scholarly journals Identifying Exceptional Talent in Science, Technology, Engineering, and Mathematics: Increasing Diversity and Assessing Creative Problem-Solving

2020 ◽  
Vol 31 (3) ◽  
pp. 161-210 ◽  
Author(s):  
C. June Maker

In the Cultivating Diverse Talent in STEM project, funded by the National Science Foundation in the United States, new assessments were developed, field tested, used to identify students with exceptional talent in science, technology, engineering, and mathematics (STEM), and compared with existing methods (grade point average [GPA], letters of recommendation, self-statements). Students identified by both methods participated in an internship program in laboratories of scientists on the campus of an R1 university in the Southwest. Existing methods limited the diversity of students identified. Significant differences were found between students identified by the new methods (M2) and existing methods (M1) in GPA, ethnicity, and parent level of education. Ethnicity differences may be due to the ethnic makeup of the partner schools, but differences in GPA and parent level of education cannot be attributed to the location of schools. Although GPAs of M1 students were significantly higher (3.71) than those of M2 students (3.07) and M1 students came from higher income groups and schools in higher income areas, the M2 students scored higher on all the performance assessments of creative problem-solving and at similar levels on concept maps and mathematical problem-solving. Studies of the usefulness and psychometric properties of the new assessments are needed with different groups and in different contexts.

2020 ◽  
Vol 13 (2) ◽  
pp. 270-291 ◽  
Author(s):  
Madihah Khalid ◽  
Supiah Saad ◽  
Siti Rafiah Abdul Hamid ◽  
Muhammad Ridhuan Abdullah ◽  
Hasniza Ibrahim ◽  
...  

In recent years, calls to nurture and teach creativity from an early age in schools has intensified. Creativity is something regular in the teaching of arts subjects but is not a common feature in teaching science, technology, engineering and mathematics subjects. However, what really matters, is how the subject is being taught. This research aimed to foster creativity through the teaching of mathematics via problem solving that challenges the solving of problems in a creative manner, which is defined as creative problem solving. This quasi-experimental study investigates changes in students learning of mathematics via creative problem solving. Altogether, 172 Form 1 students forming treatment and comparison groups from four schools in Gombak District area, Malaysia were involved. A mixed qualitative and quantitative data were collected to investigate the effect of the 3 cycles of creative problem solving lessons implemented. Instruments used were Torrance Test of Creative Thinking, a mathematics problem solving test and creativity checklist. This paper will only present the quantitative data obtained. Results show statistically significant increases in scores for most categories of creativity and problem solving tests. This research brought together teachers and researchers in trialling creative problem solving to teach mathematics, to achieve the enhancement of students’ creative thinking and problem solving skills. This coincided with the introduction of Kurikulum Standard Sekolah Menengah with new emphasis to strengthen the quality of science, technology, engineering and mathematics education in general, where higher-order thinking reforms are emphasized.


1982 ◽  
Vol 29 (5) ◽  
pp. 33

Math olympiad. The purpose of the Long Island Math Olympiad for Elementary Schools (LIMOES) is to provide opportunities for creative problem solving to students in grades 3-6. Some 11 000 children from over 300 schools in the United States, Canada, Australia, and Guam participated in the 1980-81 Olympiads. Competitions are scheduled for January, February, and March in 1982. The problems are mailed to the participating schools, with instruct ions for date of administration and the time limit on each problem. Certificates, cloth patches of the Olympiad logo, pins, and trophies are awarded to students for outstanding achievement. For more information contact George Lenchner, President LIMOES, One Kent Road, Valley Stream, NY 11 580.


2021 ◽  
Vol 10 (3) ◽  
pp. 401-412
Author(s):  
Yuyun Anita ◽  
Andi Thahir ◽  
Komarudin Komarudin ◽  
Suherman Suherman ◽  
Novia Dwi Rahmawati

AbstrakPembelajaran di abad 21 sangat memerlukan berbagai inovasi media pembelajaran yang dapat dijadikan sebagai alat bantu pendidik dalam melaksanakan kurikulum. Buku saku digital berbasis science, technology, engineering, and mathematics (STEM) bertujuan agar dapat dikembangkan menjadi media pembelajaran yang layak dan menarik terhadap kemampuan pemecahan masalah. Metode penelitian yang digunakan adalah Reseach and Depelovment (R&D) dengan menggunakan model ADDIE. Teknik analisis data menggunakan teknik deskriptif kualitatif serta kuantitatif. Proses uji coba dilakukan setelah validasi ahli materi dan ahli media yang menunjukkan bahwa buku saku berbasis STEM memiliki kriteria menarik untuk digunakan. Namun uji efektivitas media pembelajaran buku saku digital tidak dapat terlaksana disebabkan adanya pandemi covid-19 yang mengakibatkan kegiatan pembelajaran dilakukan secara daring atau online. Adanya kebijakan tersebut mengakibatkan penelitian ini hanya terlaksana sampai pada tahap development atau pengembangan. STEM-Based Digital Pocketbook: Development of Learning Media on Students' Mathematical Problem-Solving Skills AbstractThe 21st century needs a variety of learning media innovations that can be used as a device in implementing the curriculum. The goal of digital pocketbooks based on science, technology, engineering, and mathematics (STEM) is to develop into worthy and interesting learning media on mathematical problem-solving skills. The research method used Research and Development (R&D) using the ADDIE model. Data analysis techniques use qualitative and quantitative descriptive techniques. The process was conducted after validation of material experts and media experts who showed that STEM-based pocketbooks had interesting criteria to use. However, the effectiveness of digital pocketbook learning media cannot be carried out due to the covid-19 pandemic that resulted in learning activities being conducted online or online. The existence of this policy resulted in this research only being carried out to the stage of development or development.


2021 ◽  
Vol 1 (2) ◽  
pp. 138-147
Author(s):  
Sinta Nurya ◽  
Syaiful Arif ◽  
Titah Sayekti ◽  
Rahmi Faradisya Ekapti

Berpikir ilmiah merupakan pengasahan pikiran pada pembelajaran efektif yang bertujuan untuk berpikir secara meluas, sistematis, dan teliti. Children Learning In Science (CLIS) merupakan model pembelajaran yang mengutamakan pengembangan ide-ide atau gagasan peserta didik melalui eksperimen. STEM berasal dari susunan kata science, technology, engineering, and matehematics. STEM mengacu pada pengajaran, perkembangan, mengintegrasikan berdasarkan 4 disiplin ilmu dan keterampilan Sains, Teknologi, Teknik, dan Matematika guna dapat memecahkan masalah zaman era baru abad 21. Penelitian ini bertujuan untuk mengetahui kemampuan berpikir ilmiah siswa kelas VII pada materi pencemaran lingkungan yang menggunakan model pembelajaran Children Learning In Science (CLIS) berbasis STEM Education lebih tinggi daripada siswa yang menggunakan model pembelajaran Creative Problem Solving (CPS) berbasis STEM Education di MTsN 1 Madiun. Metode yang digunakan dalam penelitian ini adalah metode kuantitatif menggunakan 2 sampel kelas VII yaitu VIIA (eksperimen) dan VIIB (kontrol). Pengumpulan data melalui Pre Test, Pos Test, dan lembar pengamatan. Analisis deskriptif kuantitatif menggunakan rumus uji N-gain dan uji-t (one-tailed dan two-tailed) yang sebelumnya telah dilakukan uji normalitas dan uji homogenitas. Hasil penelitian menggunakan Minitab uji-t two-tailed­ diketahui P-Value 0,040 dan uji-t one-tailed­ diketahui P-Value 0,020 maka H0 ditolak. Sehingga, Maka dapat disimpulkan bahwa model pembelajaran Children Learning In Science (CLIS) berbasis STEM Education efektif untuk meningkatkan kemampuan berpikir ilmiah siswa.


Author(s):  
Ibrahim Duyar ◽  
Keri D. Mina ◽  
Jeremy S. Owoh

Creative problem solving has emerged as one of the most sought skill sets by employers. The purpose of this chapter was to comparatively examine the relationships between principal instructional leadership, teacher creative practices, and students' creative problem-solving skills in public and private schools in the United States context. Special attention was given to the relationship patterns between variables for the higher (1st quartile) and lower performing (4th quartile) student populations. The data source was the PISA 2012 data sets. Findings showed that there were similarities and differences between the relationships of study variables in two schooling systems. Findings identified similar and different relationship patters between the study variables in these two distinct school settings. Findings also showed relationship patterns differed for lower and higher achieving student groups in each schooling system.


2020 ◽  
Vol 4 (3) ◽  
pp. 247-255
Author(s):  
Wajeeh Daher ◽  
Ahlam Anabousy

Researchers point at the need to study the creative processes of students in problem solving, as these may indicate how to encourage creative problem solving. The present research attempts to study, based on the heuristic framework of Polya, pre-service teachers' flexibility processes when they solve a mathematical problem with technology.  The research was held in a teacher college, where two second-year classes of 49 mathematics pre-service teachers (24 in the academic year 2017-2018 and 25 in the academic year 2018-2019) participated in the research. The pre-service teachers were requested to solve the halving-the-rectangle problem with technology, specifically with the GeoGebra software. The research results indicated that generally the participants, who performed flexibility processes, used a sequence of creativity processes: conjecturing, specialization, verifying consequences with technology and generalization.  The conjecturing process utilized mathematical relationship or inference from analogy, where the inference from analogy advanced gradually through solution modifications.


Author(s):  
Nur Baity ◽  

This study aims to determine; 1) the effect of using creative problem-solving learning models on mathematical problem-solving abilities, 2) the influence of learning motivation on mathematical problem-solving abilities, 3) the influence of students' self-efficacy on mathematical problem-solving abilities, 4) interactions between creative problem-solving learning models with students' learning motivation towards mathematical problem-solving abilities, 5) interaction between creative problem-solving learning models with self-efficacy on mathematical problem-solving abilities, 6) interactions between learning motivation and selfefficacy on mathematical problem-solving abilities and 7) interactions between models learning creative problem solving, learning motivation and self-efficacy together on mathematical problem-solving abilities. The method used in this research is an experimental research method. A sample of 70 students was taken using the cluster random sampling technique. The data analysis used was the three-way Anava technique and the follow-up test used a multiple comparison test. The results showed that: 1) creative problemsolving learning models more effectively influence problem-solving abilities than conventional learning models, 2) high learning motivation is more effective in influencing mathematical problem-solving abilities than moderate learning motivation and low learning motivation, 3) high self-efficacy more effective in influencing mathematical problem-solving abilities than moderate selfefficacy and low self-efficacy, 4) there is no effect of differences in learning models with learning motivation on mathematical problem-solving abilities, 5) there is no difference between learning models and self-efficacy on solving abilities problem, 6) high learning motivation with moderate self-efficacy most effectively affects mathematical problem-solving abilities, 7). Creative problem-solving learning model, high learning motivation with moderate self-efficacy most effectively affect mathematical problem-solving abilities.


2019 ◽  
Vol 8 (2) ◽  
pp. 78-86
Author(s):  
N. P Yuliastuti ◽  
I. N Sukajaya ◽  
N. M. S Mertasari

AbstrakPenelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran creative problem solving berbantuan media berbasis TIK terhadap kemampuan berpikir kreatif dalam memecahkan masalah matematika siswa. Jenis penelitian ini adalah eksperimen semu dengan desain penelitian adalah Post Test Only Control Group. Populasi penelitian ini adalah seluruh siswa kelas VIII SMPN 1 Bangli tahun ajaran 2018/2019.  Sampel dalam penelitian ini adalah siswa kelas VIII A dan VIII E yang diambil menggunakkan teknik cluster random sampling. Data dikumpulkan dengan tes kemampuan berpikir kreatif yang diberikan kepada siswa dalam bentuk tes uraian dan diberikan di akhir penelitian. Data hasil tes kemampuan berpikir kreatif dianalisis menggunakan uji-t satu ekor dengan taraf siginifikansi 5%. Hasil penelitian menunjukkan bahwa sehingga  ditolak. Ini berarti, kemampuan berpikir kreatif dalam memecahkan masalah matematika siswa yang dibelajarkan dengan model pembelajaran creative problem solving berbantuan media berbasis TIK lebih baik daripada kemampuan berpikir kreatif dalam memecahkan masalah matematika siswa yang dibelajarkan dengan model pembelajaran konvensional. Dengan demikian, dapat disimpulkan bahwa terdapat pengaruh model pembelajaran creative problem solving berbantuan media berbasis TIK terhadap kemampuan berpikir kreatif dalam memecahkan masalah matematika siswa. Kata kunci: model pembelajaran creative problem solving, media berbasis TIK, berpikir kreatif  AbstractThis study aims to determine the effect of creative problem soving learning model supported by ICT-based media  to student’s creative thinking abilities in mathematical problem solving. Quasi-experiment was used in this study with posttest only control group design. The population of this study was all students of class VIII SMPN 1 Bangli in the academic year 2018/2019. VIII A and VIII E classes were selected to be the sample of this study by using cluster random sampling technique. Data were collected through test of creativity thinking abilities given to in the form of essay test and given at the end of study. Data from the test results of creativity thinking ability were analyzed using one-tailed t-test with a significance level of 5%. The result showed that the  was rejected. This means that the creative thinking abilities in mathematical problem solving who are taught by creative problem soving learning model supported by ICT-based media are better than students’ mathematical problem solving abilities taught by conventional learning model, so it can be conclude that there is an effect of creative problem soving learning model supported by ICT-based media to students’ creative thinking abilities in mathematical problem solving.  Keywords: creative problem soving learning model, ICT-based media, creative thinking.


2018 ◽  
Vol 7 (3) ◽  
pp. 315-326
Author(s):  
Guntur Maulana Muhammad ◽  
Ari Septian ◽  
Mastika Insani Sofa

AbstrakTujuan dari penelitian ini adalah untuk mendapatkan bukti empirik peningkatan kemampuan pemecahan masalah matematis siswa yang menggunakan model pembelajaran Creative Problem Solving lebih baik daripada siswa yang menggunakan model pembelajaran biasa, untuk mengetahui bagaimana sikap siswa terhadap model pembelajaran Creative Problem Solving, dan untuk mengetahui ada tidaknya hubungan antara sikap siswa dengan peningkatan kemampuan pemecahan masalah matematis. Metode penelitian yang digunakan adalah Quasi Experimental. Desain penelitian ini menggunakan Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah siswa kelas VIII di MTs At-tarbiyah dengan sampel kelas eksperimen 24 siswa dan kelas kontrol 20 siswa, dipilih dengan teknik purposive sampling. Kelas eksperimen menggunakan model pembelajaran Creative Problem Solving dan kelas kontrol menggunakan modell pembelajaran biasa. Berdasarkan hasil dan pembahasan, maka dapat disimpulkan bahwa peningkatan kemampuan pemecahan masalah matematis siswa yang menggunakan model pembelajaran Creative Problem Solving lebih baik daripada siswa yang menggunakan model pembelajaran biasa, sikap siswa terhadap model  pembelajaran Creative Problem Solving positif, dan tidak terdapat hubungan antara sikap siswa dengan peningkatan kemampuan pemecahan masalah matematis. Abstract (Use of Creative Problem Solving Learning Model to Improve Students Mathematical Problem Solving bility)The aims of this research are to get empirical evidence of enhancement of mathematical problem solving ability which students use Creative Problem Solving learning model better than students use ordinary learning model, to know how students’ attitude toward Creative Problem Solving learning model, and to know the correlation between students’ attitude and enhancement of mathematical problem solving ability. The research method uses Quasi Experimental with Nonequivalent Control Group Design. The population in this research are grade VIII students at MTs At-tarbiyah, with a sample of, 24 students for the experimental class and 20 students for the control class are determined by purposive sampling. The experimental class uses the Creative Problem Solving learning model and the control class uses the ordinary learning model. Based on the results and discussions, it can be concluded that enhancement of mathematical problem solving ability of students that use Creative Problem Solving learning model better than students use ordinary learning model, students’ attitude toward Creative Problem Solving learning model is positive, and there is no correlation between students’ attitude and enhancement of mathematical problem solving ability.


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