scholarly journals Urban planning, public participation and digital technology: App development as a method of generating citizen involvement in local planning processes

2017 ◽  
Vol 46 (2) ◽  
pp. 286-302 ◽  
Author(s):  
Alexander Wilson ◽  
Mark Tewdwr-Jones ◽  
Rob Comber

There has been a recent shift in England towards empowering citizens to shape their neighbourhoods. However, current methods of participation are unsuitable or unwieldy for many people. In this paper, we report on ChangeExplorer, a smart watch application to support citizen feedback, to investigate the extent to which digital wearables can address barriers to participation in planning. The research contributes to both technology-mediated citizen involvement and urban planning participation methods. The app leverages in-situ, quick interactions encouraging citizens to reflect and comment on their environment. Taking a case study approach, the paper discusses the design and deployment of the app in a local planning authority through interviews with 19 citizens and three professional planners. The paper discusses the potential of the ChangeExplorer app to address more conceptual issues, and concludes by assessing the degree to which the technology raises awareness of urban change and whether it could serve as a gateway to more meaningful participatory methods.

2020 ◽  
Vol 5 (4) ◽  
pp. 238-251
Author(s):  
Barbara Roosen ◽  
Liesbeth Huybrechts ◽  
Oswald Devisch ◽  
Pieter Van den Broeck

This article explores ‘dialectical design dialogues’ as an approach to engage with ethics in everyday urban planning contexts. It starts from Paulo Freire’s pedagogical view (1970/2017), in which dialogues imply the establishment of a horizontal relation between professionals and amateurs, in order to understand, question and imagine things in everyday reality, in this case, urban transformations, applied to participatory planning and enriched through David Harvey’s (2000, 2009) dialectical approach. A dialectical approach to design dialogues acknowledges and renegotiates contrasts and convergences of ethical concerns specific to the reality of concrete daily life, rather than artificially presenting daily life as made of consensus or homogeneity. The article analyses an atlas as a tool to facilitate dialectical design dialogues in a case study of a low-density residential neighbourhood in the city of Genk, Belgium. It sees the production of the atlas as a collective endeavour during which planners, authorities and citizens reflect on possible futures starting from a confrontation of competing uses and perspectives of neighbourhood spaces. The article contributes to the state-of-the-art in participatory urban planning in two ways: (1) by reframing the theoretical discussion on ethics by arguing that not only the verbal discourses around designerly atlas techniques but also the techniques themselves can support urban planners in dealing more consciously with ethics (accountability, morality and authorship) throughout urban planning processes, (2) by offering a concrete practice-based example of producing an atlas that supports the participatory articulation and negotiation of dialectical inquiry of ethics through dialogues in a ‘real-time’ urban planning process.


2019 ◽  
pp. 1052-1070
Author(s):  
Lisa Ward Mather ◽  
Pamela Robinson

Minecraft is a popular video game that allows players to interact with a 3D environment. Users report that it is easy to learn and understand, is engaging and immersive, and is adaptable. Outside North America it has been piloted for urban planning public consultation processes. However, this game has not yet been studied to determine how and whether it could be used for this purpose. Using key informant interviews, this study asked practicing urban planners to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. The paper concludes with reflections as to how this game could effectively be used for public consultation, and offers key lessons for urban planners whose practice intersects with our digitally-enabled world.


2021 ◽  
Vol 27 (6) ◽  
pp. 427-440
Author(s):  
Romualdas Baušys ◽  
Ingrida Leščauskienė ◽  
Rokas Semėnas

Serious games together with the gamified and the game-based surveys (GBS), offer an engaging way to increase citizens’ participation in urban planning projects. However, there is always the risk of untrustworthy participants, which can decrease the overall reliability of the game-based research. Trustworthiness analysis is a highly challenging task since the neuropsychology of the GBS respondents and the infinite amount of their possible in-game actions causes many uncertainties in the data analysis. The novel MCDM approach PROMETHEE-mGqNN (PROMETHEE under m-generalised q-neutrosophic numbers) is proposed in this paper as the solution to the described problem. Five criteria that might be automatically calculated from the in-game data are proposed to construct the decision matrix to identify the untrustworthy respondents. The game-based survey “Parkis” developed to assess the safety and attractiveness of the urban public park “Missionary Garden” (Vilnius, Lithuania) is proposed as the case study of this research. By applying the proposed methodology, we calculated the trustworthy index value and noticed that it is capable of detecting the behavioural tendencies of the GBS players.


2020 ◽  
Vol 12 (2) ◽  
pp. 294-307
Author(s):  
Dionysius Wim Prihanto

In oder to increase farmers' income, innovation is needed in agriculture business that focuses on empowering farmers as the main actors. An agricultural ecosystem is needed that puts farmers on par with other stakeholders. So a digital agricultural ecosystem is designed, inspired by SFVCD FAO and the writer’s experience in accompanying farmers from 2015 to 2019. The design of this agricultural digital ecosystem ensures the role of digital technology so that the ecosystem can run openly, fairly and get commitment from all stakeholders in its implementation. The purpose of this preliminary study is to determine the feasibility of designing agricultural digital ecosystems by knowing farmers' perception of the 3 benefits of the design of the agricultural digital ecosystem in providing opportunities to increase farmers' income. The design of this agricultural digital ecosystem ensures the position of farmers on a par with other stakeholders, namely market providers, cultivation ordinance providers, production facilities providers, technology providers, fund providers and ecosystem guarantors. The use of digital technology to ensure that the ecosystem can run openly, fairly and get commitment from all stakeholders in its implementation. This digital ecosystem relies on recording activities and transactions digitally by farmers and other stakeholders in line with the increasing literacy of digital technology among agricultural businesses. This research uses case study approach of papaya farmers in Yogyakarta. The results of this research showed that the stakeholder of papaya farmers in Yogyakarta is only one buyer of harvest or offtaker. As for agriculture practices provider and funding does not involve other parties or made / borne by farmers themselves. The results showed that the benefits of price certainty at the beginning and certainty of procedures and means of production in the design of the digital ecosystem of agriculture are perceived by farmers as an opportunity to increase farmers' income, while the benefits of funding availability is perceived by farmers as a chance of reducing farmers' income. Farmers give input on the need for proof of success in the procedures of cultivation and production advice and make the availability of funds as an option (not mandatory) in the development of the next agricultural digital ecosystem design   Keywords: Digital Agro Ecosystem, Farmers Income, Farmers Empowerment


Urban Studies ◽  
2020 ◽  
Vol 57 (14) ◽  
pp. 2850-2867 ◽  
Author(s):  
Melissa Pineda Pinto

Urban planning plays a crucial role in rethinking the relationships between cities and ecosystems. Environmental ethics can provide a framework for rethinking these relationships. However, the integration of urban planning and environmental ethics in the literature has not been extensive. Their integration is crucial because city planning is influenced by the ethical perspectives of decision-makers. This article uses a case study methodology to explore whether and how environmental ethics informs urban planning. Urban planners from four Australian councils were interviewed. Thematic analysis of these in-depth interviews as well as of relevant planning documents for each council was conducted. The article focuses on the key finding that the perceptions of urban planners and planning processes were mainly driven by an anthropocentric rather than a non-anthropocentric environmental ethic. The article concludes by offering recommendations and a guide as to how these topics can be researched in the future.


One Ecosystem ◽  
2018 ◽  
Vol 3 ◽  
pp. e25477 ◽  
Author(s):  
Chiara Cortinovis ◽  
Davide Geneletti

This study explores the use of ecosystem service (ES) knowledge to support urban planning in the assessment of future scenarios. The case study concerns the prioritszation of brownfield regeneration interventions in the city of Trento (Italy). Alternative planning scenarios considering the conversion of existing brownfields into new urban parks are assessed and compared. The assessment focuses on two ES of critical importance for the city, namely microclimate regulation and nature-based recreation. The benefits of the different scenarios are quantified based on the number of expected beneficiaries broken down into different vulnerability classes and then compared through a multi-criteria analysis. Three combinations of criteria and weights reflect different planning objectives and related decision-makers’ orientations about what ES and beneficiary groups should be prioritised. The application demonstrates the potential for ES assessments to support urban planning processes in the specific phase of assessment and selection of alternatives, by meeting the requirements in terms of both sensitivity to small-scale changes in land uses or management activities and capacity to capture simultaneous variations in supply and demand of multiple ES. Being coherent with socially-orientated planning objectives, indicators based on ES demand and beneficiaries can effectively convey information about ES in planning decisions. Multi-criteria analysis is an effective way to integrate multiple ES assessments with other information about costs and benefits of planning scenarios, exploring diverse stakeholder perspectives and balancing competing objectives in a rational and transparent way.


2020 ◽  
pp. 0739456X2094538
Author(s):  
Nicholas Finio ◽  
Willow Lung-Amam ◽  
Gerrit-Jan Knaap ◽  
Casey Dawkins ◽  
Brittany Wong

Government agencies and nonprofit organizations have increasingly used spatial data to create equity and opportunity atlases or maps. This paper investigates how such maps have been integrated into planning processes, and if they have been useful in catalyzing engagement on equity issues. We employ a multiple case study approach to assess efforts in five U.S. regions: Atlanta, Denver, Minneapolis–St. Paul, Portland, and Seattle. Our findings show that equity and opportunity mapping have stimulated new conversations, local actions, and regional plans, but many regions are still struggling to adopt policies that could meaningfully shift their landscapes of equity and opportunity.


2018 ◽  
Vol 3 (2) ◽  
pp. 64-81 ◽  
Author(s):  
Jason Wiktorowicz ◽  
Tanya Babaeff ◽  
Jessica Breadsell ◽  
Josh Byrne ◽  
James Eggleston ◽  
...  

The WGV project is an infill residential development in a middle suburb of Perth, Western Australia. Its urban planning innovation is in its attempt to demonstrate net zero carbon as well as other sustainability goals set by urban planning processes such as community engagement and the One Planet Living accreditation process. It is a contribution to the IPCC 1.5 °C agenda which seeks to achieve deep decarbonization while also delivering the UN Sustainable Development Goals (SDGs). Solar photovoltaics and battery storage are incorporated into the development and create net zero carbon power through an innovative ‘citizen utility’ with peer-to-peer trading. The multiple sustainable development features such as water sensitive design, energy efficiency, social housing, heritage retention, landscape and community involvement, are aiming to provide inclusive, safe, resilient and sustainable living and have been assessed under the SDG framework.


2021 ◽  
Vol 13 (5) ◽  
pp. 2601
Author(s):  
Johan Högström ◽  
Peter Brokking ◽  
Berit Balfors ◽  
Monica Hammer

The quest for cogent responses to sustainability goals challenges local spatial planning practices across growing metropolitan regions to develop planning approaches that enable transformative capacity in increasingly complex settings. Based on a case study conducted in the Stockholm region, this paper explores the design and organization of local planning processes to provide a basis for a discussion of alternative approaches that may enhance sustainability in plan and project development. More specifically, it aims to analyze the conditions for embedding and consolidating sustainability issues in local planning processes. The results show that the municipalities need to create conditions for an effective interplay between the planning work carried out in individual projects and the organization of resources, knowledge, and skills on which the projects depend to handle sustainability issues. This study contributes to the understanding of the challenges associated with putting sustainability into practice at the local level by identifying and conceptualizing three important barriers. By acknowledging the temporal, locational, and procedural dimensions of knowledge in local planning processes, planning practices may become better at knowing when, and in what ways, different forms of knowledge can become created, introduced, and used in a synergistic manner to aid the realization of sustainability goals.


2016 ◽  
Vol 5 (3) ◽  
pp. 42-58 ◽  
Author(s):  
Lisa Ward Mather ◽  
Pamela Robinson

Minecraft is a popular video game that allows players to interact with a 3D environment. Users report that it is easy to learn and understand, is engaging and immersive, and is adaptable. Outside North America it has been piloted for urban planning public consultation processes. However, this game has not yet been studied to determine how and whether it could be used for this purpose. Using key informant interviews, this study asked practicing urban planners to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. The paper concludes with reflections as to how this game could effectively be used for public consultation, and offers key lessons for urban planners whose practice intersects with our digitally-enabled world.


Sign in / Sign up

Export Citation Format

Share Document