The Predictability of Cursor Control Device Performance Based on a Primitive Set of User Object-Oriented Cursor Actions

1992 ◽  
Vol 36 (4) ◽  
pp. 306-310 ◽  
Author(s):  
Joseph D. Chase ◽  
Sherry Perdue Casali ◽  
H. Rex Hartson

The ability to predict performance with a cursor control device on a complex task by measuring performance on a simple task would be useful in evaluating alternative input devices in many types of novel situations. A user would simply have to perform simple cursor movements with each candidate device, and predictions could be made of his/her performance with the devices on any given software application. Such an approach would reduce tedious trial and error procedures, as well as eliminate the time necessary to first learn various software applications. The current study employed the User Action Notation (UAN), a task-oriented notation that describes the behavior of the user and the interface during their cooperative performance of a task, to decompose complex tasks into primitive components. A set of primitive cursor actions was developed which contains the elementary cursor actions found in complex tasks. A graphics software application was then evaluated, using the UAN, with respect to the frequency of occurrence of each of the primitive user-cursor actions. Individual's ability to perform each primitive user-cursor action with three different input devices was then be measured. These measures were used to form estimates of the individual's ability to perform the graphics task with each input device. Correlations between predicted performance and measured performance on the graphics task were found to exceed 0.9. Results demonstrate the success of the method described herein for predicting complex task performance based on simple task performance, as well as, the usefulness of the UAN for decomposing complex tasks into primitive components.

Author(s):  
S.R. Herring ◽  
A.E. Trejo ◽  
M. S. Hallbeck

Laparoscopic surgery greatly benefits the patient: it reduces recovery time, has a lower cost than other procedures, and has a greater cosmetic benefit. With every benefit, there is usually a cost. Laparoscopic surgery comes at the cost of the surgeons. Surgeons must cope with disadvantages caused from unergonomic handles. The current tools create awkward postures, pressure points and nerve legions. The purpose of the current study was to determine the best input device for a hot, powered, laparoscopic surgery tool. The current study tested four different input devices on a previously designed ergonomic laparoscopic tool handle using a target acquisition task. The input devices tested were the: Mouse Button Module, TouchPad, MiniJoystick Module, and MicroJoystick. Users' provided feedback via a questionnaire. Results show that the TouchPad and MicroJoystick are the best input devices for a powered tool with the MicroJoystick leading the pack.


1992 ◽  
Vol 36 (4) ◽  
pp. 316-320 ◽  
Author(s):  
J. F. Kelley ◽  
J. Ukelson

12 participants with a high level of domain experience used two different, mouse-based, interaction techniques to carry out three workstation file management tasks of varying complexity. One technique followed a standard Object-Action model; the other was a newly developed technique called COAS (Combined Object-Action Selection). There was little difference in performance on a simple task; performance for participants using the new technique was 38% faster on a moderately complex task and was 21% faster on a complex task. The file management application, interaction techniques and experiment were implemented in an OS/2 Presentation Manager style using ITS (Interactive Transaction System).


2022 ◽  
Vol 12 ◽  
Author(s):  
Mushfiqul Anwar Siraji ◽  
Vineetha Kalavally ◽  
Alexandre Schaefer ◽  
Shamsul Haque

This paper reports the results of a systematic review conducted on articles examining the effects of daytime electric light exposure on alertness and higher cognitive functions. For this, we selected 59 quantitative research articles from 11 online databases. The review protocol was registered with PROSPERO (CRD42020157603). The results showed that both short-wavelength dominant light exposure and higher intensity white light exposure induced alertness. However, those influences depended on factors like the participants’ homeostatic sleep drive and the time of day the participants received the light exposure. The relationship between light exposure and higher cognitive functions was not as straightforward as the alerting effect. The optimal light property for higher cognitive functions was reported dependent on other factors, such as task complexity and properties of control light. Among the studies with short-wavelength dominant light exposure, ten studies (morning: 3; afternoon: 7) reported beneficial effects on simple task performances (reaction time), and four studies (morning: 3; afternoon: 1) on complex task performances. Four studies with higher intensity white light exposure (morning: 3; afternoon: 1) reported beneficial effects on simple task performance and nine studies (morning: 5; afternoon: 4) on complex task performance. Short-wavelength dominant light exposure with higher light intensity induced a beneficial effect on alertness and simple task performances. However, those effects did not hold for complex task performances. The results indicate the need for further studies to understand the influence of short-wavelength dominant light exposure with higher illuminance on alertness and higher cognitive functions.


1989 ◽  
Vol 10 (1) ◽  
pp. 24-28 ◽  
Author(s):  
Janice K. Battenberg ◽  
John B. Merbler

This study compared the effect of type of computer input device on the task performance of 40 developmental^ delayed and 40 non-delayed kindergarten children. Two input devices were evaluated, including a traditional computer keyboard and a touch-sensitive computer screen. Subjects completed an alphabet matching task and a spelling task under the counterbalanced treatment conditions. Results indicated that the touch-sensitive screen generally improved the performance of both groups. It was concluded that the more natural response associated with the touch screen enhanced subject performance through reducing preoccupation with the response device.


Author(s):  
Robert G. Eggleston ◽  
William P. Janson

Psychomotor performance involves a closed-loop interaction of motor control and perception. A 3D virtual environment (VE) system inserts technology in both the motor side (input device) and perceptual side (viewing system) that will affect task performance. Often performance studies associated with VE systems will compare input devices or viewing systems without considering the affect of other components on performance. This may create a problem in the attribution of the absolute magnitude of effect that can be assigned to a single subsystem/device in a VE system. This paper presents a data analysis strategy and procedure to address the attribution problem. The procedure is described and illustrated with data from a comparative device study involving a 3D virtual environment system. Benefits and limitations of the strategy are discussed.


2021 ◽  
Vol 2 ◽  
Author(s):  
Quentin Chenot ◽  
Evelyne Lepron ◽  
Xavier De Boissezon ◽  
Sébastien Scannella

Performance in complex tasks is essential for many high risk operators. The achievement of such tasks is supported by high-level cognitive functions arguably involving functional activity and connectivity in a large ensemble of brain areas that form the fronto-parietal network. Here we aimed at determining whether the functional connectivity at rest within this network could predict performance in a complex task: the Space Fortress video game. Functional Near Infrared Spectroscopy (fNIRS) data from 32 participants were recorded during a Resting-State period, the completion of a simple version of Space Fortress (monotask) and the original version (multitask). The intrinsic functional connectivity within the fronto-parietal network (i.e., during the Resting-State) was a significant predictor of performance at Space Fortress multitask but not at its monotask version. The same pattern was observed for the functional connectivity during the task. Our overall results suggest that Resting-State functional connectivity within the fronto-parietal network could be used as an intrinsic brain marker for performance prediction of a complex task achievement, but not for simple task performance.


2011 ◽  
Author(s):  
Aniko Sandor ◽  
Kritina L. Holden ◽  
John W. Pace ◽  
Lockheed Martin

2020 ◽  
Vol 6 (3) ◽  
pp. 127-130
Author(s):  
Max B. Schäfer ◽  
Kent W. Stewart ◽  
Nico Lösch ◽  
Peter P. Pott

AbstractAccess to systems for robot-assisted surgery is limited due to high costs. To enable widespread use, numerous issues have to be addressed to improve and/or simplify their components. Current systems commonly use universal linkage-based input devices, and only a few applicationoriented and specialized designs are used. A versatile virtual reality controller is proposed as an alternative input device for the control of a seven degree of freedom articulated robotic arm. The real-time capabilities of the setup, replicating a system for robot-assisted teleoperated surgery, are investigated to assess suitability. Image-based assessment showed a considerable system latency of 81.7 ± 27.7 ms. However, due to its versatility, the virtual reality controller is a promising alternative to current input devices for research around medical telemanipulation systems.


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