The Impacts of Touchscreen and Physical Control Interface Characteristics on Driver Distraction and Attention Management

Author(s):  
Youngbo Suh ◽  
Thomas K. Ferris

Breakthroughs in interface technologies has encouraged automaker to increasingly replace physical control elements with touchscreens for the center console interface. Whereas the physical elements provide natural haptic and auditory cues supporting interactions even when they are not visually attended to, touchscreen interactions necessitate visual attention because there is not much to feel on the flat screen. Therefore, in-vehicle touchscreens may lead drivers to divert more glances to the touchscreen and away from the roadway, possibly resulting in greater time with eyes off the road and serious safety concerns (Fitch et al., 2013; Olson, Hanowski, Hickman, & Bocanegra, 2009).

Author(s):  
Youngbo Suh ◽  
Thomas K. Ferris

Objective: This study investigated the impact of in-vehicle interface characteristics on drivers’ multitasking performance measures relating to visual attention management, concerning the distraction potential of in-vehicle touchscreens. Background: Compared with physical controls providing drivers with naturalistic nonvisual cues, in-vehicle touchscreen interaction relies on vision to a greater extent, leading to more time with eyes off the road and concerns for safety. Little is known from existing research about the extent to which synthetic feedback of in-vehicle touchscreens support visual attention of multitasking drivers, while automakers are increasingly incorporating nondriving functions into in-vehicle touchscreens. Method: Twenty-nine participants drove an instrumented vehicle on a closed course and acknowledged visual probes obscured on the roadside, while performing a manual data entry task with input interfaces mounted on the center console. The interfaces differed by interface type, key feedback modality, and key size; the configuration of interface characteristics was the within-subject variable. The collected data include performance measures concerning visual detection and touchscreen interaction, in addition to perceived workload. Results: The addition of nonvisual feedback to touchscreen interaction significantly improved accuracy and promptness of visual detection. No significant difference was found between different sizes of touchscreen keys when synthetic nonvisual feedback was available. Given multisensory feedback, no measure showed a difference between touchscreen conditions and a physical keypad. Conclusion: The provision of synthetic nonvisual feedback to touchscreen interaction can support visual attention and enhance multitasking performance in driving. Application: This study can inform in-vehicle interface designers and policy makers concerned with distracted driving and safety.


This paper details the development of a gesture recognition technique for car infotainment control. Nowadays, in highway due to heavy traffic or twist and turns along the road the drivers cannot afford to take their eyes of the road. One of the prominent human-machine interface (HMI) technology is gesture recognition. Gesture can be used in the automotive industry to provide a secure and luxurious control interface that will limit driver distraction. Human-machine interfaces permit working vehicle gadgets without changing the driver's consideration. A complete framework for controlling the infotainment hardware through hand motions is clarified in this paper.


Author(s):  
Jiro Nakajima ◽  
Akisato Kimura ◽  
Akihiro Sugimoto ◽  
Kunio Kashino

2019 ◽  
Vol 27 (1) ◽  
pp. 1-14 ◽  
Author(s):  
Andrew L. Kun ◽  
Hidde van der Meulen ◽  
Christian P. Janssen

We report on an experiment on the distracting effects of in-car conversations through augmented-reality glasses. Previous research showed that in-car phone conversations can be distracting, but that the distraction might be reduced if the remote caller receives visual information about the driving context. However, what happens if such video sharing becomes bidirectional? The recent introduction of commercial augmented-reality glasses in particular might allow drivers to engage in video-supported conversations while driving. We investigate how distracting such video-based conversations are in an experiment. Our participants operated a simulated vehicle, while also playing a conversational game (Taboo) with a remote conversant. The driver either only heard the remote conversant (speech-only condition), or was also able to see the remote person in a virtual window that was presented through augmented reality (video call condition). Results show that our participants did not spend time looking at the video of the remote conversant. We hypothesize that this was due to the fact that in our experiment participants had to turn their head to get a full view of the virtual window. Our results imply that we need further studies on the effects of augmented reality on the visual attention of the driver, before the technology is used on the road.


2009 ◽  
Vol 109 (1) ◽  
pp. 159-167 ◽  
Author(s):  
Ashley R. Harvey ◽  
Randy L. Carden

Driver distraction due to cellular phone usage has repeatedly been shown to increase the risk of vehicular accidents; however, the literature regarding the use of other personal electronic devices while driving is relatively sparse. It was hypothesized that the usage of an mp3 player would result in an increase in not only driving error while operating a driving simulator, but driver anxiety scores as well. It was also hypothesized that anxiety scores would be positively related to driving errors when using an mp3 player. 32 participants drove through a set course in a driving simulator twice, once with and once without an iPod mp3 player, with the order counterbalanced. Number of driving errors per course, such as leaving the road, impacts with stationary objects, loss of vehicular control, etc., and anxiety were significantly higher when an iPod was in use. Anxiety scores were unrelated to number of driving errors.


Author(s):  
Christopher Nowakowski ◽  
Dana Friedman ◽  
Paul Green

To examine strategies for reducing driver distraction while answering the phone, 24 participants answered calls while driving a simulator. Calls were answered using a center-console-mounted phone or one of several phone designs which utilized a HUD to display the caller ID and steering-wheel-mounted buttons to activate the phone. Driving workload was manipulated by varying the curve radius and by varying the timing of the call, either 1 second before or 5 seconds after the start of a curve. The HUD-based phones resulted in response times that were 39 percent faster than the conventional center-console phone, and they resulted in up to 62 percent fewer line crossings. Additionally, when using the center-console phone, road curvature had a large influence on response times and driving performance; however, the HUD-based phone were less sensitive to increased road curvature or driving workload.


Author(s):  
Geby Fathona ◽  
Abdul Hamid Hakim ◽  
Rizqiyah Safitri Juwito

Bengkulu city Pantai panjang Nature park area (TWA) includes the National Tourism Development Zone (KPPN). The existence of Pantai panjang TWA in the middle of Bengkulu City is a special attraction for tourists.  This study aims to achieve the main function of the Pantai panjang TWA area that is as a public space that should provide convenience for every tourist who is visiting. This research is focused on physical elements such as road signs and information. It was realized that the Pantai Panjang TWA area did not yet provide much convenience for tourists to get appropriate directions and information. Signage and information in the Pantai Panjang TWA area are expected to be a participatory communication medium based on the location of the arrangement and the suitability of the information The research method used is descriptive qualitative, quantitative and spatial (photo mapping) methods (Creswell, 2008), and in the form of literature studies, field observations, and interviews. The proper arrangement related to the placement of the points of the location of the road signs and information (signage system), it is expected that the information provided will be conveyed to tourists visiting the Pantai Panjang TWA area.


1988 ◽  
Vol 32 (2) ◽  
pp. 68-72 ◽  
Author(s):  
Gloria L. Calhoun ◽  
William P. Janson ◽  
German Valencia

Natural aural directional cueing in the cockpit should relieve the demands placed on the visual modality, reduce display clutter and alleviate cognitive attention needed to process and extract meaning from coded formats. This experiment compared the effectiveness of three-dimensional (3-D) auditory cues to conventional visual and auditory methods of directing visual attention to peripheral targets. Five directional cues were evaluated: visual symbol, coded aural tone, speech cue, 3-D tone (white noise appearing to emanate from peripheral locations) and 3-D speech (speech cue appearing to emanate from peripheral locations). The results showed significant performance differences as a function of directional cue type in peripheral target task completion time, as well as eye and head reaction time. Results, such as these, will help improve the application of directional sound in operational cockpits.


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