Computer Graphics in Lighting Engineering Education: Teaching Photometry and the Basics of the Light Field
The modern level of computer graphics programs (CGP) has long been able to solve most design, architecture, and lighting design problems. However, the use of CGP in teaching students is still underestimated. The existing traditional teaching methods cannot effectively teach the basics of lighting engineering and photometry to students. This is especially true for the concepts of illumination that are difficult to understand – luminance (radiance), color temperature. The article offers a method of teaching photometry based on the wide use of CGP. Within the methodology framework, 3D laboratories were developed. Students can study the basics of lighting engineering and optical effects, visually observe most lighting quantities, see their relationship, and interact with the surrounding space and objects. More than ten 3D training models on interior, architectural, and road lighting have been modeled. Within each model, students are given tasks for independent work. Checking the received material from students at several leading Russian universities allowed us to conclude on the methodology's effectiveness and outline many key aspects of its development.