility by measuring entropy (where higher values correspond to system reorganization and lower values correspond to more stable system organization) across all-human teams and Human-Autonomy Teams (HAT). We analyzed teams in the context of a fully-fledged synthetic agent that acts as a pilot for a three-agent Remotely Piloted Aircraft System (RPAS) ground crew. The synthetic agent must be able to communicate and coordinate with human teammates in a constructive and timely manner to be effective. This study involved three heterogeneous team members who had to take photographs of target waypoints and communicate via a text-based communication system. The three team members’ roles were: 1) navigator provides information about flight plan with speed and altitude restrictions at each waypoint; 2) pilot adjusts altitude and airspeed to control the Remotely Piloted Aircraft (RPA), and negotiates with the photographer about the current altitude and airspeed to take good photos for the targets; and 3) photographer screens camera settings, and sends feedback to other team members regarding the target photograph status. The three conditions differed based on the manipulation of the pilot role: 1) Synthetic – the pilot was the synthetic agent, 2) Control – the pilot was a randomly assigned participant, and 3) Experimenter – the pilot was a well-trained experimenter who focused on sending and receiving information in a timely manner. The goal of this study is to examine how overall RPAS flexibility across HATs and all-human teams are associated with Team Situation Awareness (TSA). Method. There were 30 teams (10-teams per condition): control teams consisted of three participants randomly assigned to each role; synthetic and experimenter teams included two participants randomly assigned to the navigator and photographer roles. The experiment took place over five 40-minute missions, and the goal was to take as many “good” photos of ground targets as possible while avoiding alarms and rule violations. We obtained several measures, including mission and target level team performance scores, team process measures (situation awareness, process ratings, communication and coordination), and other measures (teamwork knowledge, workload, and demographics). We first estimated amount of system reorganization of the RPAS via an information entropy measure, i.e., the number of arrangements the system occupied over a given period of time (Shannon & Weaver, 1975). Based on information entropy, we defined four layers to represent the RPAS (Gorman, Demir, Cooke, & Grimm, In Review): 1) communications - the chat-based communication among team members; 2) vehicle - the RPA itself, e.g., speed, altitude; 3) control - interface between the RPA and the user; and system - the overall activity of the sub-layers. Then, we looked at the relationship between layers and TSA, which was based on successfully overcoming and completing ad hoc embedded target waypoints. Results and conclusion. Overall, the experimenter teams adapted to more roadblocks than the synthetic teams, who were equivalent to control teams (Demir, McNeese, & Cooke, 2016). The findings indicate that: 1) synthetic teams demonstrated rigid systems level activity, which consisted of less reorganization of communication, control and vehicle layers as conditions changed, which also resulted in less adaptation to roadblocks; 2) control teams demonstrated less communication reorganization, but more control and vehicle reorganization, which also resulted in less adaptation to roadblocks; and 3) experimenter teams demonstrated more reorganization across communication, control and vehicle layers, which resulted in better adaptation to roadblocks. Thus, the ability of a system to reorganize across human and technical layers as situations change is needed to adapt to novel conditions of team performance in a dynamic task


Author(s):  
Nancy J. Cooke ◽  
Rene'e Stout ◽  
Krisela Rivera ◽  
Eduardo Salas

Team cognition is more than the aggregate cognition of team members. It is an emerging feature, worthy of study in its own right. In this paper we investigate potential metrics of team knowledge in the context of a broader exploratory study on measures of team knowledge, performance, and situation awareness. Team members assumed different roles in a three-person synthetic task in which they were presented with unique role-relevant information. Successful accomplishment of team objectives required team members to share information. The focus of this paper is on one of several measures collected which required judgments of pairwise relatedness ratings for mission-relevant terms. These data were submitted to Pathfinder network scaling and used to derive three metrics of team knowledge: knowledge accuracy, interpositional knowledge, and knowledge similarity. The metrics revealed different perspectives on team knowledge and were generally predictive of team performance and team situation awareness.


Author(s):  
Joshua A. Eaton ◽  
Matthew-Donald D. Sangster ◽  
Molly Renaud ◽  
David J. Mendonca ◽  
Wayne D. Gray

Objective: This research investigates the effect of “critical” team members and team familiarity on team performance in the Multi-player Online Battle Arena gaming environment, League of Legends™. Background: A critical team member is any member of a team whose presence (or absence) can have a dramatic impact on the team’s ability to reach their objective, while team familiarity can be viewed as the knowledge team members have about one another and the knowledge team members have about the tasks that must be accomplished. Methods: Data visualization techniques and logistic regression is used to explore team data collected from publicly accessible sources for the online game League of Legends, which is one of the most popular games in the world. Results: The proportion of time a team’s “Carry” is incapacitated (the “critical” team member) during a given match has a direct impact on how the team performs. Conclusions: The results show that critical team positions exist on teams, and can have a significant effect on achieving the team’s goals. In addition, there is a need for the development of tools, techniques and measures to bring “Big Data” to bear in the study of teamwork. Application: This research illustrates the feasibility of exploring online gaming data for new insights into team performance.


Author(s):  
Lissa V. Young

Teams are a critical aspect of organizational life and understanding the taxonomy and processes extant in team life is a critical first step in learning how to optimize team and individual performance. This chapter examines key components of both team structure and team processes that form the fundamental underpinnings of team performance. Once leaders understand these constructs and the role they play in team performance, leaders can devise interventions to build better teams. The best teams produce the best team performances and contribute to enhancing the skill development of each individual team member. The relationship between the team and its members is symbiotic. Given this, a leader has the potential to impact the development of teams and individual team members simultaneously.


2020 ◽  
pp. 80-101
Author(s):  
Scott Tannenbaum ◽  
Eduardo Salas

This chapter is about coordination, or the behaviors that underlie effective teamwork. It is what people often think of when they use the term teamwork. As expected, research shows that whenever team members must rely on one another in any way, coordination matters. This chapter identified four key coordination behaviors that consistently influence team performance: (a) monitoring (maintaining situation awareness), (b) providing back-up/support, (c) adapting; and (d) managing team emotions and conflict. Tips are provided to help team members effectively monitor one another, the team’s performance, and the conditions in which they operate; to enable smoother backup such as assisting or filling in for one another; to encourage constructive adaptation, including how to use team debriefs to make periodic adjustments; and to promote collaborative rather than competitive conflict.


Author(s):  
Nancy J. Cooke ◽  
Janis A. Cannon-Bowers ◽  
Preston A. Kiekel ◽  
Krisela Rivera ◽  
Rene'e J. Stout ◽  
...  

Recent investigations of team training have demonstrated advantages of cross training team members in the positions of other team members. Such benefits have been attributed to increases in interpositional knowledge. In an attempt to reduce the time demands of cross training, a conceptual cross-training condition that targeted teamwork knowledge was compared to traditional full cross-training and two control conditions. Three-person teams were assigned to a training condition and participated in two synthetic helicopter missions. Outcomes, team process behaviors, team situation awareness, taskwork knowledge, and teamwork knowledge were measured. Results indicated weak support for the benefits of full cross-training on team performance, yet minimal support for conceptual cross-training. Further, teams cross-trained in the traditional manner acquired more teamwork and taskwork interpositional knowledge than teams in any other condition. Both types of interpositional knowledge were correlated with team performance.


Author(s):  
Cheryl A. Bolstad ◽  
Jennifer M. Riley ◽  
Debra G. Jones ◽  
Mica R. Endsley

A greater understanding of team cognitive processes can be facilitated by identifying the individual goals of the team members and their situation awareness (SA) requirements. In some environments, such as military operations, the shear complexity, size, and composition of the team make this research quite challenging. Using a form of cognitive task analysis, we have developed an approach to address some of these team issues. In this paper we discuss the use of goal directed cognitive task analysis (GDTA) to obtain an accurate depiction of the SA requirements and key goals for several brigade officers. We further discuss how this information is being used to address team issues such as designing systems for enhancing team performance and decision making with Army brigade officers.


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