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2022 ◽  
Vol 10 (2) ◽  
pp. 229
Author(s):  
Fita Nur Septiana

PENGEMBANGAN ALAT PERAGA PEMBELAJARAN MATEMATIKA KELAS III SD BERBASIS METODE MONTESSORI DI SD ISLAM ASSALAM CURUG KABUPATEN TANGERANG Fita Nur Septiana1, Mawardi, S.Si., M.Pd2, Najib Hasan, M.Pd3 1Program Studi Pendidikan Guru Sekolah Dasar 1,2 Universitas Muhammadiyah Tangerang E-mail : [email protected](1) [email protected] (2) [email protected] (3) Abstract : the purpose of this study is to develop model multiplication boards based on montessori methods in math class III . The research USE addie's version of development models. The population in this study is 3rd graders a islamic elementary school assalam curug. The techniques in drawing samples in the study use the small group test of 10 students and the large group test of 16 students. The instruments used include interviews, angkets and pre-test questions. The results of this development study met the "worthy" criteria of a media expert of 4,3 with the "very worthy" criteria and the angket research of a 4,2 materials expert and met the "very worthy" criteria and met the "very worthy" criteria and met the "very worthy" criteria and met the criteria of a 3,9 sebersar scholar and met the "worthy" criteria. At a small scale test assessment involving 10 class III students results from a 4,4 presentation and large-scale trial results from 4,3 propelled, thus the "very good" criteria. "Worthy," practical and effective "for use in math class operations materials calculate multiplication to class 3 theme 2 subtheme. Keywords: ADDIE, multiplication board, math, Research and Development (R&D  


2021 ◽  
Vol 6 (2) ◽  
pp. 202-212
Author(s):  
Rabiatul Adawiyah ◽  
Susilawati Susilawati ◽  
Lenny Anwar S

This research aims to develop an interactive e-module on redox concept. Research and Development (R&D) method was used in this study with a Plomp model. This model included three phases: preliminary, prototype or development, and assessment. Validation sheets and response questionnaires were used as research instruments. Six expert lecturers, consisting of three media and materials experts each, assessed the validity sheets. A small-scale test was carried out utilizing two approaches; a one-to-one test and a small group test. A one-to-one test was given to three students who had high, medium, and low abilities; while the small group test was conducted on three teachers and 30 students from three different schools, which are MAN 2 Pekanbaru, MAN 1 Pekanbaru, and SMA IT Al-fitiyah. The results showed that the interactive e-module was very valid and could be used in learning activities. This is indicated by the percentage of validation from material experts 89.27% and media experts 88.76%. In a small-scale trial for a one-on-one test, the teacher's response 95.83% with very practical criteria; and student response test 87.73% with interesting criteria.


2021 ◽  
Vol 1 (2) ◽  
pp. 98-104
Author(s):  
Rena Octaviana ◽  
Nurhaty Purnama Sari ◽  
Fenny Agustina

Comic media development is essential for junior high school students. Because in learning the echinoderm material, students' motivation is shallow. This research aims to 1) develop echinoderms comics, 2) find out how to develop comic learning media, 3) find out whether comic learning media was suitable for scientific learning. This research and development used the Hannafin and Peck model with three stages they were 1) needs analysis, 2) design stage and 3) development and implementation. The methods of collecting data were used observation and questionnaires. Comic media validation consisted of material experts, media experts, and educators. The subjects in this research were students of class VII Junior High School Islam Integral Luqman Al-Hakim 02 Batam. The quality of comic media is based on material expert validation, a suitable category (85.14%). The result of media expert validation was an excellent category (92.00%). Students who responded at the small group test stage were an excellent category (93.61%). Finally, students answered a suitable category at the big group test (88.25%). Echinoderm comics have been ideal for science learning based on the explanation above.


2021 ◽  
Vol 2 (2) ◽  
pp. 57-64
Author(s):  
Reky Wijayandaru Tarigan ◽  
Irwansyah Siregar

This study aims to determine the feasibility of the 2020 Electronic Football Goalkeeper Reaction Speed Training Tool. This research method is a type of Research and Development (R&D). The subjects of this research were taken from SSB Perstas, SSB Kwarta, and SSB Cakra. Development of the Electronic-Based Soccer Goalkeeper Reaction Training Tool for 2020 has been made and validated by 4 experts, namely Equipment, Electronics, Coach, and Sports. The results of the small group test involving 9 goalkeepers from SSB Perstas, SSB Patmi 50, and SSB Cakra, show that the goalkeeper reaction speed training tool meets the criteria to be continued in large group trials with a percentage of 84 - 100%. The results of the large group test involving 15 goalkeepers from SSB Perstas, SSB Patmi 50, SSB Cakra SSB Kwarta and SSB Gumarang, showed that the goalkeeper reaction speed training tool met the criteria to be continued into mass production with a percentage of 82-100%. It can be concluded that the development of a football goalkeeper reaction speed tool can be categorized as "very good" with the meaning "feasible” and usable.


2021 ◽  
Vol 4 (2) ◽  
pp. 290-302
Author(s):  
Labib Labib ◽  
Muhammad Muhyi ◽  
Harwanto Harwanto

This study aims to determine the validity and effectiveness of the basic movement technique guidelines for volleyball games with biomechanical analysis using the kinovea application. The results of this study are expected to improve students' ability to understand and master basic volleyball techniques effective and efficient. Development research is used to answer the problems found. The research was conducted on SMK/SMA level students from January to April 2021. The research instruments include the kinovea application, interview guide, documentation, and the effectiveness test questionnaire sheet from the manual that will be filled out by the respondent. The results showed that the development of a basic technique manual for playing volleyball was effective. As evidence of the feasibility of the book, 80.1% of the small group test is feasible, the medium group test is 88.1% very feasible category, and the large group test shows that 89.1% is in the very feasible category. Based on the test results of small, medium, and large groups, the development of a basic technical manual for playing volleyball for SMK Negeri 1 Surabaya is quite practical. As a further suggestion, it is necessary to develop types of games that support the introduction of basic techniques in volleyball.


2021 ◽  
Vol 2 (2) ◽  
pp. 51-56
Author(s):  
David Susilo Budi ◽  
Amir Supriadi

Development of Goal Sensor Tools in Futsal Sports is a tool in matches and training to detect goals in futsal games. This tool can help teams, coaches and referees in detecting goals in matches and training. This tool was made with the aim of assisting the coach in applying the game system to defend and attack in order to get goals and so as not to concede. This tool serves to detect goals without any doubt in goal decision making.This study aims to develop a goal sensor to assist in matches and training. The population in this study were 30 athletes from the Joint Club FS and Tibor FC as well as 6 experts in each field. The form of the tool that has been made in advance is validated by 3 experts, namely 1 sports expert from the University who has a sports education background, 1 futsal coach expert and 1 electronics expert. The small group test involved 10 athletes and 3 experts, then the results were validated with an average value of the third validity of 77%. The results of the large group trial involved 20 people and 6 experts, then the results were validated with an average value of the sixth validity of 84%. Based on the results of validation by experts, it can be concluded that the development of a goal sensor in the futsal goal using 2020 pattern detection is valid and can be used. However, this tool cannot be disseminated because there are still many shortcomings in this tool.


2021 ◽  
Vol 2 (1) ◽  
pp. 10-26
Author(s):  
Akhmad Taufiq ◽  
Rahma Dewi

This study aims to develop a form of reaction speed training variation in the futsal game in 2021. The population in this study were all SKP Fc goalkeeper athletes, Amir Hamzah, and Bersama Fs. The form of the small group variation that has been made is validated by 3 experts, 1 futsal coach, 1 expert in sports, and 1 expert in language, where the percentage of validity is 58%-97% taken from the smallest to the largest percentage value of the overall results. The method used is the research and development (R&D) method. The form of the large group variation that has been made is validated by 3 experts, 1 futsal coach, 1 expert in sports, and 1 expert in language, where the percentage of validity is 86%-97% taken from the smallest to the largest percentage value of the overall results. The method used is the research and development (R&D) method. The results of the small group test involving 6 futsal goalkeeper athletes SKP Fc and Amir Hamzah showed that the 20 variations of the exercise had met the appropriate criteria. The percentage of validity of the questionnaire that has been distributed to the sample shows that 77%-96% is taken from the smallest to the largest percentage value of the overall results. The results of the large group test of 14 futsal goalkeeper athletes SKP Fc, Amir Hamzah, and Bersama Fs showed that the 20 variations of the exercise had met the criteria for use. The percentage of validity of the questionnaire that has been distributed to the sample shows that 84%-96% is taken from the smallest to the largest percentage value of the overall results. It can be concluded that the 20 models of exercise variations are good for increasing the ability and reaction speed of futsal goalkeepers and interesting exercises, because they are very important in training so that these exercises do not.


2021 ◽  
Vol 12 (04) ◽  
pp. 303-313
Author(s):  
Putra Arya Dinata Arya ◽  
Widiastuti ◽  
Hernawan

This study aims to produce a catch and catch learning model for elementary school students. This study used a research and development method by Borg And Gall by using 10 stages where the subjects in this study were elementary school students of lower class age in the Kepahiang district. This study produced 21 Throw Catch Learning Models which are effective for improving the learning outcomes of catch and catch in elementary school students where this learning model has been validated first by a validation team consisting of one physical education teacher and two physical education teachers, based on the results of the small group test. and the results of the large group test of the learning model developed were declared valid and feasible to be used in catch-catch learning.


2021 ◽  
Vol 9 (2) ◽  
pp. 256-267
Author(s):  
Randy Febri Tauba ◽  
Bafirman HB

Penelitian ini bertujuan untuk membuat prototipe instrumen tes dribbling futsal menggunakan teknologi mikrokontroler arduino yang terhubung dengan aplikasi android. Penelitian ini merupakan penelitian dan pengembangan (Research and Development). Subjek penelitian adalah Pemain Futsal SMA N 1, 2 dan 9 Sijunjung, Kecamatan Sijunjung, Kabupaten Sijunjung, Sumatera Barat. Untuk Validasi alat oleh tiga orang ahli yaitu ahli Evaluasi dan Tes Pengukuran, Ahli Futsal, dan Ahli IT. Pengembangan instrumen tes dribbling futsal ini dilakukan dengan uji kelompok kecil dengan sampel 15 orang putra dan uji kelompok besar dengan sampel 45 orang putra. Metode yang digunakan adalah metode validitas ahli dengan penilaian menggunakan instrumen angket dan metode test dan retest untuk uji reliabilitas alat yang dianalisis dengan menggunakan rumus r korelasional. Hasil dari penelitian ini Hasil dari penelitian ini didapatkan nilai validitas sebesar 91,33%, kategori “Sangat Baik/layak” dan uji reliabilitas kelompok kecil sebesar 0.986, dengan kategori “Tinggi” dan kelompok besar sebesar 0.947, dengan kategori “Tinggi”. Kemudian didapatkan nilai praktisitas sebesar 94% dan nilai efektivitas sebesar 90%, maka disimpulkan bahwa instrumen tes dribbling futsal menggunakan teknologi mikrokontroler arduino efektif  digunakan sebagai alat ukur untuk mengukur kecepatan dribbling futsal. Development of dribbling test instruments in futsal games using arduino microcontroller technology AbstractThis study aims to make a prototype of the futsal dribbling test instrument using Arduino microcontroller technology that is connected to an Android application. This research is a research and development (Research and Development). The research subjects were Futsal Players SMA N 1, 2 and 9 Sijunjung, Sijunjung District, Sijunjung Regency, West Sumatra. For tool validation by three experts, namely Evaluation and Measurement Tests, Futsal Experts, and IT Experts. The development of the futsal dribbling test instrument was carried out with a small group test with a sample of 15 men and a large group test with a sample of 45 men. The method used is the expert validity method with an assessment using a questionnaire instrument and the test and retest method to test the reliability of the tools analyzed using the correlation r formula. The results of this study obtained a validity value of 91.33%, the category "Very Good / feasible" and the small group reliability test was 0.986, with the "High" category and the large group was 0.947, with the "High" category. Then obtained a practical value of 94% and an effectiveness value of 90%. Thus, it can be concluded that the futsal dribbling test instrument using arduino microcontroller technology is good for use as a measuring tool to measure the speed of futsal dribbling.


Author(s):  
Ronaldo kresmito Pitoy ◽  
Herdy Liow ◽  
Jenly Manongo ◽  
Robert Munaisache

DEVELOPMENT OF CLASS XI LATHE E-HANDOUT IN SMK NEGERI 2 BITUNG   By: RONALDO KRESMITO PITOY 14212084   Supervisor : Dr. H. Dj. Liow, ST, M.Eng Ir. D. J. I. Manongko, M.Eng   ABSTRACT This research is motivated by the limited or incomplete handouts in school in terms of material explanation and the number of handouts, the lack of handouts available in schools causes students to be unable to learn independently. The purpose of this research is to produce lathe handout products for class XI. This research is a development research (Research and Development) using the ADDIE (Branch 2009) research model, namely (A) analysis, (D) esign, (D) development, (I) implementation, and (E) valuation. The sample taken was 5 people for the small group test. The data analysis technique was carried out descriptively. Students are given a questionnaire to see student responses to the lathe e-handout, the student responses are more in the 4.5 range and are in very good qualifications. Based on the results of the study, it can be concluded that the e-handout product for class XI has been produced with the appropriate qualifications for use.   Keywords: E-Handout, Research and Development, Lathe.


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