scholarly journals Communities of Darkness? Users and Uses of Anti-System Alternative Media between Audience and Community

2021 ◽  
Vol 9 (1) ◽  
pp. 99-109
Author(s):  
Christian Schwarzenegger

The hopes regarding the positive impact of the Internet and digital participation in civic society have faded in recent years. The digital realm is now increasingly discussed regarding its role in putting democracy in jeopardy and polarizing public debate by propagating extremist views and falsehoods. Likewise, the perception of so-called alternative media as beneficial carriers of counter-public spheres and as important complements to mainstream positions in social debate has flipped. Alternative media are now often associated with the “Wicked web” of disinformation, political populism, or even radicalization. Following Quandt’s (2018) notion of ‘dark participation’ and Phillips and Milner’s (2017) description of the Internet as ambivalent, this article asks, whether the same holds true for the users of alternative media: a segment of the audience traditionally discussed in terms of community, engagement, participation, and strong ideological identification with progressive political causes. Do users of ‘dark’ alternative media bond with their media in similar ways to constitute communities of darkness? Based on interviews with 35 users of alternative media from a left-leaning, right-wing, Russian-tied and/or conspiracy spectrum users, uses of alternative media are pictured as grey rather than black or white. The findings illuminate the ambivalences within alternative media users as audiences and communities. Ambivalences are found regarding the use of alternative sources as audience or community members, regarding a shared attitude of criticality and anti-systemness, which connects trans-medially and trans-ideologically, as well as the experienced comfort of community, which can become a main motivation for use.

2020 ◽  
Vol 4 (3) ◽  
pp. 490-495
Author(s):  
Astika Ayuningtyas ◽  
Yuliani Indrianingsih ◽  
Uyuunul Mauidzoh

The development of information and computerized tenology has led to what is called the Internet and the World Wide Web (WWW). In addition, the dramatic development of the Internet has given users more choice and control over content, and also provides individuals, businesses, and public and private organizations with the opportunity to generate and disseminate information. The interactive features of the web can be an effective way to build and maintain mutually beneficial relationships if the web is used properly. The presence of the Internet has proven to have a positive impact on the development of a village, sub-district or district to introduce and inform the potential of its region. This is evident in several regions of Indonesia which have successfully used Internet facilities to introduce tourist destinations to the world. Therefore, the training on the promotion website is an effort to optimize the introduction of high quality village products in the district of Patuk and is also intended to follow the results of research on the design of a promotion of superior products and tourist objects on the web in Patuk Gunungkidul district. On the basis of the website promotion feasibility test during the training for each representative in 11 villages in the Patuk sub-district, 87.36% was obtained, so that it can be said that the Introduction of superior village products via promotional materials based on the website was optimal and met the needs of users.


2013 ◽  
Vol 8 (1) ◽  
pp. 65-71 ◽  
Author(s):  
Kerry Schwartz ◽  
Darcy Tessman ◽  
Daniel McDonald

Project Based Learning models present authentic learning opportunities with real-life situations, enabling students to set their own learning goals and forge their own relationships (Barab, et al., 2001). The autonomy inherent in this model allows youth to bring their skills and experiences to real situations and to be seen as valued community members. This article describes a project-based learning model involving “externs,” who developed and implemented sustainability projects in their communities. Externs worked with Cooperative Extension professionals on locally relevant community projects during the summer of 2011 in three Arizona counties. The project based learning experience had a positive impact on the lives of our three externs.


2021 ◽  
Vol 6 (1) ◽  
pp. 21-30
Author(s):  
Sri Ngapiyatun ◽  
Sri Hartini ◽  
Humairo Aziza ◽  
Wartomo Wartomo ◽  
Sukariyan Sukariyan ◽  
...  

This research background with a lot of oil companies that thrive in Kampung Punan Malinau it could be an impact on changes in socioeconomic conditions and public health, for the study aims to determine the interaction social, education, income, accessibility, and health.Based on the results of this study it can be concluded that the work of the people of Punan Malinau Village who used to be farming, now there is progress working in oil palm companies in the Punan Malinau Village area. The presence of companies economically also has a positive impact on the development of alternative sources of livelihood, namely the recruitment of local workers in companies and access to marketing of agricultural products that are well developed.Meanwhile, in terms of public income before the company existed it was only under Rp. 1,000,000, - but after the existence of the oil palm company, the income has increased, namely Rp. 4,000,000 to Rp. 5,000,000 and more are supported by their personal income, namely private oil palm plantations that can reach Rp. 16,000,000 and more per month.


2001 ◽  
Vol 5 (3) ◽  
pp. 35-50 ◽  
Author(s):  
Kris Portz ◽  
Joel M. Strong ◽  
Larry Sundby

Despite the explosive growth of electronic commerce, many individuals are still reluc-tant to conduct business transactions on the Internet. Individuals may mistrust sending private information over the Internet or they may have concerns about the existence, performance, standing, and integrity of online businesses. In direct response to these concerns, the American Institute of Certified Public Accountants (AICPA) has developed an electronic commerce assurance service called WebTrust which is intended to improve the consumer's confidence in the process and the quality of information disclosed on vendor web sites. The purpose of this study is to shed light on the effectiveness of WebTrust by examining the influence of WebTrust on consumers' perceptions of a web site's trustworthiness. The question is investigated through a computer experiment. The results of this study are very encouraging for electronic commerce assurance services in general, and the WebTrust service in particular. Evidence is found that the presence of WebTrust on a web site has a positive impact on the perceived trustworthiness of the website. The results also show that knowledge of WebTrust plays a significant moderating role in the relationship between perceived trustworthiness and the presence of WebTrust. When subjects have prior knowledge of WebTrust they perceive a web site with WebTrust to be more trustworthy than a web site without whereas, the presence of WebTrust has no impact when subjects are uneducated about the WebTrust assurances. Also, when WebTrust is present, subjects with knowledge of WebTrust are more confident in the web site than those without knowledge of WebTrust. When WebTrust is not present, knowledge subjects are more unsure of a web site without WebTrust than those without knowledge.


2015 ◽  
pp. 1452-1473
Author(s):  
Ana-Cristina Ionescu

The Internet is definitely the most complex and dynamic technical and cultural phenomenon that humanity ever experienced. Nevertheless, despite its positive impact on the Western world, Web 2.0 has yet to prove its power in the undeveloped regions of the globe, where the Internet Era is still at its dawn. In developing countries, the barriers that women face, such as poverty or social imbalances, establish significant challenges that hinder connectivity and access to modern technologies. In this context, the chapter discusses the evolution of gender speech in relation to new Information and Communication Technologies (ICTs). The authors determine whether the declarations and plans for action that were issued subsequent to the 1995 Fourth World Conference on Women in Beijing enhanced the establishment of gendered policies on ICTs, particularly in the undeveloped regions of the world, and whether, in this way, they empower women, contribute to combating women's poverty, and promote gender equality.


Author(s):  
Shilpa Suresh Bisen ◽  
Yogesh Deshpande

The internet is an essential and integral part of our lives, whether it's about looking for a meaning of a word, searching for a journal, shopping, or connecting to others. Human beings cannot think of life without the internet. Although it's having a positive impact, the negative side is there. Problematic internet use is defined as non-chemical or behavioral addictions, which involve human-machine interactions and can be harmful as it leads to numerous forms of psychological disorders. The chapter addresses various psychopathologies arising due to excessive internet use (e.g., problematic internet use, online gaming, online gambling, and compulsive cybersex). The chapter frames a strong theoretical background along with recent controversial issues related to the disorder. The chapter is delineated to acquaint readers with new concepts arising in clinical psychology that will help mental health professionals to be well equipped with skills required for the prevention and treatment of internet-related psychological disorders.


2010 ◽  
pp. 305-311 ◽  
Author(s):  
Jürgen Dorn

Social software is a class of information systems supporting the establishment and management of online communities for people in performing certain tasks. One of the first application types were bulletin boards. Social software may provide different services for community members such as finding members with similar interests, finding information on interesting subjects, discussing common problems, or simply the storing of private or publicly-accessible documents. Another similar term, collaborative software, applies to cooperative work systems, and is applied to software that supports working functions often restricted to private networks. Web 2.0 is a term coined only recently, and with this concept promoters try to focus on the change of use of the Internet. While Web 1.0 was a medium where few users published information in Web sites and many users read and surfed through these publications, in Web 2.0 many users also publish their opinions, information, and documents somewhere in the Internet. By motivating large communities for submissions and by structuring the content, the body of the aggregated information achieves considerable worth. A good example for such a community project is Wikipedia, where thousands of contributors deliver millions of articles, forming an encyclopaedia that is worth millions of dollars.


We the Gamers ◽  
2021 ◽  
pp. 3-18
Author(s):  
Karen Schrier

Chapter 1 introduces the reader to the main arguments of the book We the Gamers. It provides an overview of why ethics and civics matter, why games matter in the practice of ethics and civics, and why these types of skills need to be taught at this particular moment in our lifetimes. The chapter provides the necessary context for the book—including the COVID-19 pandemic and concomitant health, economic, and social issues. To help solve these systemic, complex problems it is necessary to connect, civically engage, and ethically evaluate and deliberate. People need to not only learn these skills themselves, but teach their neighbors, community members, and leaders. This chapter reveals how games and gamers are already engaging in civics and ethics. Games are communities and public spheres where people come together to play, practice, deliberate, solve problems, and repair our world. The chapter also reviews the variety of games that may enable the practice of these skills, from in-person card games to big-budget console games, and from classroom-based collaborative games to livestreamed competitive games. Finally, this chapter introduces the concept of practicing as a citizen, which is to grapple with the complexity of humanity and governance. How do individuals “citizen” together and play with, critique, and redesign systems? How do games help people to overcome the unnecessary obstacles and unjust inequities of our world? How do people help one another to flourish as human beings?


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