Human Emotion Detection via Brain Waves Study by Using Electroencephalogram (EEG)

Author(s):  
W.O. A.S. Wan Ismail ◽  
M. Hanif ◽  
S. B. Mohamed ◽  
Noraini Hamzah ◽  
Zairi Ismael Rizman
2007 ◽  
Vol 2007 ◽  
pp. 1-8 ◽  
Author(s):  
Robert Leeb ◽  
Doron Friedman ◽  
Gernot R. Müller-Putz ◽  
Reinhold Scherer ◽  
Mel Slater ◽  
...  

The aim of the present study was to demonstrate for the first time that brain waves can be used by a tetraplegic to control movements of his wheelchair in virtual reality (VR). In this case study, the spinal cord injured (SCI) subject was able to generate bursts of beta oscillations in the electroencephalogram (EEG) by imagination of movements of his paralyzed feet. These beta oscillations were used for a self-paced (asynchronous) brain-computer interface (BCI) control based on a single bipolar EEG recording. The subject was placed inside a virtual street populated with avatars. The task was to “go” from avatar to avatar towards the end of the street, but to stop at each avatar and talk to them. In average, the participant was able to successfully perform this asynchronous experiment with a performance of 90%, single runs up to 100%.


This is a data visualization art piece using 10 seconds of mind waves recordings of the human, captured with EEG sensor.10 seconds of Alpha, Beta, Gamma & Theta brain waves while meditating are recorded, the different wave channels are categorized to state when the right brain representing artistic brain activity, isolating the ranges for each channel when the brain channels were more meditating and imaginative. Based on the waves of the brain obtained, we will be able to deduce few attributes such as attention span and mood. The moods we will be trying to assess and display here the level of happiness, sadness, anger along with attention span and meditation level (Concentration level).


2021 ◽  
Vol 5 (3) ◽  
pp. 963
Author(s):  
Lalu Arfi Maulana Pangistu ◽  
Ahmad Azhari

Playing games for too long can be addictive. Based on a recent study by Brand et al, adolescents are considered more vulnerable than adults to game addiction. The activity of playing games produces a wave in the brain, namely beta waves where the person is in a focused state. Brain wave activity can be measured and captured using an Electroencephalogram (EEG). Recording brain wave activity naturally requires a prominent and constant brain activity such as when concentrating while playing a game. This study aims to detect game addiction in late adolescence by applying Convolutional Neural Network (CNN). Recording of brain waves was carried out three times for each respondent with a stimulus to play three different games, namely games included in the easy, medium, and hard categories with a consecutive taking time of 10 minutes, 15 minutes, and 30 minutes. Data acquisition results are feature extraction using Fast Fourier Transform to get the average signal for each respondent. Based on the research conducted, obtained an accuracy of 86% with a loss of 0.2771 where the smaller the loss value, the better the CNN model built. The test results on the model produce an overall accuracy of 88% with misclassification in 1 data. The CNN model built is good enough for the detection of game addiction in late adolescence. 


2018 ◽  
Vol 210 ◽  
pp. 05012 ◽  
Author(s):  
Zuzana Koudelková ◽  
Martin Strmiska

A Brain Computer Interface (BCI) enables to get electrical signals from the brain. In this paper, the research type of BCI was non-invasive, which capture the brain signals using electroencephalogram (EEG). EEG senses the signals from the surface of the head, where one of the important criteria is the brain wave frequency. This paper provides the measurement of EEG using the Emotiv EPOC headset and applications developed by Emotiv System. Two types of the measurements were taken to describe brain waves by their frequency. The first type of the measurements was based on logical and analytical reasoning, which was captured during solving mathematical exercise. The second type was based on relax mind during listening three types of relaxing music. The results of the measurements were displayed as a visualization of a brain activity.


2020 ◽  
Author(s):  
Punidha Angusamy ◽  
Inba S ◽  
Pavithra K.S ◽  
Ameer Shathali M ◽  
Athiparasakthi M

2012 ◽  
Vol 58 (2) ◽  
pp. 165-170 ◽  
Author(s):  
Dorota Kamińska ◽  
Adam Pelikant

Recognition of Human Emotion from a Speech Signal Based on Plutchik's ModelMachine recognition of human emotional states is an essential part in improving man-machine interaction. During expressive speech the voice conveys semantic message as well as the information about emotional state of the speaker. The pitch contour is one of the most significant properties of speech, which is affected by the emotional state. Therefore pitch features have been commonly used in systems for automatic emotion detection. In this work different intensities of emotions and their influence on pitch features have been studied. This understanding is important to develop such a system. Intensities of emotions are presented on Plutchik's cone-shaped 3D model. ThekNearest Neighbor algorithm has been used for classification. The classification has been divided into two parts. First, the primary emotion has been detected, then its intensity has been specified. The results show that the recognition accuracy of the system is over 50% for primary emotions, and over 70% for its intensities.


Author(s):  
Ambrish Jhamnani ◽  
Anshika Tiwari ◽  
Abhishek Soni ◽  
Arpit Deo

Human emotion prediction is a tough task. The human face is extremely complex to understand. To build an optimal solution for human emotion prediction model, setting hyper-parameter plays a major role. It is a difficult task to train a neural network. The poor performance of the model can result from poor judgment of sub-optimal hyper- parameters before training the model. This study aims to compare different hyper-parameters and their effect to train the convolutional neural network for emotion detection. We used different methods based on values of validation accuracy and validation loss. The study reveals that SELU activation function performs better in terms of validation accuracy. Swish activation function maintains a good balance between validation accuracy and validation loss. As different combinations of parameters behave differently likewise in optimizers, RMS prop gives less validation loss with Swish whereas Adam performs better with ReLU and ELU activation function.


Human emotion detection is very much relevant in today’s scenario. Human life become fast due to modernisation. People like to lead sophisticated, peaceful and healthy life. Human emotion plays a vital role in present scenario. Six basic emotions are considered for research purpose. Those are happy, sad, fear, anger, disgust and boredom. In this paper, human fear is analysed based on Electroencephalogram (EEG) signal, physical parameters and facial images. Statistical parameters both from time and frequency domain are used as feature set. Own database is used for the analysis. It is seen from the result that the efficiency is enhanced significantly after multimodal analysis of human fear. The classification results for discrete wavelet transform and logistic regression model are improved by 8.33% and 8.33% respectively.


Sign in / Sign up

Export Citation Format

Share Document