scholarly journals QueryArch3D: Querying and Visualising 3D Models of a Maya Archaeological Site in a Web-Based Interface

2011 ◽  
Vol 6 ◽  
pp. 10-17 ◽  
Author(s):  
Giorgio Agugiaro ◽  
Fabio Remondino ◽  
Gabrio Girardi ◽  
Jennifer Von Schwerin ◽  
Heather Richards-Rissetto ◽  
...  

Constant improvements in the field of surveying, computing and distribution of digital-content are reshaping the way Cultural Heritage can be digitised and virtually accessed, even remotely via web. A traditional 2D approach for data access, exploration, retrieval and exploration may generally suffice, however more complex analyses concerning spatial and temporal features require 3D tools, which, in some cases, have not yet been implemented or are not yet generally commercially available. Efficient organisation and integration strategies applicable to the wide array of heterogeneous data in the field of Cultural Heritage represent a hot research topic nowadays. This article presents a visualisation and query tool (QueryArch3D) conceived to deal with multi-resolution 3D models. Geometric data are organised in successive levels of detail (LoD), provided with geometric and semantic hierarchies and enriched with attributes coming from external data sources. The visualisation and query front-end enables the 3D navigation of the models in a virtual environment, as well as the interaction with the objects by means of queries based on attributes or on geometries. The tool can be used as a standalone application, or served through the web. The characteristics of the research work, along with some implementation issues and the developed QueryArch3D tool will be discussed and presented.

Author(s):  
M. Lo Brutto ◽  
A. Garraffa ◽  
P. Meli

The use of Unmanned Aerial Vehicle (UAV) is becoming very common for photogrammetric survey especially due to numerous advantages compared to "traditional" aerial photogrammetry. The work carried out describes the first results obtained using different UAV systems for Cultural Heritage surveys. The study was performed acquiring two different datasets on an archaeological site and a "land art" site respectively. These datasets have different characteristics in relation to the extension of the surveyed areas, the used platform, the flight parameters. A Computer Vision approach has been used to produce 3D models and ortho-images with a very high level of detail. Some tests were also carried out to evaluate the metric accuracy of the images orientations and 3D models.


Author(s):  
Quentin Kevin Gautier ◽  
Thomas G. Garrison ◽  
Ferrill Rushton ◽  
Nicholas Bouck ◽  
Eric Lo ◽  
...  

PurposeDigital documentation techniques of tunneling excavations at archaeological sites are becoming more common. These methods, such as photogrammetry and LiDAR (Light Detection and Ranging), are able to create precise three-dimensional models of excavations to complement traditional forms of documentation with millimeter to centimeter accuracy. However, these techniques require either expensive pieces of equipment or a long processing time that can be prohibitive during short field seasons in remote areas. This article aims to determine the effectiveness of various low-cost sensors and real-time algorithms to create digital scans of archaeological excavations.Design/methodology/approachThe authors used a class of algorithms called SLAM (Simultaneous Localization and Mapping) along with depth-sensing cameras. While these algorithms have largely improved over recent years, the accuracy of the results still depends on the scanning conditions. The authors developed a prototype of a scanning device and collected 3D data at a Maya archaeological site and refined the instrument in a system of natural caves. This article presents an analysis of the resulting 3D models to determine the effectiveness of the various sensors and algorithms employed.FindingsWhile not as accurate as commercial LiDAR systems, the prototype presented, employing a time-of-flight depth sensor and using a feature-based SLAM algorithm, is a rapid and effective way to document archaeological contexts at a fraction of the cost.Practical implicationsThe proposed system is easy to deploy, provides real-time results and would be particularly useful in salvage operations as well as in high-risk areas where cultural heritage is threatened.Originality/valueThis article compares many different low-cost scanning solutions for underground excavations, along with presenting a prototype that can be easily replicated for documentation purposes.


Author(s):  
D. Kitsakis ◽  
E. Tsiliakou ◽  
T. Labropoulos ◽  
E. Dimopoulou

Over the last decades 3D modelling has been a fast growing field in Geographic Information Science, extensively applied in various domains including reconstruction and visualization of cultural heritage, especially monuments and traditional settlements. Technological advances in computer graphics, allow for modelling of complex 3D objects achieving high precision and accuracy. Procedural modelling is an effective tool and a relatively novel method, based on algorithmic modelling concept. It is utilized for the generation of accurate 3D models and composite facade textures from sets of rules which are called Computer Generated Architecture grammars (CGA grammars), defining the objects’ detailed geometry, rather than altering or editing the model manually. In this paper, procedural modelling tools have been exploited to generate the 3D model of a traditional settlement in the region of Central Zagori in Greece. The detailed geometries of 3D models derived from the application of shape grammars on selected footprints, and the process resulted in a final 3D model, optimally describing the built environment of Central Zagori, in three levels of Detail (LoD). The final 3D scene was exported and published as 3D web-scene which can be viewed with 3D CityEngine viewer, giving a walkthrough the whole model, same as in virtual reality or game environments. This research work addresses issues regarding textures' precision, LoD for 3D objects and interactive visualization within one 3D scene, as well as the effectiveness of large scale modelling, along with the benefits and drawbacks that derive from procedural modelling techniques in the field of cultural heritage and more specifically on 3D modelling of traditional settlements.


Author(s):  
C. Santagati ◽  
M. Lo Turco ◽  
M. M. Bocconcino ◽  
V. Donato ◽  
M. Galizia

Nowadays, 3D digital imaging proposes effective solutions for preserving the expression of human creativity across the centuries, as well as is a great tool to guarantee global dissemination of knowledge and wide access to these invaluable resources of the past. Nevertheless, in several cases, a massive digitalisation of cultural heritage items (from the archaeological site up to the monument and museum collections) could be unworkable due to the still high costs in terms of equipment and human resources: 3D acquisition technologies and the need of skilled team within cultural institutions. Therefore, it is necessary to explore new possibilities offered by growing technologies: the lower costs of these technologies as well as their attractive visual quality constitute a challenge for researchers. Besides these possibilities, it is also important to consider how information is spread through graphic representation of knowledge. The focus of this study is to explore the potentialities and weaknesses of a newly released low cost device in the cultural heritage domain, trying to understand its effective usability in museum collections. The aim of the research is to test their usability, critically analysing the final outcomes of this entry level technology in relation to the other better assessed low cost technologies for 3D scanning, such as Structure from Motion (SfM) techniques (also produced by the same device) combined with dataset generated by a professional digital camera. The final outcomes were compared in terms of quality definition, time processing and file size. The specimens of the collections of the Civic Museum Castello Ursino in Catania have been chosen as the site of experimentation.


Author(s):  
C. Gottardi ◽  
F. Guerra

The work presented here focuses on the analysis of the potential of spherical images acquired with specific cameras for documentation and three-dimensional reconstruction of Cultural Heritage. Nowadays, thanks to the introduction of cameras able to generate panoramic images automatically, without the requirement of a stitching software to join together different photos, spherical images allow the documentation of spaces in an extremely fast and efficient way.<br> In this particular case, the Nikon Key Mission 360 spherical camera was tested on the Tolentini’s cloister, which used to be part of the convent of the close church and now location of the Iuav University of Venice. The aim of the research is based on testing the acquisition of spherical images with the KM360 and comparing the obtained photogrammetric models with data acquired from a laser scanning survey in order to test the metric accuracy and the level of detail achievable with this particular camera.<br> This work is part of a wider research project that the Photogrammetry Laboratory of the Iuav University of Venice has been dealing with in the last few months; the final aim of this research project will be not only the comparison between 3D models obtained from spherical images and laser scanning survey’s techniques, but also the examination of their reliability and accuracy with respect to the previous methods of generating spherical panoramas. At the end of the research work, we would like to obtain an operational procedure for spherical cameras applied to metric survey and documentation of Cultural Heritage.


Author(s):  
E. Lanzara ◽  
A. Samper ◽  
B. Herrera

<p><strong>Abstract.</strong> This research work proposes a methodology to statistically determine the geometric configuration of a masonry cross vault. Within Cultural Heritage it is possible to find architectural elements with absent or scarce historical sources about design approach or construction techniques. The cross vault case study belongs to a partially destroyed vaulted system distributed along the aisles of ancient Assunta’s Cathedral which is part of the Aragonese Castle on Ischia island, near Naples (Italy). Using photogrammetrical data acquisition, standard geometric analysis, numerical processes, computing and statistics this paper shows a method to objectively determine the geometric shape which best fits one of the existing Cathedral vault according to critical interpretation about stylistic and cultural contents linked to specific geographical and temporal contexts. This paper provides explanations, methods and objective calculation algorithms to find the best-fitting shape for a generic given point cloud and it is aimed at demonstrating the complementarity between descriptive geometry and algorithmic mathematical approaches. The final product of this multidisciplinary workflow is a 3D model deriving from the comparison between an ideal automatic model built thanks to the translation of traditional geometric rules in visual scripting language and an automatic model deriving from the mathematical analysis of survey data, curves and surface, of the architectural element. This experimentation generates 3D models to perform in-depth multidisciplinary tests and AR and VR applications to promote the communication of destroyed or inaccessible cultural heritage.</p>


2020 ◽  
Vol 10 (2) ◽  
pp. 158-168
Author(s):  
SVETLANA IVANOVA ◽  

The purpose of the research work is to analyze the norms of Federal laws, as well as the laws of the Russian Federation's constituent entities, devoted to the definitions and classification of the concepts “cultural heritage”, “historical and cultural monuments”, “cultural values”. Conclusions obtained in the course of the research: based on the study of current legislation, it is concluded that the definitions of “cultural values”, “cultural property”, “objects of cultural inheritance” contained in various normative legal acts differ in content. Based on the research, the author proposes the concept of “cultural values”.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


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