A formal representation of the process of product design of case furniture in multi-agent medium

10.12737/6289 ◽  
2014 ◽  
Vol 4 (3) ◽  
pp. 205-212 ◽  
Author(s):  
Мешков ◽  
Dmitriy Meshkov ◽  
Стариков ◽  
Aleksandr Starikov

We consider the logical structure of the technological design process (TDP) running in multi-agent medium of virtual design office of furniture (DOF) provided by a set of design procedures, each of which, in its turn, includes a number of project activities related to each other. There is formalized presentation of TDP as Metagraphy. Such formalized presentation provides opportunities to simplify the process control with dynamic structure and allow enterprises to obtain required level of detail of their structure when modeling a particular design problem.

10.12737/1763 ◽  
2013 ◽  
Vol 3 (3) ◽  
pp. 89-93 ◽  
Author(s):  
Мешков ◽  
Dmitriy Meshkov ◽  
Стариков ◽  
Aleksandr Starikov

Feasibility of establishing a virtual furniture design offices (VFDO) is analyzed, whose task is to develop within the prescribed period of complex design solutions, fully describing the process of manufacturing and production technology of furniture products for client enterprises. We consider the logical structure of VFDO presented in the form of a multi-agent network model (MANM), and the mechanisms of formation and functioning of the unified of controlled work environment of design. A number of advantages is marked over other types of MANM models of the design process of furniture.


2020 ◽  
Vol 33 (1) ◽  
Author(s):  
Qian Hui ◽  
Yan Li ◽  
Ye Tao ◽  
Hongwei Liu

AbstractA design problem with deficient information is generally described as wicked or ill-defined. The information insufficiency leaves designers with loose settings, free environments, and a lack of strict boundaries, which provides them with more opportunities to facilitate innovation. Therefore, to capture the opportunity behind the uncertainty of a design problem, this study models an innovative design as a composite solving process, where the problem is clarified and resolved from fuzziness to satisfying solutions by interplay among design problems, knowledge, and solutions. Additionally, a triple-helix structured model for the innovative product design process is proposed based on the co-evolution of the problem, solution, and knowledge spaces, to provide designers with a distinct design strategy and method for innovative design. The three spaces interact and co-evolve through iterative mappings, including problem structuring, knowledge expansion, and solution generation. The mappings carry the information processing and decision-making activities of the design, and create the path to satisfying solutions. Finally, a case study of a reactor coolant flow distribution device is presented to demonstrate the practicability of this model and the method for innovative product design.


Author(s):  
David G. Ullman ◽  
Thomas G. Dietterich ◽  
Larry A. Stauffer

This paper describes the task/episode accumulation model (TEA model) of non-routine mechanical design, which was developed after detailed analysis of the audio and video protocols of five mechanical designers. The model is able to explain the behavior of designers at a much finer level of detail than previous models. The key features of the model are (a) the design is constructed by incrementally refining and patching an initial conceptual design, (b) design alternatives are not considered outside the boundaries of design episodes (which are short stretches of problem solving aimed at specific goals), (c) the design process is controlled locally, primarily at the level of individual episodes. Among the implications of the model are the following: (a) CAD tools should be extended to represent the state of the design at more abstract levels, (b) CAD tools should help the designer manage constraints, and (c) CAD tools should be designed to give cognitive support to the designer.


1983 ◽  
Author(s):  
George S. Hazen ◽  
Steve Killing

From the perspective of the design office, this paper examines the manner in which computers are streamlining and changing the design process for today's sailing yachts. Starting with preliminary design and progressing through the more detailed aspects of final design, the computer's varying roles in the design process are traced with examples drawn from currently implemented programs. In addition to its customary role as a bookkeeper, the computer's remarkable graphics capabilities are highlighted. The authors offer a glimpse of what programs and hardware tomorrow's yacht designer will use as frequently as his curves and battens. The paper covers such subjects as design follow-up, sailing analysis and feedback into the original design process. Since designers are not the only ones to benefit from the computer revolution, the authors have included sections on computer generated sailing aids for the yachtsman and possible CAD/CAM applications for the boatbuilder.


Author(s):  
Christopher R. Hale ◽  
Anna L. Rowe

This symposium addresses the challenge of translating user data to specifications suitable for interface development. Four methodologies will be presented: Decision requirements tables, ecological interface design, object-view and interaction design and procedural networks. These four methodologies will be contrasted relative to three dimensions: (1) type of data used in analysis, (2) point in the design process at which each methodology focuses its impact and (3) the formalisms each uses for translating psychological data into engineering data suitable for specification development. Our introductory remarks will elaborate on these three dimensions, and present an example design problem. The four session participants then will present their respective methodologies, how each addresses the three dimensions and how each can be used to address the example design problem.


2017 ◽  
Vol 18 (5) ◽  
pp. 507 ◽  
Author(s):  
Amir Guizani ◽  
Moncef Hammadi ◽  
Jean-Yves Choley ◽  
Thierry Soriano ◽  
Mohamed Slim abbes ◽  
...  

2008 ◽  
Vol 15 (1) ◽  
pp. 3-20 ◽  
Author(s):  
Davy Monticolo ◽  
Vincent Hilaire ◽  
Samuel Gomes ◽  
Abder Koukam

Author(s):  
Krishna N. Jha ◽  
Andrea Morris ◽  
Ed Mytych ◽  
Judith Spering

Abstract Designing aircraft parts requires extensive coordination among multiple distributed design groups. Achieving such a coordination is time-consuming and expensive, but the cost of ignoring or minimizing it is much higher in terms of delayed and inferior quality products. We have built a multi-agent-based system to provide the desired coordination among the design groups, the legacy applications, and other resources during the preliminary design (PD) process. A variety of agents are used to model the various design and control functionalities. The agent-representation includes a formal representation of the task-structures. A web-based user-interface provides high-level interface to the users. The agents collaborate to achieve the design goals.


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