scholarly journals Designing culturally-rich local games for mathematics learning

2020 ◽  
Vol 13 (1) ◽  
pp. 49-60
Author(s):  
Elly Susanti ◽  
Nur Wiji Sholikin ◽  
Marhayati Marhayati ◽  
Turmudi Turmudi

[English]: This study aimed to design and implement local games-based mathematics learning (das-dasan) to support students' mathematical strategic competence. It consisted of three stages, namely the identification and analysis of traditional game, the design of learning activities based on Realistic Mathematics Education (RME), and the implementation in the classroom which involved twenty 7th-grade students. Data about the local game was collected through observations and interviews with five residents where the game is originated. Data on students’ strategic competence was achieved through a test given to the students after learning. The analysis of test results refers to the indicators of mathematical strategic competence. The present study found that fifteen students are able to achieve all indicators (formulating, representing, and solving the problems) with high scores. Meanwhile, five students could only represent the problems but have not fulfilled the last two indicators. The findings of this study indicate that learning mathematics based on traditional the das-dasan games has a potential to help students develop mathematical strategic competence. Keywords: Learning design, Ethnomathematics, Local game, Das-dasan, RME [Bahasa]: Penelitian ini bertujuan merancang dan mengujicoba pembelajaran matematika berbasis permainan tradisional (das-dasan) sebagai upaya untuk mengembangkan kompetensi strategis matematis siswa. Penelitian ini terdiri dari tiga tahap, yaitu: identifikasi dan analisis permainan tradisional, perancangan pembelajaran berbasis permainan tradisional berdasarkan Realistic Mathematics Education (RME), dan implementasi dalam pembelajaran di kelas yang melibatkan 20 siswa kelas VII. Data terkait permainan tradisional dikumpulkan melalui pengamatan dan wawancara dengan lima warga tempat permainan tersebut berasal. Data kemampuan strategis matematis siswa diperoleh melalui tes yang diberikan setelah pembelajaran. Analisis hasil tes siswa merujuk pada indikator kompetensi strategis matematis siswa. Hasil penelitian menunjukkan 15 siswa berhasil memenuhi semua indikator kompetensi strategis matematis dengan kategori nilai akhir sangat baik. Sedangkan 5 siswa berhasil mencapai indikator pertama (merumuskan masalah) namun belum semua memenuhi indikator merepresentasikan dan menyelesaikan masalah. Temuan penelitian ini menunjukkan bahwa pembelajaran matematika berbasis permainan tradisional das-dasan memiliki potensi untuk membantu siswa mengembangkan kemampuan strategis matematis. Kata kunci: Rancangan pembelajaran, Etnomatematika, Permainan lokal, Das-dasan, RME

2020 ◽  
Vol 4 (2) ◽  
pp. 155-163
Author(s):  
Dedy Setyawan

Abtract. This study aims to improve the activity and student learning outcomes in mathematics in calculating the volume of a cube by using the Realistic Mathematics Education (RME) model assisted by concrete media.This type of research is Classroom Action Research (CAR). The subjects of this study were 5th  grade students of Muhammadiyah Pahandut Palangka Raya Elementary School, totaling 19 people. The sampling technique used is saturated sampling. Data collection techniques using observation and tests.The main results of this study indicate that the learning activities of students when learning mathematics material calculates the volume of the cube using the RME model assisted by concrete media shows the final test results of cycle 1 with 73.68% and the final test results in cycle 2 to 100% and are in very good criteria. It is proven that by using the RME model which is assisted by concrete media can increase student mathematics learning activities and outcomes. Abstrak. Penelitian ini bertujuan untuk meningkatkan aktivitas dan hasil belajar matematika siswa dalam menghitung volume kubus dengan menggunakan model Realistic Mathematics Education (RME) berbantuan media konkret. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Subjek penelitian ini adalah siswa kelas V SDS Muhammadiyah Pahandut Palangka Raya yang berjumlah 19 orang. Teknik pengambilan sampel yang digunakan adalah sampling jenuh. Teknik pengumpulan data menggunakan observasi dan tes.  Hasil utama penelitian ini menunjukan bahwa Aktivitas belajar siswa pada saat pembelajaran Matematika materi menghitung volume kubus dengan menggunakan model Realistic Mathematics Education (RME) berbantuan media konkret di kelas V SDS Muhammadiyah Pahandut Palangka Raya menunjukkan hasil tes akhir siklus 1 dengan 73,68% dan hasil tes akhir pada siklus 2 menjadi 100% dan berada pada kriteria sangat baik. Terbukti bahwa dengan menggunakan model Realistic Mathematics Education (RME) berbantuan media konkrit dapat meningkatkan aktivitas dan hasil belajar matematika siswa.


2016 ◽  
Vol 7 (1) ◽  
pp. 82-90
Author(s):  
Almu Noor Romadoni ◽  
M. Andy Rudhito

Pendidikan Matematika Realistik merupakan pendekatan dalam pembelajaran matematika yang sesuai dengan paradigma pendidikan sekarang. Pendidikan Matematika Realistik menginginkan adanya perubahan dalam paradigma pembelajaran, yaitu dari paradigma mengajar menjadi paradigma belajar. Pada Pembelajaran Matematika Realistik (PMR) mengutamakan pengenalan konsep melalui masalah kontekstual, hal-hal yang konkrit atau dari lingkungan sekitar dengan proses matematisasi oleh siswa dengan mengkonstruksikan idenya sendiri. Tujuan penelitian ini ialah untuk mendeskripsikan bagaimana proses pelaksanaan pembelajaran matematika realistik pada pokok bahasan persamaan linier satu variable. Jenis penelitian ini merupakan penelitian deskriptif kualitatif. Berdasarkan hasil analisis data, bahwa pemahaman konsep matematika siswa dengan pendekatan matematika realistik dapat di lihat bahwa secara keseluruhan kegiatan pembelajaran sudah sesuai dengan rancangan pembelajaran, siswa dapat mengkonstruksi sendiri konsep persamaan linear satu variable dan beberapa kelompok dapat menyelesaikan masalah konstektual sebalum diajarkan cara mengerjakan terlebih dahulu. Saran, sebagai tenaga pengajar hendaknya menciptakan suatu inovasi yang dapat mengembangkan bakat, menumbuhkan minat dan meningkatkan kebiasaan belajar siswa, sehingga konsep belajar matematika yang diperolehnya diharapkan lebih baik.Realistic Mathematics Education is an approach to learning mathematics in accordance with the current educational paradigm. Realistic Mathematics Education wants to change the paradigm of learning, from the paradigm of teaching to be learning. Realistic Mathematics Education (RME) prioritizing the introduction of concepts through contextual issues, things that are concrete or of the surrounding environment with a mathematical process by students with constructing his own. The purpose of this study was to describe how the process of implementation of realistic mathematics learning on the subject of one variable linear equations. This type of research is a qualitative descriptive. Based on the results of data analysis, that the understanding of math concepts students to approach realistic mathematics can be seen that the overall learning activities are in accordance with the lesson plan, students can construct their own concept of linear equations in one variable, and some groups can solve the contextual problem before teacher teach how to solve it first , Suggestions, as teachers should create an innovation that can make growing talent, cultivate interest and enhance the students' learning habits, so the concept is expected to study mathematics gained more better.


2019 ◽  
Vol 3 (3) ◽  
pp. 315-328
Author(s):  
Evilia Hasibuan ◽  
Effie Efrida Muchlis ◽  
Nurul Astuty Yensi

AbstrakPermasalahan pada pembelajaran matematika masih ditemukan pada bahan ajar yang digunakan. Bahan ajar yang digunakan kurang mendukung peserta didik untuk menemukan suatu konsep dalam pembelajaran matematika, pembelajaran juga masih berpusat pada guru. Bahan ajar LKPD yang digunakan memuat materi yang tidak mengaitkan dengan aktivitas di kehidupan sehari-hari. Penelitian validitas LKPD dengan Pendekatan Pendidikan Matematika Realistik (PMR) bertujuan untuk mengembangkan LKPD yang memenuhi kriteria valid, baik dari aspek materi, konstruksi, dan bahasa. Tahapan pengembangan menggunakan model 4D yang dibatasi sampai pada tahap ketiga, yaitu tahap pendefinisian (define), perancangan (design), dan pengembangan (develop). Instrumen pada penelitian ini adalah lembar validitas LKPD. Validasi LKPD diujicobakan kepada 4 validator yang terdiri dari 2 orang dosen pendidikan matematika Universitas Bengkulu dan 2 orang guru mata pelajaran matematika SMP. Hasil validitas LKPD  termasuk ke dalam kategori sangat valid, diperoleh dari hasil perhitungan Aiken dengan rata-rata skor 0,87. Jadi, dapat dinyatakan bahwa pengembangan LKPD dengan pendekatan PMR telah memenuhi kriteria valid.Kata kunci : Validitas, LKPD, Pendekatan PMR AbstractProblems in learning mathematics are still found in the teaching materials used. Lesson materials used do not support students to find a concept in learning mathematics, learning is also centered on the teacher. LKPD teaching materials used contain material that does not relate to daily activities. The research of LKPD validity with Realistic Mathematics Education Approach (RME) aimed to develop LKPD that fulfill valid criterion, from material aspect, construction, and language. Development stage using the 4D model is limited to the third stage, namely define, design, and develop. The instrument in this study is the LKPD validity sheet. LKPD validation was tested to 4 validators consisting of 2 lecturers of mathematics education at Bengkulu University and 2 mathematics teachers of SMP. The result of validity of LKPD included in category is very valid, obtained from Aiken calculation with average score 0,87. So, it can be stated that the development of LKPD with the PMR approach has met valid criteria.Keywords: Validity, LKPD, Realistic Mathematics Education Approach (RME) Approach


2020 ◽  
Vol 3 (1) ◽  
pp. 48-56
Author(s):  
Aida Nurfithriyya ◽  
Guntur Cahaya Kesuma ◽  
Rosida Rakhmawati M

Abstract: The purpose of this reaserch is to develop teaching materials consisting of pictorial bilingual modules using Realistic Mathematics Education (RME) on set material and to research the effectiveness of the product being developed. The research used in this research is Research and Development using ADDIE models consisting of motion sickness Analysis, Design, Development, Implementation and Evaluation. This study was declared valid and feasible to be used as teaching material for mathematics learning by 3 material experts who obtained an average score of 3,72 in the "valid" category and 3 media experts with an average score of 3,71 in the "valid" category and 3 language experts with an average score of 3,65 with the category of "Valid" with each maximum score of validity is 4. With the test of attractiveness of teaching materials determined "Very Attractive" by a small group test of 9 students by agreeing to the average score average of 3,65 and a large group test of 29 students with approval of an average value of 3,68. The results of the assessment using testing the effect size with an approval score of 0,50 with the category "Effective Enough". So it can be concluded that the development of teaching materials produced is declared feasible and effective enough and can be used as teaching materials in learning mathematics. Abstrak: Tujuan dari penelitian ini yaitu mengembangkan bahan ajar berupa modul bilingual bergambar dengan pendekatan Realistic Mathematics Education (RME) pada materi himpunan serta mengetahui keefektifitasanproduk yang dikembangkan. Penelitian yang digunakan dalam penelitian ini adalahResearch and Development menggunakan model ADDIE yang terdiri dari tahap Analyze, Design, Development, Implementation dan Evaluation. Penelitian ini dinyatakan valid dan layak digunakan secara keseluruhan sebagai bahan ajar pembelajaran matematika oleh 3 ahli materi yang memperoleh skor rata-rata sebesar 3,72 dengan kategori “valid” dan 3 ahli media dengan skor rata-rata sebesar 3,71 dengan kategori “valid” serta 3 ahli bahasa dengan skor rata-rata sebesar 3,65 dengan kategori “Valid” dengan masing-masing skor maksimal kevalidan adalah 4. Sedangkan uji kemenarikan bahan ajar dinyatakan “Sangat Menarik” oleh uji kelompok kecil terhadap 9 orang peserta didikdengan perolehan skor rata-rata sebesar 3,65 dan uji kelompok besar terhadap 29 orang peserta didik dengan perolehan nilai rata-rata sebesar 3,68. Hasil penilaian uji efektivitas dengan menggunakan rumus effect sizedengan perolehan skor sebesar 0,50 dengan kategori “Cukup Efektif”. Sehingga dapat disimpulkan pengembangan bahan ajar yang dihasilkan dinyatakan layak dan cukup efektif serta dapat digunakan sebagai bahan ajar dalam pembelajaran matematika.


2020 ◽  
Vol 1 (2) ◽  
pp. 184-190
Author(s):  
Dyah Anungrat Herzamzam ◽  
Ilmi Noor Rahmad

The low learning outcomes about mathematics are the background of research problems. The purpose of this study was to improve the mathematics learning outcomes of multiplication material through the Realistic Mathematics Education (RME) learning model for grade III students in the even semester of the 2019/2020 school year. This research method is Classroom Action Research which follows the model of Kemmis and Taggart.  This research includes 3 cycles where each cycle includes 4 stages, namely planning, implementing, observing and reflecting. The research time was from January to March 2020 with 30 students as research subjects, while the data were collected through tests, interviews and observations. The research results show that there is a significant increase in mathematics learning outcomes in class III. This is evidenced by the increase in the average result of the math test in each cycle, namely in cycle 1: 64.26 then cycle 2: 70.86 and cycle 3: 78.2. The results of researcher's observations in each cycle also increased, namely in cycle 1 = 2.44; cycle 2 = 2.88; cycle 3 = 3.89. Likewise, the results of student observations also increased, namely in cycle 1 = 2.4; cycle 2 = 3,2; cycle 3 = 4. And the results of the interviews conducted concluded that learning mathematics through the Realistic Mathematics Education (RME) learning model was fun for students. This study concluded that learning mathematics using the Realistic Mathematics Education (RME) learning model can improve student mathematics learning outcomes on multiplication material.


Author(s):  
Gregonius Sebo Bito

Abstract: Plays is joyfull activity for Elementary School Students.  This reality as something advatages for using that in mathematics learning. There are  some spaces in Realistic Mathematics Education Approach for using plays as starting point to developing mathematical concept. This paper describes some examples about using play activities as context for facilitate students learning mathematics with meaning and joyfull.Abstrak: Bermain merupakan kegiatan yang menyenangkan bagi anak usia Sekolah Dasar. Kenyataan ini merupakan sesuatu yang menguntungkan untuk digunakan dalam pembelajaran matematika. Pendekatan Pendidikan Matematika Realistik (PMR) memberi ruang untuk menggunakan aktivitas bermain sebagai starting point pengembangan konsep matematika. Makalah ini menyajikan contoh bagaimana sebuah aktivitas bermain dapat digunakan sebagai konteks untuk memfasilitasi siswa belajar matematika secara bermakna dan  menyenangkan.Kata Kunci: aktivitas bermain, konteks, matematika realistik


2018 ◽  
Vol 2 (2) ◽  
pp. 166
Author(s):  
Ni Made Sri Ardana

Abstrak: Matematika sebagai ilmu dasar memegang peranan yang sangat penting dalam pengembangan sains dan teknologi. Konteks pembelajaran matematika yang jauh dari realita sering membuat siswa tidak dapat menarik korelasinya dengan kehidupan sehari-hari. Salah satu pendekatan pembelajaran matematika yang berorientasi pada matematisasi pengalaman sehari-hari  dan menerapkan matematika dalam kehidupan sehari-hari adalah Realistic Mathematics Education (RME). Dengan pembelajaran realistik akan memudahkan siswa belajar secara konkrit terutama pada materi yang dianggap sulit seperti trigonometri khususnya bagi siswa SMKN 1 Labuapi. Adapun nilai hasil tes pada siklus I diperoleh nilai rata-rata sebesar 72 dengan ketuntasan klasikal sebesar 75%, sedangkan pada siklus II diperoleh nilai rata-rata sebesar 75,21 dengan ketuntasan klasikal sebesar 82,51%, ini menunjukan bahwa pembelajaran yang dilakukan telah mencapai ketuntasan secara klasikal.Abstract: Mathematics as a basic science plays a very important role in the development of science and technology. The context of mathematics learning that is far from reality often makes students unable to draw correlation with everyday life. One approach to mathematics learning that is oriented to mathematical everyday experiences and applying mathematics in everyday life is Realistic Mathematics Education (RME). With realistic learning, it will be easier for students to learn concretely, especially in material that is considered difficult, such as trigonometry, especially for students of SMK 1 Labuapi. The value of the test results in cycle I obtained an average value of 72 with classical completeness of 75%, while in the second cycle obtained an average value of 75.21 with classical completeness of 82.51%, this indicates that the learning done has been achieving classical completeness.


Author(s):  
Rahmawati Rahmawati ◽  
Mayang Gadih Ranti

Learning using Realistic Mathematics Education is a breakthrough in mathematics learning. A difficulty in implementation of PMRI on learning is there are no adequate learning resources or learning media which facilitate PMRI Implementation on learning. This research is aim to develop a PMRI learning pack on ratio topic which consist of Model Book, Teacher’s Book, Student’s Book, Lesson Plan, Worksheets and Evaluation sheets. The product was developed using Higher Order Thinking Skills (HOTS) problems to support students ability to solve problems and develop student’s thinking abillity. Development model used was Plomp Model. From research results we find that the product was valid, practice, and effective. Validation results show that the validation score was 4,19. The practically was obtained by the consistency of practically evaluation scores from expert and learning observation results. The effectiveness was obtained by four indicators, namely: 1) 80% of 35 students gain high or very high score, 2) percentage average of students and teachers activities gain ideal tolerance time, 3) 92,5 % of students give a positive response on learning, and 4) Teacher’s capability to manage to learn good category. Keywords: development, Realistic mathematics education, ratio


2016 ◽  
Vol 1 (4) ◽  
pp. 250
Author(s):  
Gregonius Sebo Bito

Abstract: Plays is joyfull activity for Elementary School Students.  This reality as something advatages for using that in mathematics learning. There are  some spaces in Realistic Mathematics Education Approach for using plays as starting point to developing mathematical concept. This paper describes some examples about using play activities as context for facilitate students learning mathematics with meaning and joyfull.Abstrak: Bermain merupakan kegiatan yang menyenangkan bagi anak usia Sekolah Dasar. Kenyataan ini merupakan sesuatu yang menguntungkan untuk digunakan dalam pembelajaran matematika. Pendekatan Pendidikan Matematika Realistik (PMR) memberi ruang untuk menggunakan aktivitas bermain sebagai starting point pengembangan konsep matematika. Makalah ini menyajikan contoh bagaimana sebuah aktivitas bermain dapat digunakan sebagai konteks untuk memfasilitasi siswa belajar matematika secara bermakna dan  menyenangkan.Kata Kunci: aktivitas bermain, konteks, matematika realistik


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