Virtual reality as a tool for graphic presentation in architectural education

Author(s):  
T.O. Odeyale ◽  
V. Balogun
2020 ◽  
Vol 4 (1) ◽  
pp. 36-50
Author(s):  
Alp Karaca

Due to the developing economic and technological opportunities, our structural environment and living spaces vary. In line with the increasing supply and demands of human beings, technological developments are increasing day by day, and they are trying to meet the expectations. The technological developments that started with the French Revolution show themselves in our living spaces, in every environment, where human beings exist and play the first-order factor in our lives. There is a process where living spaces and designs change and technological developments restructure the social environment of human beings. Technology, which developed rapidly, especially after 1990, is no longer a necessity but has become an indispensable part of our social life. Today, our relations with each other are now in a direct connection with technology. While our living spaces are being renewed and changed so rapidly, today’s adequacy of architectural education should be questioned. Has the education given in architectural education been able to meet the rapidly increasing demands of human beings? Have technological opportunities been a part of architectural education and can they use it effectively? The answer to these questions will be tried to be answered within the scope of architectural education, which is the focus of the research. In particular, the extent to which architectural design, which has a great place in the virtual reality environment, is supported during the university education process will be explored and the relationship between technological developments and design education will be revealed. In addition to the resource and data analyses to be carried out at all universities that provide architectural education accredited by YOK throughout Northern Cyprus, the research will also include observation methods and reports.   Keywords: Architectural education, technology, living spaces, virtual reality, design, North Cyprus.


2020 ◽  
Vol 19 (2) ◽  
pp. 221-240 ◽  
Author(s):  
İlker Erkan

This study mainly examines the contribution of the virtual reality environment to architectural education. The primary aim of the study was to investigate the theoretical possibilities of VR technology in an interactive and participatory educational environment that would allow students to examine architectural components and inter-component relationships. A group of 160 volunteers participated in the study, with participants asked to design villas in both natural (non-VR) and virtual reality (VR) environments within a specific period. Designs made in both environments (VR and non-VR) were evaluated by a team of five experts (jurors). For the evaluation, jurors wore eye-tracking devices and were asked to comment on the designs in both environments. In the virtual reality environment designs, the following categories showed significant differences over the drawings in a natural environment: functionality, aesthetics, user perception of space and internal physical quality (light quality), indicating that the virtual reality designs were examined more closely by the jurors than were those in the natural environment. This study will contribute to design discipline if virtual reality systems are adopted in architecture education.


2021 ◽  
Vol 48 (2) ◽  
pp. 87-96
Author(s):  
Bramasta Putra Redyantanu ◽  
Altrerosje Asri

The development of technology cannot be separated from the development of science, including the learning method. There is an elective course named Virtual Reality Architecture in Architecture Department of Petra Chrisitan University. This course focuses on the process of learning architecture at the stage of presenting and communicating ideas. The virtual technology used as a learning method includes three types of technology, animation, augmented reality and virtual reality. The three technologies are elaborated as a simulation method. The simplicity of its application can be seen in the support for hardware, software, and special devices used by students in their daily lives. This study aims to test the achievement of goals at the final level of learning. Students who have attended this lecture are then interviewed and observed, in relation to proving whether this simple virtual technology can be a supporter in the learning process in the architecture study program.


Author(s):  
Kateryna Holubchak

The evolution of information and communication technologies has had a revolutionary impact on the field of architectural design and has necessitated the improvement of existing pedagogical approaches and educational tools. Virtual reality technologies, having made a technological breakthrough in the field of architectural visualization and providing opportunities to realistically demonstrate architectural objects, have become a promising and effective tool for improving the environment of architectural education. The use of virtual reality technologies in architectural education is the key to the formation of an innovative and motivating educational environment that will provide quality and effective training of specialists in the field of design, architecture and urban planning. The effectiveness of the educational process using these technologies is due to the growth of activity, interest of students and increased motivation, as evidenced by a number of educational experiments conducted by foreign scientists The study highlights the trends in the use of virtual reality technologies in architectural education as the most revolutionary tool donated by modern information technology. The advantages and disadvantages of using virtual reality technologies in architectural education are identified, a review of technological tools and software is made and the prospects for further research in this area are outlined. 


2019 ◽  
Vol 66 ◽  
pp. 01012
Author(s):  
Elif Süyük Makaklı

Architecture practice is reshaped by new technological developments such as virtual reality, augmented reality, 3D printing, computational design, robotics, etc. Future architects are expected to deliver spatial solutions, to understand changing living conditions and to discover the different future by responsing technological improvements. In architecture schools, students should explore and investigate design practice with different production methods, systems and materials by using various technologies in collaborations with interdisciplinary partners and industry. The study aims to understand the STEAM concept which is considered as a promising education approach and formulated; science, technology, engineering, math and then adds an ‘A’ for arts which represents the creative thinking and design approach. The STEAM concept and its place in the architectural education are discussed. The discipline of architecture is an intersection of technology, art and science. The architecture schools' curriculum reflects the interdisciplinary STEAM nature throughout the history. Virtual Reality (VR) is created through interdisciplinary technology and has the potential to prepare the students to future, to develop analytical and abstraction abilities.


Author(s):  
R.S. Kamath ◽  
T.D. Dongale ◽  
R.K. Kamat

One of the challenging tasks in engineering education is to bridge the gaps between imagination and real time problems of different engineering areas. The virtual reality (VR) can reduce this gap and also provides clear ideas on the basis of real time problems. The architectural education influenced and goes hand in hands for meeting these crucial challenges using advancements in computer technologies. In this research, we developed a VR tool for improving architectural design education. We explain VR tool as a value addition to the architectural education. The system is based on a general purpose computer, ceiling-mounted projector and passive glasses for Three Dimensional (3D) viewing. The presented work shows that virtual reality technology can considerably progress the efficiency learning by allowing young architects to apply theoretical knowledge to real world problems. In addition, it develops creativity, innovation, communication, problem solving approach, team-working and business skills.


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