scholarly journals Character Education Oriented Physics E-Module Development in the Static Fluid Section

2021 ◽  
Vol 9 (2) ◽  
pp. 174
Author(s):  
Pratiwi Ineke Anwar ◽  
Abidin Pasaribu ◽  
Melly Ariska ◽  
Hamdi Akhsan

This development research aimed to produce a valid and practical character education-oriented Physics e-module for students Class XI Senior High School. The model used in this research was the development of Rowntree with three stages, namely the planning stage, the development stage, and the evaluation stage. At the evaluation stage, Tessmer's formative evaluation was used, namely, self-evaluation, expert review, one-to-one evaluation, small group evaluation to determine the validity and practicality of the e-module. The characteristics of the developed e-module were oriented in static fluid material on several character values, namely religious, curiosity, discipline, cooperation and communicativeness. The orientation aimed to instill the values of religious character, curiosity, discipline, cooperation and communicativeness in students. At the expert review stage, the average results of content, language, and design validation respectively were 4.5, 4.5 and 5 with very valid categories. In the one-to-one and small group evaluation stage, the average results of the assessment on the use of the developed e-module were 4.05 and 4.35 with practical and very practical categories. The implication of this research was that it can be used as one of the teaching materials used in learning also as a learning resource that aims to motivate students to learn independently.

2021 ◽  
Vol 4 (2) ◽  
pp. 137-146
Author(s):  
Sindi Permata Sari ◽  
Patricia H M Lubis ◽  
Sugiarti Sugiarti

ABSTRAK Penelitian ini bertujuan untuk mengembangkan LKPD berbasis discovery learning berbantuan software tracker yang valid, praktis, dan memiliki efek potensial untuk meningkatkan pemahaman konsep peserta didik. Jenis penelitian ini adalah penelitian pengembangan (Research and Development) dengan menggunakan tahap pengembangan model Rowntree yang memuat tahap perencanaan, tahap pengembangan, dan tahap evaluasi, yang menggunakan evaluasi formatif Tessmer (1998) meliputi expert review, one to one evaluation, small group evaluation, dan field test. Subjek penelitian ini yaitu kelas X IPA SMA Shailendra Palembang. Berdasarkan tahap expert rewiew tingkat kevalidan produk LKPD melalui aspek materi, aspek desain, dan aspek bahasa pembelajaran diperoleh nilai rata-rata sebesar 87,08% dengan katagori sangat valid. Tahap one to one memperoleh nilai rata-rata sebesar 81,31%  dengan katagori sangat praktis. Tahap small group memperoleh nilai rata-rata sebesar 90,6% dengan katagori sangat praktis dan berdasarkan nilai hasil pretest-postest peserta didik diperoleh nilai rata-rata N-gain sebesar 0,66 dengan katagori sedang. Maka dapat disimpulkan bahwa LKPD berbasis discovery learning berbantuan software tracker sangat valid, sangat praktis, serta memilki efek potensial bagi peserta didik yaitu dengan bukti meningkatnya pemahaman konsep Fisika peserta didik. Kata kunci: LKPD, Discovery Learning, Software Tracker, Pemahaman Konsep. ABSTRACT This study aims to develop discovery learning-based worksheets with the help of tracker software that are valid, practical, and have potential effects to improve students' conceptual understanding. This type of research is research and development using the Rowntree model development stage which includes the planning stage, development stage, and evaluation stage, which uses Tessmer's (1998) formative evaluation including expert review, one to one evaluation, small group evaluation, and field tests. The subject of this research is class X IPA SMA Shailendra Palembang. Based on the expert review stage, the level of LKPD product validity through material aspects, design aspects, and learning language aspects obtained an average value of 87.08% with a very valid category. The one to one stage obtained an average score of 81.31% in the very practical category. The small group stage obtained an average score of 90.6% in the very practical category and based on the students' pretest-posttest scores, an average N-gain value of 0.66 was obtained in the medium category. So it can be concluded that discovery learning-based worksheets with the help of tracker software are very valid, very practical, and have potential effects for students, namely with evidence of increasing students' understanding of physics concepts. Keywords: LKPD, Discovery Learning, Software Tracker, Concept Understanding.


2019 ◽  
Vol 6 (1) ◽  
pp. 83-95
Author(s):  
Widiya Astuti ◽  
Syafdaningsih Syafar ◽  
Sri Sumarni

This study aims to produce worksheets for students of scientific-based measurement material in group B children in kindergartens that are valid and practically tested. This type of research is the development using the Rowntree model, namely the planning, development, evaluation stages. Evaluation using Tessmer's formative evaluation methods includes self evaluation, expert review, one to one evaluation, and small group evaluation. Analysis of data from expert reviews obtained an average of 87% with valid categories including validation of content, constructs and media. This means that the LKPD is in accordance with the contents of the measurement material for group B children, then the construct includes the readability and suitability of the image, while the media is seen from the packaging of the student worksheet (LKPD), display design, use of fonts and font sizes and illustrations of student worksheets (LKPD). In the one to one evaluation and small group evaluation and product stages the average percentage was 94% with a very practical category. To achieve a valid and practical LKPD perfection there is still a recognized lack of validity of 13% and to achieve practicality still have a deficiency of 6%


2019 ◽  
Vol 6 (1) ◽  
pp. 49-58
Author(s):  
Ela Paramita ◽  
Hasmalena Hasmalena ◽  
Syafdaningsih Syafar

This research aims to produce a fairy tale in a form of animated video. Development of this fairy tale in a form of animated video uses a combination of ADDIE development model and Tessmer evaluation. The ADDIE development model consists of five phases namely the analysis phase, the design phase, the development phase, the implementation phase and the evaluation phase. At the evaluation phase, the formative is proposed by Tessmer consisting of four stages namely self-evaluation stage, expert review stage, one-to-one evaluation and small group evaluation. The data is collected by using an observation technique. The result of the expert review with the suggestion given by the experts in the story content has been appropriate for the children aged 5-6 years as well as the theme and the language with a good average assesment score with a valid average result of 3.75 (very valid category) and any suggestions given by the experts are the cover of that animation, interesting design, a very good music for the video and the illustration of the story in that aninated video is giving a good time for the children, and it is not borung at all which the average score of 4,00% (very valid catagory). An average for the experts validation for the development of a fairy tale in a form of animated video is 3,87% (very valid category). At the stage of one to one evaluation using a 3 child samples viewing a tale in form of animated video with an average of 91.7% (very practical category). The small group evaluation stage of this fairy tale in form of animated video obtained an average yield of 88.3% in average (very practical category). From all stages that have been done can be concluded that the fairy tale in a form of animated video is valid and practical for children.


2020 ◽  
Vol 6 (1) ◽  
pp. 19
Author(s):  
Ria Elviana ◽  
Rita Inderawati ◽  
Soni Mirizon

The purpose of this study was to find out the validity, practicality, and potential effect of the developed interactive multimedia for teaching descriptive texts based on Palembang local culture. With Research and Development (R&D) study, this research procedure was adapted from ADDIE model consisted of five phases, i.e. analysis, design, development, implementation, and evaluation. In evaluation phase, formative evaluation which consisted of self-evaluation, expert review, one to one evaluation, small group evaluation, and field test. Formative evaluation was conducted to see the validity, practicality, and potential effect of the product. Validity was evaluated in expert review phase for its content, construct, and media. Based on experts review the result showed that the average score of all aspects of the developed product was 3.58 which can be categorized as very highly valid. The practicality was evaluated in one to one evaluation and small group evaluation. The result showed that the product was very highly practical since the average score in both phases were 3.69 and 3.74 respectively. The potential effect was evaluated in the field test. The product also had very high potential effect after being tried out in the field test as 100 % of the students achieved the minimum mastery criterion which was 75. In conclusion, the developed product was potentially effective to be applied for the tenth grade students.Keywords: development research; interactive multimedia; descriptive texts; Palembang local culture


2019 ◽  
Vol 6 (1) ◽  
pp. 105-115
Author(s):  
Umiyati Umiyati ◽  
Syafdaningsih Syafar ◽  
Sri Sumarni

This study aims to produce Student Worksheets (LKPD) Development Of Work Sheets Of Participants In The Material Of Geometry Forms Based On Saintifices In Group B Children In Kindergarten which are valid and practical. Development is carried out using the Rowntree model, namely planning, development, evaluation. Evaluations carried out using Tessmer formative evaluation methods include self evaluation, expert review, one to one evaluation and small group evaluation. Data analysis from expert review obtained an average percentage of 94.5% with very valid categories which included the validity of content, constructs and media. This means that the LKPD is already in content, which is in accordance with the material for children in group B, including connecting one object with other objects in the same shape. Then the construct includes a scientific approach and assessment in accordance with the characteristics of child development. While the media can be seen from the completeness of the elements in the LKPD, images, writing and appearance. In the one to one evaluation and small group evaluation and product stages the average percentage was 96.2% with a very practical category. This means that LKPD is easy to implement, easy to check and the costs used are not too high. In order to achieve a valid and practical LKPD perfection, there is still a recognized lack of 5.5%. In material matters, namely the lack of use of the trapezoidal shape and parallelogram, the material is dominated by square, rectangular and circular shapes. The lack of media is that there are some words that are not familiar to children in group B, for example the scientific word. Whereas practically there is still a deficiency of 3.8%, namely the high cost of design. For this reason, further research is recommended to develop parallelogram and trapezoidal material and simple designs.


2019 ◽  
Vol 6 (1) ◽  
pp. 19-34
Author(s):  
Ayu Soraya ◽  
Syafdaningsih Syafar ◽  
Hasmalena Hasmalena

This study aims to development of basic facts educative game of number (1-10) in group B in children that are valid and practical by used combination of Ronwtree development models and Tessmer evaluations. The Rowntree development model consistsed of three stages, namely the analysis, development, and evaluation stages. The evaluation used is Tessmer formative evaluation, consis stages of self evaluation, expert review, one-to-one evaluation, small group evaluation. The expert review results obtained an average percentage of the assessment results from educational tools on the basic facts of adding numbers (1-10) by media and material experts. The obtained percentage 93% with very valid categories which included content validity and constructs. The mean, the basic fact game tool corresponds to the material about the basic facts of addition, for example for the basic facts of numbers 10 is 1 + 9, 2 + 8, 3 + 7 and so on in other words the basic fact of addition 10 is the sum of 10 results. The results of the one-to-one and small group evaluation stages were obtained percentage of 94,5% with a very practical category, that is mean the basic fact game tools were in accordance with the requirements: easy to use, interested, and meaningful for children. However, the basic fact game tool still experiences a deficiency of 7% because the colors used in the game device must contrast with the color numbers so that the numbers are more clearly visible,while practically still found deficiency of 5,5% because the game equipment material used is 5 ml plywood which is felt very hard for the child For this reason, it is recommended that the next researcher use the plywood 3 ml and increase the size of the number card from 5 cm x 3.5 cm before.


2020 ◽  
Vol 8 (2) ◽  
pp. 73
Author(s):  
Wafi Lutfiatun Nisa ◽  
Ismet Ismet ◽  
Nely Andriani

This study also aims to produce e-modules based on multi-representations in solid-state physics introductory subjects with good validity and practicality. The products produced are in the form of e-modules in the form of 3D flipbooks, including video, animation, sound, flash, and hyperlinks. This study uses the Rowntree development model. This model has three stages, planning, development, and evaluation stage. In the evaluation phase, Tessmer formative evaluation used, which consist of 5 stages, self-evaluation, expert review, one-to-one evaluation, small group evaluation, and field test. In the expert review stage, the average results of evaluations from experts obtained at 4.6 or 92.2% with a very valid category. The one-to-one evaluation stage found that the average result of the student questionnaire's impression on the use of teaching materials was 89%, with the category very practical. At the small group evaluation trial stage, the average score of the students' questionnaire assessment towards the use of teaching materials was 93.48% (very practical category). Based on the assessment that has been done, the e-module (electronic module) based on a multi-representation in solid-state physics introductory subject has been successfully developed with good validity and practicality.


2018 ◽  
Vol 6 (1) ◽  
pp. 1 ◽  
Author(s):  
Saparini Saparini ◽  
Ketang Wiyono ◽  
Ismet Ismet

Telah dilaksanakan penelitian yang bertujuan untuk menghasilkan lembar kegiatan mahasiswa berbasis inkuiri terbimbing untuk melaksanakan praktikum secara virtual laboratory pada materi listrik dinamis yang valid dan praktis. Penelitian ini merupakan penelitian pengembangan melaui tiga tahapan yaitu tapan pendahuluan, tahap pengembangan, dan tahap evaluasi. Tahap evaluasi dilaksanakan dengan mengunakan tahap evaluasi tesmer. Sampel penelitian yaitu mahasiswa pendidikan fisika semester 1 yang menempuh mata kuliah praktikum fisika dasar. Teknik pengumpulan data dilaksanakan dengan dokumentasi, walktrough, dan angket. Kriteria kevalidan diperoleh dengan mengolah data hasil validasi ahli, sedangkan kriteria kepraktisan diperoleh dengan mengolah data hasil angket pada tahap one to one dan small group evaluation. Berdasarkan analisis data yang telah dilaksanakan diperoleh hasil bahwa Telah berhasil dikembangkan lembar kegiatan mahasiswa berbasis inkuiri terbimbing untuk melaksanakan praktikum secara virtual laboratory pada materi listrik dinamis yang valid dengan nilai 84,25% dengan kriteria valid. Telah berhasil dikembangkan lembar kegiatan mahasiswa berbasis inkuiri terbimbing untuk melaksanakan praktikum secara virtual laboratory pada materi listrik dinamis yang praktis dengan nilai 81,47% pada tahap one to one evaluation dengan kriteria sangat praktis dan 84,10% pada tahap small group evaluation dengan kriteria sangat praktis.It has been already done a research that purpose to produce a student activity sheet based on guided inquiry to carry out practicum in a virtual laboratory on valid and practical dynamic electrical materials.  This research is a research development through three stages namely preliminary stage, development stage, and evaluation phase. Evaluation stage is carried out by using testmer evaluation stage. The sample of research is physics students of semester 1 who take subject of  basic physics lab. Data collection techniques were carried out with documentation, walkthrough, and questionnaires. The validity criteria is obtained by processing the data of expert validation result, while the practicality criteria is obtained by processing the questionnaire data in one to one and small group evaluation. Based on the analysis of data that has been implemented, the result has been successfully developed a student activity sheet based on guided inquiry to carry out practicum in a virtual laboratory on valid dynamic electrical material with value of 84,25% with valid criteria. It has been successfully developed a student activity sheet based on guided inquiry to carry out virtual laboratory practicum in practical dynamic electrical materials with a value of 81.47% in the one to one evaluation stage with very practical criteria and 84.10% in small group evaluation stage with very practical criteria. 


2020 ◽  
Vol 8 (2) ◽  
pp. 172
Author(s):  
Septania Pratiwi ◽  
Ketang Wiyono ◽  
Zulherman Zulherman

The study aims to produce the e-learning physics of Newton's legal material to develop the critical thinking skills of high school students who have higher and practical validity rates. The model of development research used is Rowntree models. The evaluation phase used is Tessmer's formative evaluation consisting of four phases: Self evaluation, expert review, one-to-one evaluation, and small group evaluation. Data collection techniques using walkthroughs and polls. This level of e-learning validity is judged by three experts, namely in material aspects, learning design aspects, and e-learning aspects as well as data analysis using the Aiken V Index to determine the consensus of the experts. The results of the development of e-learning indicate that the resulting media is suitable for use in learning physics. This can be seen from the Aiken V index value of 0.94 with a high level of validity category. Meanwhile, one-to-one evaluation and small group evaluation are obtained by average result of 81.84% and 90.00% and also includes very practical category.


2021 ◽  
Vol 5 (2) ◽  
pp. 258
Author(s):  
Irwansyah Irwansyah

Penelitian ini bertujuan untuk memproduksi e-book berupa Panduan Komposisi Dasar Tari Kreasi berbasis Flip HTML5 terintegrasi platform video online yang valid dan praktis pada pembelajaran seni budaya di SMA. Penelitian ini menggunakan metode penelitian pengembangan (development of research) dengan model Rowntree yang terdiri dari 3 tahapan, yaitu perencanaan,pengembangan,dan tahap evaluasi.Untuk tahap evaluasi penelitian ini mengadopsi model evaluasi Tessmer yang terdiri dari 4 tahapan, yaitu: (1) expert review; (2) one to one; (3) small group evaluation; dan (4) field trial. Pengumpulan data menggunakan lembar review ahli dan angket tanggapan siswa. Hasil penelitian mengindikasikan bahwa uji kelayakan produk rata-rata memperoleh nilai 86,92%  dan hasil uji coba kepraktisan produk memperoleh nilai 87,75%. Berdasarkan hasil penelitian dapat disimpulkan bahwa e-book berupa Panduan Komposisi Dasar Tari Kreasi berbasis Flip HTML5 terintegrasi platform video online sangat layak dan praktis digunakan dalam pembelajaran Seni Budaya di SMA.


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