scholarly journals Advocating Digital Literacy: Community-Based Strategies and Approaches

2022 ◽  
Vol 11 (1) ◽  
pp. 198
Author(s):  
Norhasni Zainal Abiddin ◽  
Irmohizam Ibrahim ◽  
Shahrul Azuwar Abdul Aziz

As the pandemic waves hit the world, digital literacy becoming more profoundly essential than ever as the world shifts its daily life towards digitalization. In addition, digital literacy skill plays a big role in the teaching and learning process. In this study, the future strategies for enhancing digital literacy for educational purposes through community development programs are being discussed. The authors analysed and reviewed diverse sources of articles, reports and documents from previous researches and works of literature. It is found that there are six main community-based strategies to enhance digital literacy to improve the learning experience, which are improving and maximizing the usage of digital infrastructure in rural areas, providing necessary digital facilities and devices for underprivileged citizens, offering attractive benefits to boost participation, conducting engaging activities and learning modules of digital literacy programs,  well-trained teachers and instructors in educational institutions, and role of effective community leaders. Moving forward as the education sector moves towards digitalization, digital literacy skills will become the key role toward effective learning experience. It is recommended to all levels of community members to take part in advocating the next generations with digital literacy.    Received: 28 September 2021 / Accepted: 16 November 2021 / Published: 3 January 2022

Author(s):  
Catherine McLoughlin ◽  
Mark J.W. Lee

Learning management systems (LMS’s) that cater for geographically dispersed learners have been widely available for a number of years, but many higher education institutions are discovering that new models of teaching and learning are required to meet the needs of a generation of learners who seek greater autonomy, connectivity, and socio-experiential learning. The advent of Web 2.0, with its expanded potential for generativity and connectivity, propels pedagogical change and opens up the debate on how people conceptualize the dynamics of student learning. This chapter explores how such disruptive forces, fuelled by the affordances of social software tools, are challenging and redefining scholarship and pedagogy, and the accompanying need for learners to develop advanced digital literacy skills in preparation for work and life in the networked society. In response to these challenges, the authors propose a pedagogical framework, Pedagogy 2.0, which addresses the themes of participation in networked communities of learning, personalization of the learning experience, and learner productivity in the form of knowledge building and creativity.


Author(s):  
Muriel Wells ◽  
Damien Lyons

In the 21st century young people live and learn in a technological world that is fast paced and in a constant state of change. As technology becomes more and more accessible outside of the classroom, educators are challenged to re-consider the literacy skills required to be successfully literate. Enacting literacy teaching and learning in and for the 21st century requires teachers to update their pedagogical knowledge, skills and contextual understanding of the world children live and learn in. This chapter offers a brief overview of the Australian Curriculum, locating it within a 21st century learning discourse. The authors interpret and analyse one young student's creation of a digital text in a movie modality. Attention is paid to how the case study teacher created meaningful digital literacy learning experiences and opportunities for children to create and interact in social, multimodal textual environments, both within and beyond the school.


2021 ◽  
Vol 10 (1) ◽  
pp. 34-40
Author(s):  
Erna Noor Savitri ◽  
Novi Ratna Dewi ◽  
Andin Vita Amalia

This research aims to develop a valid Real Science Mask with QR Code learning media. The goal to be achieved through this research in general is to produce learning media that can build a concrete learning experience and be able to improve digital literacy of science students. The research and development (RnD) method by analysis, design, development, implementation, and evaluation (ADDIE) was performed. The data collection instruments used were observation sheets, expert validation sheets, and questions. The teaching and learning instruments were declared feasible and ready for application with a few revisions based on the validation results. Aspects that are considered in the feasibility test of the Real Science Mask with QR Code media are relevance, efficiency, effectiveness, flexibility, interface, suitability of material with digital and cognitive literacy skills, and media function. Real Science Mask with QR Code is a specially designed learning media that has been tested feasible and valid to improve digital literacy of science students.


2010 ◽  
pp. 417-438 ◽  
Author(s):  
Catherine McLoughlin ◽  
Mark J.W. Lee

Learning management systems (LMS’s) that cater for geographically dispersed learners have been widely available for a number of years, but many higher education institutions are discovering that new models of teaching and learning are required to meet the needs of a generation of learners who seek greater autonomy, connectivity, and socioexperiential learning. The advent of Web 2.0, with its expanded potential for generativity and connectivity, propels pedagogical change and opens up the debate on how people conceptualize the dynamics of student learning. This chapter explores how such disruptive forces, fuelled by the affordances of social software tools, are challenging and redefining scholarship and pedagogy, and the accompanying need for learners to develop advanced digital literacy skills in preparation for work and life in the networked society. In response to these challenges, the authors propose a pedagogical framework, Pedagogy 2.0, which addresses the themes of participation in networked communities of learning, personalization of the learning experience, and learner productivity in the form of knowledge building and creativity.


Author(s):  
Muriel Wells ◽  
Damien Lyons

In the 21st century young people live and learn in a technological world that is fast paced and in a constant state of change. As technology becomes more and more accessible outside of the classroom, educators are challenged to re-consider the literacy skills required to be successfully literate. Enacting literacy teaching and learning in and for the 21st century requires teachers to update their pedagogical knowledge, skills and contextual understanding of the world children live and learn in. This chapter offers a brief overview of the Australian Curriculum, locating it within a 21st century learning discourse. The authors interpret and analyse one young student's creation of a digital text in a movie modality. Attention is paid to how the case study teacher created meaningful digital literacy learning experiences and opportunities for children to create and interact in social, multimodal textual environments, both within and beyond the school.


2019 ◽  
Vol 3 (1) ◽  
pp. 140-149
Author(s):  
Cassandra Ann Branham ◽  
Sally Blomstrom ◽  
Lori Mumpower ◽  
Kimberly Kissh ◽  
Jaclyn Wiley ◽  
...  

This case study examines an initiative at a STEM-focused university where a Digital Studio was developed in response to a perceived lack of digital literacies among students. Digital Studio tutors partnered with faculty, students, and the Center for Teaching and Learning Excellence to improve instruction and enhance students’ communication and digital literacy skills. Digital Studio tutors acted as partners in several ways, including developing training materials, conducting on-campus outreach, and contributing to curriculum development and content delivery in a Speech course. Ultimately, we observed that positioning Digital Studio tutors as partners enhanced the learning experience for all involved. The tutors’ skills, knowledge, and approaches complemented those of the faculty member to help students achieve the learning outcomes of the course, while also allowing the tutors and the faculty director to enhance their own digital literacy skills through their involvement in the Digital Studio.


Author(s):  
Frank Abrahams

This chapter aligns the tenets of critical pedagogy with current practices of assessment in the United States. The author posits that critical pedagogy is an appropriate lens through which to view assessment, and argues against the hegemonic practices that support marginalization of students. Grounded in critical theory and based on Marxist ideals, the content supports the notion of teaching and learning as a partnership where the desire to empower and transform the learner, and open possibilities for the learner to view the world and themselves in that world, are primary goals. Political mandates to evaluate teacher performance and student learning are presented and discussed. In addition to the formative and summative assessments that teachers routinely do to students, the author suggests integrative assessment, where students with the teacher reflect together on the learning experience and its outcomes. The chapter includes specific examples from the author’s own teaching that operationalize the ideas presented.


Author(s):  
Shahrokh Nikou ◽  
Milla Aavakare

AbstractDigital technologies fundamentally transform teaching and learning in higher education environments, with the pace of technological change exacerbating the challenge. Due to the current pandemic situation, higher education environments are all now forced to move away from traditional teaching and learning structures that are simply no longer adaptable to the challenges of rapidly changing educational environments. This research develops a conceptual model and employs Structural Equation Modelling (SEM) using Partial least Squares (PLS) to examine the impact of information and digital literacy on 249 Finnish university staff and students’ intention to use digital technologies. The findings show the complex interrelationship between literacy skills and digital technologies among university staff and students. The results illustrate that information literacy has a direct and significant impact on intention to use; while, unlike our expectation, digital literacy does not have a direct impact on the intention to use. However, its effect is mediated through performance expectancy and effort expectancy. The authors suggest that to understand the changes that are taking place in higher education environment, more attention needs to be paid to redefining policies and strategies in order to enhance individuals’ willingness to use digital technologies within higher education environments.


2018 ◽  
Vol 2 (2) ◽  
pp. 142-147
Author(s):  
Guntoro Guntoro ◽  
Loneli Costaner ◽  
Lisnawita Lisnawita

Teaching and learning process is an integral in the achievement of human resources who have the skills in the field in accordance with the goals of a college. Students who undergo the study other than he get the knowledge in the field that he studied, will also be given the learning experience given the task by the lecturer supervisor of the course and then the results are feasible for the percentage of campus forums with tools and complete electronic media. Nowadays, the percentage becomes the obstacle by students to get the perfect score, because the percentage is related to the presentation slide which is interesting and easy to understand by the audience. The percentage slide also becomes an assessment at the moment of presentation in front of the class forum, the student is not yet understand how to make an interesting and effective presentation so that the idea is well conveyed. In addition, students also difficult to make a presentation with a combination of images and writing because it has not got the skills to design the slide so much the results of the presentation of what is with a fairly satisfactory percentage value. In today's digital age, it can be said that any profession of someone in the world of organization, both business world and academic world can not be separated from the necessity to do the exposure to explain the purpose of a problem or information. Ability to present good information with an attractive means is necessary to get the ideas and ideas to the person who received the information. Good presentation skills, interesting and informative is needed everyone so that ideas or ideas can be easily understood. One of the media presentations to make the ideas submitted so more informative and interesting is to use Ms. Power point.


Author(s):  
Patricia J. Donohue ◽  
Kevin Kelly

The chapter reports on the research and efforts of two faculty members in an Instructional Technologies (ITEC) Master's program to transform their undergraduate and graduate courses into culturally sensitive personalized learning experiences in media literacy education. The 20-year-old ITEC program needed upgrading to meet the paradigm shift in new technologies and global education that its students would enter on graduation. Cultural and social justice issues have been the mission of the University for 40 years and that dimension of media literacy education was missing from the ITEC curricula. Researchers found that introducing techniques of gamification, heutagogical methods, and universal design for learning principles into their online and blended-learning courses provided a way to help students personalize their learning experience and interact more engagingly with each other, and to master the media literacy skills being taught.


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