scholarly journals Digital studio tutors as partners

2019 ◽  
Vol 3 (1) ◽  
pp. 140-149
Author(s):  
Cassandra Ann Branham ◽  
Sally Blomstrom ◽  
Lori Mumpower ◽  
Kimberly Kissh ◽  
Jaclyn Wiley ◽  
...  

This case study examines an initiative at a STEM-focused university where a Digital Studio was developed in response to a perceived lack of digital literacies among students. Digital Studio tutors partnered with faculty, students, and the Center for Teaching and Learning Excellence to improve instruction and enhance students’ communication and digital literacy skills. Digital Studio tutors acted as partners in several ways, including developing training materials, conducting on-campus outreach, and contributing to curriculum development and content delivery in a Speech course. Ultimately, we observed that positioning Digital Studio tutors as partners enhanced the learning experience for all involved. The tutors’ skills, knowledge, and approaches complemented those of the faculty member to help students achieve the learning outcomes of the course, while also allowing the tutors and the faculty director to enhance their own digital literacy skills through their involvement in the Digital Studio.

Author(s):  
Catherine McLoughlin ◽  
Mark J.W. Lee

Learning management systems (LMS’s) that cater for geographically dispersed learners have been widely available for a number of years, but many higher education institutions are discovering that new models of teaching and learning are required to meet the needs of a generation of learners who seek greater autonomy, connectivity, and socio-experiential learning. The advent of Web 2.0, with its expanded potential for generativity and connectivity, propels pedagogical change and opens up the debate on how people conceptualize the dynamics of student learning. This chapter explores how such disruptive forces, fuelled by the affordances of social software tools, are challenging and redefining scholarship and pedagogy, and the accompanying need for learners to develop advanced digital literacy skills in preparation for work and life in the networked society. In response to these challenges, the authors propose a pedagogical framework, Pedagogy 2.0, which addresses the themes of participation in networked communities of learning, personalization of the learning experience, and learner productivity in the form of knowledge building and creativity.


Author(s):  
Muriel Wells ◽  
Damien Lyons

In the 21st century young people live and learn in a technological world that is fast paced and in a constant state of change. As technology becomes more and more accessible outside of the classroom, educators are challenged to re-consider the literacy skills required to be successfully literate. Enacting literacy teaching and learning in and for the 21st century requires teachers to update their pedagogical knowledge, skills and contextual understanding of the world children live and learn in. This chapter offers a brief overview of the Australian Curriculum, locating it within a 21st century learning discourse. The authors interpret and analyse one young student's creation of a digital text in a movie modality. Attention is paid to how the case study teacher created meaningful digital literacy learning experiences and opportunities for children to create and interact in social, multimodal textual environments, both within and beyond the school.


2021 ◽  
Vol 10 (1) ◽  
pp. 34-40
Author(s):  
Erna Noor Savitri ◽  
Novi Ratna Dewi ◽  
Andin Vita Amalia

This research aims to develop a valid Real Science Mask with QR Code learning media. The goal to be achieved through this research in general is to produce learning media that can build a concrete learning experience and be able to improve digital literacy of science students. The research and development (RnD) method by analysis, design, development, implementation, and evaluation (ADDIE) was performed. The data collection instruments used were observation sheets, expert validation sheets, and questions. The teaching and learning instruments were declared feasible and ready for application with a few revisions based on the validation results. Aspects that are considered in the feasibility test of the Real Science Mask with QR Code media are relevance, efficiency, effectiveness, flexibility, interface, suitability of material with digital and cognitive literacy skills, and media function. Real Science Mask with QR Code is a specially designed learning media that has been tested feasible and valid to improve digital literacy of science students.


2010 ◽  
pp. 417-438 ◽  
Author(s):  
Catherine McLoughlin ◽  
Mark J.W. Lee

Learning management systems (LMS’s) that cater for geographically dispersed learners have been widely available for a number of years, but many higher education institutions are discovering that new models of teaching and learning are required to meet the needs of a generation of learners who seek greater autonomy, connectivity, and socioexperiential learning. The advent of Web 2.0, with its expanded potential for generativity and connectivity, propels pedagogical change and opens up the debate on how people conceptualize the dynamics of student learning. This chapter explores how such disruptive forces, fuelled by the affordances of social software tools, are challenging and redefining scholarship and pedagogy, and the accompanying need for learners to develop advanced digital literacy skills in preparation for work and life in the networked society. In response to these challenges, the authors propose a pedagogical framework, Pedagogy 2.0, which addresses the themes of participation in networked communities of learning, personalization of the learning experience, and learner productivity in the form of knowledge building and creativity.


Author(s):  
Muriel Wells ◽  
Damien Lyons

In the 21st century young people live and learn in a technological world that is fast paced and in a constant state of change. As technology becomes more and more accessible outside of the classroom, educators are challenged to re-consider the literacy skills required to be successfully literate. Enacting literacy teaching and learning in and for the 21st century requires teachers to update their pedagogical knowledge, skills and contextual understanding of the world children live and learn in. This chapter offers a brief overview of the Australian Curriculum, locating it within a 21st century learning discourse. The authors interpret and analyse one young student's creation of a digital text in a movie modality. Attention is paid to how the case study teacher created meaningful digital literacy learning experiences and opportunities for children to create and interact in social, multimodal textual environments, both within and beyond the school.


2022 ◽  
Vol 11 (1) ◽  
pp. 198
Author(s):  
Norhasni Zainal Abiddin ◽  
Irmohizam Ibrahim ◽  
Shahrul Azuwar Abdul Aziz

As the pandemic waves hit the world, digital literacy becoming more profoundly essential than ever as the world shifts its daily life towards digitalization. In addition, digital literacy skill plays a big role in the teaching and learning process. In this study, the future strategies for enhancing digital literacy for educational purposes through community development programs are being discussed. The authors analysed and reviewed diverse sources of articles, reports and documents from previous researches and works of literature. It is found that there are six main community-based strategies to enhance digital literacy to improve the learning experience, which are improving and maximizing the usage of digital infrastructure in rural areas, providing necessary digital facilities and devices for underprivileged citizens, offering attractive benefits to boost participation, conducting engaging activities and learning modules of digital literacy programs,  well-trained teachers and instructors in educational institutions, and role of effective community leaders. Moving forward as the education sector moves towards digitalization, digital literacy skills will become the key role toward effective learning experience. It is recommended to all levels of community members to take part in advocating the next generations with digital literacy.    Received: 28 September 2021 / Accepted: 16 November 2021 / Published: 3 January 2022


Author(s):  
Shahrokh Nikou ◽  
Milla Aavakare

AbstractDigital technologies fundamentally transform teaching and learning in higher education environments, with the pace of technological change exacerbating the challenge. Due to the current pandemic situation, higher education environments are all now forced to move away from traditional teaching and learning structures that are simply no longer adaptable to the challenges of rapidly changing educational environments. This research develops a conceptual model and employs Structural Equation Modelling (SEM) using Partial least Squares (PLS) to examine the impact of information and digital literacy on 249 Finnish university staff and students’ intention to use digital technologies. The findings show the complex interrelationship between literacy skills and digital technologies among university staff and students. The results illustrate that information literacy has a direct and significant impact on intention to use; while, unlike our expectation, digital literacy does not have a direct impact on the intention to use. However, its effect is mediated through performance expectancy and effort expectancy. The authors suggest that to understand the changes that are taking place in higher education environment, more attention needs to be paid to redefining policies and strategies in order to enhance individuals’ willingness to use digital technologies within higher education environments.


F1000Research ◽  
2015 ◽  
Vol 4 ◽  
pp. 898
Author(s):  
Roslyn Gleadow ◽  
Barbara Macfarlan

Making material available through learning management systems is standard practice in most universities, but this is generally seen as an adjunct to the ‘real’ teaching, that takes place in face-to-face classes. Lecture attendance is poor, and it is becoming increasingly difficult to engage students, both in the material being taught and campus life. This paper describes the redevelopment of a large course in scientific practice and communication that is compulsory for all science students studying at our Melbourne and Malaysian campuses, or by distance education. Working with an educational designer, a blended learning methodology was developed, converting the environment provided by the learning management system into a teaching space, rather than a filing system. To ensure focus, topics are clustered into themes with a ‘question of the week’, a pre-class stimulus and follow up activities. The content of the course did not change, but by restructuring the delivery using educationally relevant design techniques, the content was contextualised resulting in an integrated learning experience. Students are more engaged intellectually, and lecture attendance has improved. The approach we describe here is a simple and effective approach to bringing this university’s teaching and learning into the 21st century.


2021 ◽  
Vol 2 (6) ◽  
pp. 882-889
Author(s):  
Dani Nur Saputra

One of the competencies that must be possessed in the 21st century is digital literacy skills. This ability must be possessed by every student and lecturer in integrating digital platforms into learning, especially in the current pandemic era. This study aims to investigate the effectiveness of a digital platform in its application to practical courses. Researchers use google classroom as a sample of the many types of digital platforms. This type of research is descriptive qualitative using a case study approach. The object of this research were 26 active students who took music ensemble courses, while the variable being investigated was the use of google classroom in learning. Data collection was carried out by means of questionnaires, observations, and interviews. The results show that digital platforms can be used as an alternative solution to carry out online learning in the midst of a pandemic. However, it is not optimal for the music ensemble course because of several factors, including the location of the student's residence which is difficult to get a signal, material that students find difficult, the availability of their own musical instruments, and the student's ability to play music.


2013 ◽  
Vol 12 (1) ◽  
Author(s):  
Anders Berglund

This paper presents a framework for analysing variations in the ways in which students experience learning in complex, computer-supported environments. It involves an application of phenomenography extended to encompass the content of the learning as well as its context. Concepts from activity theory are drawn upon to enlarge the scope of phenomenography. By applying this framework, researchers, as well as course organisers, may gain insights into how courses are experienced by the participants and can thus develop these in a way that will be perceived as improvement by the course participants. Within this predominantly phenomenographic approach, the focus is upon the content of the learning experience, giving the ability to relate learning outcomes to the experience of the learning environment. Hence, insights can be gained that can help to improve learning environments and thereby outcomes. A case study illustrating the kinds of results than can be obtained when using the framework is provided.DOI: 10.1080/0968776042000211539


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