A Study on the Design Development of the HMR Smart Vending Machine UI/UX Design through Convergence of Agile Methodology

2021 ◽  
Vol 39 (5) ◽  
pp. 217-228
Author(s):  
In-Kyun Oh ◽  
Jang Woo Lee ◽  
Jae-Gon Cho ◽  
Hyuk Soo Seo
Author(s):  
Edwin Arturo Quintero Torres ◽  
William Andrés León Beltrán ◽  
Juan Manuel Sánchez Céspedes

This article presents the design, development and implementation of a software tool, serving as an alternative to the problems involving management, control and reporting of processes within the institutional plan for environmental management (known as plan institucional de gestión ambiental (PIGA) by its Spanish acronym) for the Universidad Distrital Francisco José de Caldas. The software is focused on carrying out such processes to the automation setting, based on the extreme programming (XP) Agile methodology that mainly centers on the continuous development of the customer requirements to offer a more assertive tool, in line with the plan institucional de gestión ambiental in Spanish (PIGA) processes. The result is a complete satisfaction of users and a highly usable, adaptable and efficient software, inherently optimizing and automating the environmental management processes of the PIGA program. This work delivers an applet that meets the design and implementation requirements of environmental management policies. The proposed tool manages to reduce process-related times by 97%, therefore, allowing to aim efforts in other missional functions and increase the overall value offer of the organization.


2019 ◽  
Vol 3 (1) ◽  
pp. 70-80
Author(s):  
Sri Ayu Harani Tanjung ◽  
Yuli Amalia

Bahan ajar dikembangkan berdasarkan karakteristik siswa, sehingga kompetensi yang ditetapkan dapat dicapai. Secara umum kemampuan pemecahan masalah siswa masih sangat rendah, siswa belum bisa memahami soal, sehingga terkendala dalam menentukan model penyelesaian soal matematika. Penelitian ini bertujuan untuk mendeskripsikan kevalidan, keefektifan, dan respon siswa terhadap bahan ajar berbasis Problem Based Learning berkemampuan pemecahan masalah yang dikembangkan. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Subjek Penelitan dalam penelitian ini adalah siswa SMA Negeri 1 Meureubo kelas X Mia2 sebanyak 23 siswa. Instrumen penelitian berupa lembar validasi, angket respon siswa, dan tes. Dari hasil uji coba, pada uji coba I dan II diperoleh bahan ajar berbasis Problem Based Learning yang dikembangkan efektif ditinjau dari 70% siswa yang mengikuti tes kemampuan pemecahan masalah memperoleh nilai minimal 75 dan tercapainya ketuntasan belajar tes kemampuan pemecahan masalah  75% dan respon positif siswa terhadap bahan ajar berbasis Problem Based Learning untuk kemampuan pemecahan masalah yang dikembangkan. Teaching materials are developed based on the characteristics of students, so that the specified competencies can be achieved. In general, students' problem solving abilities are still very low, students have not been able to understand the problem, so it is constrained in determining the mathematical problem solving model. This study aims to describe the validity, effectiveness, and response of students to Problem Based Learning-based teaching materials that are problem-solving skills developed. This research is a development research using ADDIE models namely Analysis, Design, Development, Implementation, and Evaluation. The research subjects in this study were 23 students of Meureubo High School 1 in class Mia2 as many as 23 students. The research instruments were validation sheets, student response questionnaires, and tests. From the results of the trials, in the first and second trials obtained teaching materials based on Problem Based Learning that were developed effectively in terms of 70% of students taking the test of problem solving skills obtained a minimum score of 75 and achievement of learning completeness 75% problem solving ability tests and positive responses for Problem Based Learning based teaching materials for problem solving abilities developed.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2020 ◽  
pp. 87-97
Author(s):  
Sourish Chatterjee ◽  
Biswanath Roy

In an office space, an LED-based lighting system allows you to perform the function of a data transmitter. This article discusses the cost-effective design and development of a data-enabled LED driver that can transmit data along with its receiving part. In addition, this paper clearly outlines the application of the proposed VLC system in an office environment where ambient light interference is a severe issue of concern. The result shows satisfactory lighting characteristics in general for this area in terms of average horizontal illuminance and illuminance uniformity. At the same time, to evaluate real-time and static communication performance, Arduino interfaced MATLAB Simulink model is developed, which shows good communication performance in terms of BER (10–7) even in presence of ambient light noise with 6 dB signal to interference plus noise ratio. Our designed system is also flexible to work as a standalone lighting system, whenever data communication is not required.


2019 ◽  
Vol 2 (2) ◽  
pp. 71
Author(s):  
Dede Trie Kurniawan ◽  
Nailah Tresnawati ◽  
Sri Maryanti

Komik edukasi dapat menyampaikan materi pembelajaran dengan menarik, sehingga cocok digunakan untuk media pembelajaran. Penelitian ini bertujuan untuk mengembangkan metode perkuliahan mahasiswa calon guru sekolah dasar dalam memanfaatkan teknologi informasi dan komunikasi dalam pembuatan media komik pembelajaran pendidikan lingkungan hidup untuk siswa sekolah dasar. Metode yang dipakai untuk mencapai tujuan yaitu melalui penelitian pengembangan (Development Research) dengan model ADDIE (Analisis, Design, Development, Implementation dan Evaluation) yang diarahkan untuk mengembangkan komik pembelajaran pendidikan lingkungan hidup (PLH) berbasis TIK dengan aplikasi PIXTON. Penelitian ini berupaya untuk mengembangkan metode perkuliahan yang dapat memberikan keteramipilan pembuatan bahan ajar digital dalam bentuk komik untuk mahasiswa calon guru sekolah dasar di salah satu perguruan tinggi swasta kota Cirebon. Hasil Penelitian menunjukan mahasiwa calon guru sekolah dasar mampu merancang dan membuat komik dengan aplikasi pixton dalam mengembangkan materi pembelajaran sekolah dasar untuk mata pelajaran pendidikan lingkungan hidup.


Basastra ◽  
2018 ◽  
Vol 7 (4) ◽  
Author(s):  
Weni Agustianingsih ◽  
Rosmaini Rosmaini

Tujuan penelitian ini adalah untuk (1) Mengembangkan bahan ajar leaflet pada materi materi teks eksplanasi di kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018, (2) mendeskripsikan kelayakan leaflet dalam materi teks eksplanasi untuk meningkatkan pembelajaran yang valid sesuai dengan syarat kelayakan leaflet kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018. Penelitian ini menggunakan sampel 29 orang peserta didik dengan metode R&D (Research and Development) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation).Hasil penelitian Leaflet sebagai bahan ajar materi teks eksplanasi siswa kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018 tergolong kategori “Sangat Baik”. Berdasarkan rata-rata penilaian dari ahli materi 95.27% (kelayakan isi materi 93,33%, kelayakan penyajian 92,5%, dan kelayakan bahasa 100%) dan ahli desain 90.66%. Selanjutnya diperkuat hasil uji coba bahan ajar leaflet pada 29 orang siswa dibagi menjadi dua tahap yaitu uji coba skala kecil, dan uji coba skala besar. Dengan demikian dapat disimpulkan bahwa leaflet yang dikembangkan dapat digunakan sebagai alternatif pembelajaran dan layak digunakan.


2017 ◽  
Vol 14 (1) ◽  
pp. 67
Author(s):  
Fadila Mohd Yusof ◽  
Azmir Mamat Nawi ◽  
Azhari Md Hashim ◽  
Ahmad Fazlan Ahmad Zamri ◽  
Abu Hanifa Ab Hamid ◽  
...  

Design development is one of the processes in the teaching and learning of industrial design. This process is important during the early stage of ideas before continuing to the next design stage. This study was conducted to investigate the comparison between  academic  syllabus  and  industry  practices  whether  these  processes  are  highly dependent on the idea generation and interaction related to the designer or to the student itself. The data were gathered through an observation of industry practice during conceptual design phase, teaching and learning process in academic through Video Protocol Analysis (VPA) method and interviews with industry practitioners via structured and unstructured questionnaires. The data were analysed by using NVivo software in order to formulate the results. The findings may possibly contribute to the teaching and learning processes especially in the improvement of industrial design syllabus in order to meet the industry demands. Keywords: design development, industrial design, industry demands


2020 ◽  
Vol 8 (01) ◽  
pp. 55-66
Author(s):  
Feri Tiona Pasaribu ◽  
Yelli Ramalisa

The focus of this research is to design geometry learning mediain junior high schools based on RME and integrated with Science, Technology, Engineering and Mathematics (STEM) using 3D Pageflip Proffesional,and to explain quality of the learning media. In the process of design and development of this media used is the ADDIE development model which begins with the stages analysis, design, development, and  carried out an evaluation in each stages. Implementation stages will be continued in the following years research. This research resulted in a product in the form of geometry learning media in junior high schools especially eight grade according to purpose. Based on the validity test and practicality test the results obtained from the validation by material experts and media design experts were 4.09 namely 81.8% and 4.21 or 84.2%.Based on the criteria for the validity of the instrument, the criteria for "very valid" were obtained. And the practicality results, namely the results of teacher response questionnaire obtained an average of 4.26 or 85.19%, and the results of student questionnaire responses were 4.07 or 81.4%. Then based on the percentage criteria of practicality of the instrument, it is found that the criteria are very practical and the media can be implemented with minor revisions.


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