scholarly journals Is Organizing Knowledge Effective in Primary Education?

2020 ◽  
Vol 2020 ◽  
pp. 1-9
Author(s):  
Marisol Cueli ◽  
Ana Isabel Álvarez ◽  
Stephen Loew ◽  
Paloma González-Castro ◽  
Celestino Rodríguez

The acquisition of reading comprehension abilities and written expression is one of the key factors among learning processes in which students show many difficulties. For this reason, it is necessary to implement effective intervention strategies from early school years. The program EPI.com is aimed at improving lexical, semantic, and syntactic processes related to the reading process. This work aims to analyze the efficiency of EPI.com in years 1&2 of Primary Education. Participants in the research were 62 students (ages 6–8), who were assigned to an Experimental Group (EG; 38 students receiving the EPI.com intervention) and a Control Group (CG; 24 following traditional teaching and learning methods). The Illinois Test of Psycholinguistic Abilities and the Peabody test were applied before and after the intervention was carried out. Results showed that the strategy was effective in EG in improving the psycholinguistic aspects measured by the ITPA, with better results in the variables related to syntactic and lexical processing. Taking the results into account, it was concluded that EPI.com allows students to improve the abilities relating to reading skills. Also, the results highlight the need to incorporate interventions aimed at favoring maturation in some key aspects at early ages.

2017 ◽  
Vol 7 (2) ◽  
pp. 67 ◽  
Author(s):  
Mehmet Fatih Ocal

Integrating the properties of computer algebra systems and dynamic geometry environments, Geogebra became an effective and powerful tool for teaching and learning mathematics. One of the reasons that teachers use Geogebra in mathematics classrooms is to make students learn mathematics meaningfully and conceptually. From this perspective, the purpose of this study was to investigate whether instruction with Geogebra has effect on students’ achievements regarding their conceptual and procedural knowledge on the applications of derivative subject. This study adopted the quantitative approach with pre-test post-test control group true experimental design. The participants were composed of two calculus classrooms involving 31 and 24 students, respectively. The experimental group with 31 students received instruction with Geogebra while the control group received traditional instruction in learning the applications of derivative. Independent samples t-test was used in the analysis of the data gathered from students’ responses to Applications of Derivative Test which was subjected to them before and after teaching processes. The findings indicated that instruction with Geogebra had positive effect on students’ scores regarding conceptual knowledge and their overall scores. On the other hand, there was no significant difference between experimental and control group students’ scores regarding procedural knowledge. It could be concluded that students in both groups were focused on procedural knowledge to be successful in learning calculus subjects including applications of derivative in both groups. On the other hand, instruction with Geogebra supported students’ learning these subjects meaningfully and conceptually.


Author(s):  
Nicholas Zaranis

The purpose of this study is to investigate if information and communications technology (ICT) helps to improve first grade and kindergarten students' basic geometry achievement. The author's research compares the level of geometrical competence of the first grade students and kindergarten students taught using an ICT oriented learning method specifically targeting ‘Realistic Mathematics Education' (RME) for geometry concepts, as opposed to traditional teaching methodology. The study dealt with first grade and kindergarten students in Crete and Athens. The experimental group of the consisted of 237 students who were taught shapes with the support of computers and the control group had 247 students. The results of the study indicated that teaching and learning through ICT is an interactive process for students at the first grade and kindergarten level and has a positive effect for the learning of shapes using the background of RME theory.


2019 ◽  
Vol 108 (1) ◽  
pp. 3-21
Author(s):  
Judah P Makonye

This study focuses on the teaching and learning of the pre-numeracy concepts through technology at Foundation Phase. It pre-supposes that the use of information and communication technology resources presents an innovative way to improve teaching and learning mathematics. The author argues that young children's relational conceptions of number lie at the core of their mathematics education as any subsequent mathematics learning heavily depends on it. This learning process is by no little means assisted through the mathematical activities teachers engage their learners and the resources they avail them, such as information and communication technologies. Principally important are the discursive interactions that ought to arise around the activities and the resources used. The author presumes that mastery learning is advanced by teaching using the variation theory. Teaching through variation aims to anchor knowledge; to make mathematical knowledge visible to amateurs through distinguishing the essential features of an ‘object of learning’ from its non-essential features. A treatment group was taught with information and communication technologies against a control group that used traditional teaching methods. Despite other intervening variables, the results of the study suggested better learning outcomes from the experimental group.


2019 ◽  
Vol 36 (1) ◽  
Author(s):  
Tanzila Nabeel

The study was carried out to determine the effect of training of eyefixation skills on the reading fluency of Children with OculomotorDysfunction. Pretest-Posttest Control Group Design was used in thisexperimental study. All the school going children having OculomotorDysfunction and poor reading skills between the ages5-14 years atprimary level were population of this study. King Devick Pro Readingtest was run on the children with poor reading abilities to diagnose theChildren with Oculomotor Dysfunction. Children having percentile rankbelow 15 or below average accuracy on King Devick Pro Reading testwere diagnosed as Children with Oculomotor Dysfunction. 20 Childrenwith Oculomotor Dysfunction were selected from a pool of 50 Childrenwith Oculomotor Dysfunction using random sampling technique. Twocohorts (experimental and control) having 10 Children with OculomotorDysfunction each, were used in the study. The level of Visual FixationSkills of the children of both of the groups was analyzed sing NovaSoutheastern University College of Optometry Oculomotor Test. Thesubjects of experimental group underwent training of manual andcomputer animated visual fixation skills 50 minutes per day for 7 days aweek for 6 weeks. Words Correct Per Minute Method was used todetermine the reading fluency of both of the groups before and after theintervention from selected paragraphs of Punjab Textbook Boar


2015 ◽  
Vol 10 (1.) ◽  
Author(s):  
Sanda Šimičić

The aim of this study was to determine whether the teaching and learning of chemical content of a teaching topic Water in the seventh grade in the framework of CMS MOODLE more effective than traditional teaching. The research was conducted in primary school Split 3 during the school year 2012/2013 and included 24 pupils of one class. The main source of information was an experiment with parallel groups that included two groups of participants. The control group (N=12) was taught in the traditional way and the experimental group (N=12) with the help of e-learning. Results of the final test indicates no statistically significant difference in learning achievement between groups. The larger effect size of experimental group indicates that teaching of chemistry topic Water in the framework of the CMS Moodle can be quality supplement to traditional teaching.


2021 ◽  
Vol 4 (1) ◽  
pp. 42-57
Author(s):  
Nida Gul ◽  
Hina Noor ◽  
Farkhunda Rasheed Chaudhary

The notion of using technology for learning is not new. However, the high level of digital exclusion of individuals with intellectual disabilities is well-documented. The purpose of this paper was to investigate the effect of two different pedagogies for students with intellectual disability (ID). The main objective was the comparison of assistive technology and the traditional teaching method for improving Urdu vocabulary. Using a quasi-experimental design, 8 ID students of 10 to 15 yearsof age were selected and divided into control and experimental groups. Their performance was measured before and after a six-week intervention program. The results showed that mobile-based technology improved the experimental group’s performance as compared to the control group. The technology had a positive impact on the learning of Urdu vocabulary by students with ID. The findings suggest that learning the Urdu language through game-based software/programs/utilities can improve students’ learning in the classroom. Teachers can use mobile phone as a learning tool to enhance their learning goals.


Retos ◽  
2021 ◽  
Vol 42 ◽  
pp. 567-574
Author(s):  
Mateo Real-Pérez ◽  
David Sánchez-Oliva ◽  
Carmen Padilla Moledo

  El objetivo del siguiente estudio fue contrastar el efecto de una intervención en una unidad didáctica (UD) aplicando metodologías activas como la gamificación, en comparación con otra en la que se utilizaron estilos de enseñanza tradicionales, sobre la motivación situacional respecto a los contenidos de expresión corporal, en alumnos de 3º y 4º de Educación Secundaria Obligatoria (ESO). Para ello, utilizamos la Danza Africana como eje vertebrador en las clases en Educación Física (EF), y se analizaron comparativamente diferentes variables motivacionales teniendo en cuenta la Teoría de la Autodeterminación (TAD) en 98 alumnos (M edad=15.5; DT=.537) divididos en un grupo control (n=49) y un grupo experimental (n=49). Las mediciones se llevaron a cabo antes y después del período de intervención a lo largo de la UD a través de cuestionarios que medían el apoyo a las necesidades psicológicas básicas (CANPB), la satisfacción de las NPB (BPNES), la motivación (CMEF) y el clima motivacional (PEPS; SSI-EF) para comprobar la eficacia de la intervención. Los resultados sugieren que utilizar metodologías activas innovadoras parece mostrarse como una herramienta eficaz sobre distintas variables motivacionales del alumnado como: apoyo a la autonomía, apoyo a las relaciones sociales, autonomía, motivación intrínseca, motivación identificada y motivación externa. A pesar de ello, son necesarios más estudios para determinar significativamente la influencia de la gamificación sobre la motivación en las clases de EF.  Abstract. The objective of the following study was to contrast the effect of an intervention in a didactic unit (DU) applying active methodologies such as gamification, in comparison with another in which traditional teaching styles were used, on situational motivation regarding the corporal expression contents, in Secondary Education students. For this, we used African Dance as a reference in Physical Education (PE) classes, and were comparatively analysed different motivational variables taking into account the Self-Determination Theory (TAD) in 98 students (M age = 15.5; SD =. 537) divided into a control group (n = 49) and an experimental group (n = 49). Measurements were carried out before and after the intervention period throughout the DU through questionnaires that measured support for basic psychological needs (CANPB), satisfaction of NPBs (BPNES), motivation (CMEF) and motivational climate (PEPS; SSI-EF) to check the effectiveness of the intervention. Our results suggest that using innovative active methodologies seems to be an effective tool on different motivational variables of the students, such as: support for autonomy, support for social relationships, autonomy, intrinsic motivation, identified motivation and external motivation. Despite this, more studies are needed to determine significantly the influence of gamification on motivation in PE classes.


2021 ◽  
Vol 9 (10) ◽  
pp. 130-146
Author(s):  
N.W.L. Narangoda ◽  
W.D. Chandrasena ◽  
H.M.S.P. Madawala

Science has brought about revolutionary changes in every aspect of life. Its impact is visible everywhere and in every practice of our existence. Thus, science education is a valuable resource in this world. If students have intrinsic motivation, they are active, curious, interested and eager to engage in learning process and the intrinsically motivated behaviors help them acquire knowledge and experience in science. Moreover, educational aspirations and career aspirations are enhanced through better science education. Thus, the present study aimed to investigate the relations of secondary students’ intrinsic motivation and aspirations with their achievement in science. This is a mixed methods study and sample consisted of 2384 students in Grade 8 and Grade 9. Hence, an intervention was implemented to explore students’ intrinsic motivation, aspirations using suitable teaching methodologies and strategies. The results reveal that, there were strong positive relationships of students’ intrinsic motivation and aspirations with their achievement (r2 = .691; .687 respectively) in the experimental group. However, there were very low positive relationship of students’ intrinsic motivation and aspirations with their achievement (r2 = .012; .006 respectively) in the control group. Further, there were significant differences of students’ intrinsic motivation, aspirations and achievement before and after the intervention in the experimental group; t= 48.513 (1132) p=.000; t=53.689 (1132) p=.000; t=65.939 (1132) p=.000 respectively. However, there were no such significant differences of the above aspects before and after the intervention in the control group; t=-.989 (1250) p=.323; t=1.575 (1250) p=.116; t= .968(1250) p= .333 respectively. The findings of the study provided comprehensive understanding of the above relations, develop suitable teaching and learning methodologies and inform the practice in science education.


Author(s):  
Omnia Nabih Othman

The aim of this study was to investigate the effect of collaborative teaching on student teachers’ education and how it could be used to improve the teaching practice experience. The design of the study was experimental. The sample of the study was 30 senior students in the Applied Linguistics Department. They were divided into a control group (15 students) who used the traditional teaching practice model and an experimental group (15 students) who used the collaborative teaching model. Their performance was observed before and after the experimental treatment. The results of the study showed that collaborative teaching was more effective in developing students’ teachers professionally.


Edukid ◽  
2019 ◽  
Vol 14 (1) ◽  
Author(s):  
R. Maryam Nur Annisa ◽  
Mubiar Agustin ◽  
Cucu Eliyawati

The Influence Of Teaching And Learning Using Busy Book Educative Game On Children’s Visual-Spatial Intelligence. Visual-spatial intelligence is strongly linked to the cognitive aspect, because this intelligence hones thinking ability and concentration. Teaching and learning using busy book educative game stimulates children’s cognitive aspect, enabling them to have optimal activities and curiosity. The aim of this research is to describe the influence of busy book educative games on children’s visual-spatial intelligence. This research employed quasi-experimental design, more precisely Nonequivalent Control Group Design by conducting observation to the control and experimental groups before and after treatment. The data were collected through observation method. The sample consisted of 15 and 13 experimental and control groups, respectively. The calculation of independent t-test results in 0.000, where 0.000 < 0.05, so that Ho is rejected and Ha is accepted. Based on this finding, it is concluded that busy book educative game has influence on the visual-spatial intelligence of children in the orange group of TK Negeri Pembina Cimahi. Pengaruh Penggunaan Alat Permaianan Edukatif Busy Book Terhadap Perkembangan Kecerdasan Visual-Spasial Anak. Kecerdasan visual-spasial erat kaitannya dengan aspek kognitif  karena kemampuan yang ada pada kecerdasan visual-spasial ini mengasah kemampuan berfikir dan konsentrasi. Melalui pembelajaran dengan menggunakan Alat Permainan Edukatif busy book ini menstimulasi aspek kognitif anak memungkinkan anak menunjukan aktivitas dan rasa ingin tahu yang optimal. Tujuan dari penelitian ini adalah untuk mendeskripsikan bagaimana pengaruh alat permainan edukatif busy book terhadap kecerdasan visual-spasial anak. Penelitian ini menggunakan desain penelitian Quasi-Experimental jenis Nonequivalent Control Group Design dengan melakukan observasi sebelum perlakuan dan sesudah perlakuan pada kelompok kontrol dan eksperimen. Metode pengumpulan data yang digunakan adalah metode observasi. Sampel pada penelitian ini masing-masing berjumlah 15 anak dari kelompok eksperimen dan 13 anak dari kelompok kontrol. Berdasarkan hasil perhitungan menunjukkan bahwa hasil uji t independen adalah 0,000, yang artinya 0,000 < 0,05, maka Ho ditolak dan Ha diterima. Berdasarkan penelitian tersebut dapat disimpulkan bahwa ada pengaruh Alat Permainan Edukatif (APE) busy book terhadap kecerdasan visual-spasial anak di kelompok jeruk di TK Negeri Pembina Cimahi. Rekomendasi dari penelitian ini adalah guru diharapkan dapat menggunakan alat permainan edukatif busy book untuk menstimulus perkembangan kecerdasan visual-spasial anak.


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