scholarly journals Locality in Makoto Shinkai’s Kimi no Na wa: Negotiating Japanese Youth Identity

IZUMI ◽  
2021 ◽  
Vol 10 (1) ◽  
pp. 21-31
Author(s):  
Muammar Kadafi ◽  
Shofi Mahmudah Budi Utami

Japan becomes one of the countries that has been producing worldwide popular culture, namely through anime. Besides its popularity which attracts wider audiences, anime cultivates cultural content as it is also found in popular anime entitled “Kimi no Na wa”. Aside from its popular culture, Japan has undoubtedly been known for its ‘high culture’ products such as haiku or Zen, to which Japanese identity is attached. Then, the content of Japanese locality performed in the anime highlights some crucial issues related to Japanese identity, including the problematic relationship between traditionality and modernity, generations, and genders. Thus, the local content in the anime is interesting to scrutinize how traditional values are depicted and negotiated concerning Japanese identity. Since this study is descriptive-qualitative research, it answers the problem by describing the phenomenon and employing the interpretative method by Hall’s concept of identity. The selected data related to locality and identity obtained from the movie and poster are grouped and approached by Hall’s semiotic representation to see the relation to its significations. Finally, this brings out the interpretation of the data indicating that the anime portrays the ‘return’ to local culture. It is referred to as ‘nihonjinron’, which is particularly emphasized in youth life. Through this film, the identity is negotiated. The characters (Taki and Mitsuha) perform post-modern subjects; a case in point accepts the changes as they develop their identity in the current era.

ATAVISME ◽  
2014 ◽  
Vol 17 (1) ◽  
pp. 71-83
Author(s):  
I Nyoman Suarka ◽  
I Wayan Cika

Tourism practitioners in Bali commonly do not have an adequate understanding of the local culture so that the service given to tourists is less optimal. Therefore, efforts for delving into the original culture are necessary through a scientific research as a source for an information material and appreciation in developing the cultural outlooks of tourism practitioners in Bali. This research aims to delve into, preserve and develop folklores having potentials of high culture as a source of creative economy.This is a qualitative research with a morphology-ethnographic approach which attempts to describe the narrative elements of folklores as a unified whole by considering its history in the community and its supporting culture. That is, besides looking at the lore aspect through the analysis of a folklore structure, it also considers its folk aspect through the analysis of its function and significance. Furthermore, this research focuses on the opportunity for the utilization of folklores as a source of creative economy in addition to strengthening the local wisdom and preventing cultural pollution resulting from the negative aspects of tourism and globalization. Tourism practitioners in Bali commonly do not have an adequate understanding of the local culture so that the service given to tourists is less optimal. Therefore, efforts for delving into the original culture are necessary through a scientific research as a source for an information material and appreciation in developing the cultural outlooks of tourism practitioners in Bali. This research aims to delve into, preserve and develop folklores having potentials of high culture as a source of creative economy.This is a qualitative research with a morphology-­‐ethnographic approach which attempts to describe the narrative elements of folklores as a unified whole by considering its history in the community and its supporting culture. That is, besides looking at the lore aspect through the analysis of a folklore structure, it also consider its folk aspect through the analysis of its function and significance. Furthermore, this research focuses on the opportunity for the utilization of folklores as a source of creative economy in addition to strengthening the local wisdom and preventing cultural pollution resulting from the negative aspects of tourism and globalization. Key Words: folklore; high culture; creative economy Abstrak: Pelaku kepariwisataan di Bali kurang memiliki pemahaman budaya secara baik dan benar sehingga pelayanan yang diberikan kepada wisatawan kurang maksimal. Untuk itu, diperlukan upaya penggalian budaya unggul melalui penelitian ilmiah sebagai bahan informasi dan apresiasi dalam pengembangan wawasan budaya para pelaku kepariwisataan di Bali. Penelitian ini bertujuan menggali, melestarikan, dan mengembangkan folklor dengan potensi budaya unggul sebagai sumber ekonomi kreatif. Penelitian ini merupakan penelitian kualitatif dengan pendekatan morfologi-­etnografi yang berupaya mendeskripsikan unsur naratif folklor sebagai kesatuan yang utuh dengan mempertimbangkan penceritaannya di masyarakat dan kebudayaan pendukungnya. Artinya, di samping melihat aspek lore melalui analisis bentuk folklor juga mempertimbangkan aspek folk melalui analisis fungsi dan makna folklor. Lebih jauh, penelitian ini mencermati peluang pendayagunaan folklor sebagai sumber ekonomi kreatif di samping sebagai penguatan kearifan lokal dan mencegah polusi budaya akibat dampak negatif pariwisata dan globalisasi


2019 ◽  
Vol 7 (8) ◽  
pp. 12
Author(s):  
Kunal Debnath

High culture is a collection of ideologies, beliefs, thoughts, trends, practices and works-- intellectual or creative-- that is intended for refined, cultured and educated elite people. Low culture is the culture of the common people and the mass. Popular culture is something that is always, most importantly, related to everyday average people and their experiences of the world; it is urban, changing and consumeristic in nature. Folk culture is the culture of preindustrial (premarket, precommodity) communities.


Bambuti ◽  
2020 ◽  
Vol 2 (1) ◽  
pp. 35-47
Author(s):  
Ludovika Desprosianasari ◽  
C. Dewi Hartati

This paper discussed the acculturation of Chinese and Sundanese culture in a ceremony at the Shia Djin Kong temple, Jonggol. On the right side of the temple there is a special room for the cult  of Jonggol's ancestors, namely Embah Jago, Embah Sabin, Embah Surkat, Embah Jagakarsa, and Embah Nagawulung. In that room there are also many heirloom objects, such as keris, spears, lafadz Allah, and swords. Acculturation between Sundanese culture and Chinese culture can be seen at the birthday ceremony of the god Shia Djin Kong, which is the similarity between local culture and Chinese culture, in ancestor worship. The research method used in this writing is a qualitative research method, data collection techniques in this writing are participant observation, observation, and interviews to the temple officer, and people who come to pray both during the god's birthday ceremony and on ordinary days.


2015 ◽  
pp. 474-491
Author(s):  
Shreelina Ghosh

The practice of teaching in an online composition class might potentially eliminate interpersonal interactivity in a classroom community. Digital mediation can be problematic for functional collaboration in a virtual class. The problem that online instructors might face is one that some traditional Odissi dance teachers also experience. In order to explore the conflict between tradition and mediations with technology, this study focuses on Odissi, an Indian classical dance, and examines how digital technologies of teaching, like CDs, DVD, online videos, and synchronous videos, are transforming the practice and teaching of this traditional dance. A qualitative research of the field of Odissi dance revealed that technologizing the dance might be unavoidable, but to some practitioners it may be disrupting Odissi's traditional values. This chapter reasserts the position of the teacher in an online pedagogic space and argues that the presence or simulated presence of bodies might be vital in learning and composing collaboratively.


Author(s):  
Marta Massi ◽  
Chiara Piancatelli ◽  
Sonia Pancheri

Albeit often perceived as two worlds apart, low culture and high culture are increasingly converging to collaborate in mutually advantageous ways. Brands—including the name, term, sign, symbol, or combination of them that identify the goods and services of a seller or group of sellers, and differentiate them from those of the competitors—are the new territory where high culture and low culture co-exist and collaborate, creating new possibilities of cross-fertilization and hybridization between the two. Through the analysis of successful examples coming from different industries, this chapter aims to highlight how brands have blurred the distinction between low culture and high culture. On the one hand, brands can use the heritage of the arts world to gain authenticity and legitimate themselves in the eyes of consumers and the society. On the other hand, artists and arts organizations, such as museums and other art institutions, can indulge in popular culture in order to become appealing to younger target markets and enhance their brand awareness and image.


Prospects ◽  
1985 ◽  
Vol 10 ◽  
pp. 17-37 ◽  
Author(s):  
Herbert J. Gans

America's leisure-time activities — artistic, entertaining, inlorma-tional and other — have usually been divided into elite and mass components, high culture and popular culture. However, because sociologists aim, among other things, to connect people's behavior with their social and economic origins, and because leisure-time culture is in part a reflection and an effect of class, a sociologically more accurate analysis calls for a set of cultural strata or subcultures that parallel class strata. I proposed such cultural strata in an earlier study; the purpose of this paper is to update the previous analysis. After raising some conceptual issues, I want to describe recent changes in the American class structure and therefore in American culture, concluding with some comments on the relationships between culture and class.


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