Embodied Conversational Characters: Wandering between the Digital and the Physical World (Digitale Weltenwanderer: Synthetische Charaktere zwischen Realität und Virtualität)
Keyword(s):
SummaryThe objective to develop more human-centered, personalized, and at the same time more entertaining interfaces immediately leads to the metaphor of an embodied conversational agent that employs gestures, mimics, and speech to communicate with the human user. Looking at past and current projects, the current paper discusses an ongoing and manifold evolution of embodied conversational agents from conversational settings with single presenters to interactive performances where the user may participate both as an observer and a presenter. We report on new trends, such as the integration of characters in mixed realities as well as endeavours to endow characters with social behaviors.
2007 ◽
Vol 11
(3)
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pp. 282-288
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2008 ◽
Vol 02
(01)
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pp. 47-70
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2011 ◽
Vol 20
(5)
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pp. 395-411
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2010 ◽
Vol 22
(2)
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pp. 47-51
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2014 ◽
Vol 30
(6)
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pp. 495-516
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